Thursday, July 11, 2024

Three Tours of 

“the Camel’s House”





The plan, rather ambitious in scope if not arguably more foolish in concept, was to stage three solo-refights of the 331 BC battle of Gaugamela. Thinking that a ready-made scenario would be a good starting point, a way to ease myself into this comparatively challenging and likely long-term project (similar efforts attempted in the past - not specifically oriented to Gaugamela - have “crashed and burned” either shortly after launch, after an apparently successful first stage, or even halfway through the mission), I decided to copy the orders of battle provided by Matthew Bennett and his associates in the Armati report of Battle Day Gaugamela, published in the November 2004 issue of Slingshot (Number 237). [In my view, the appreciated readers of this post - a mere handful in comparison to other blogs and understandably so - would benefit from securing this particular issue, as it contains not only a wealth of information about the orders of battle for Gaugamela (i.e., the Battle Pack), but contains nine battle reports written in various styles, describing how nine different sets of rules handled this objectively massive engagement. Those readers (the approximate equivalent of a modern army platoon) would benefit even more by purchasing the Slingshot Memory Stick, which holds over 300 pdf issues of The Journal of the Society of Ancients, spanning its debut in the fall of 1965 to the end of the 2020 calendar year. Perhaps the greatest and most assuredly mutual benefit would be for these same readers to become active and or contributing members of The Society of Ancients. For additional information, please see https://www.soa.org.uk/joomla/. Ignore the words between these brackets if you already are a subscribing member to The Society.] Anyway, “commercial” over, for the second visit to this ancient and well-known battlefield, I would use the GRAND TRIUMPH! rules and army lists available for free at Meshwesh (please see https://meshwesh.wgcwar.com/home). With regard to drafting the orders of battle, I would rely on the scenario developed by Luke Ueda-Sarson (please see http://lukeuedasarson.com/Gaugamela.html). [In a message dated 12 August 2023, Rod Kane [sp?], a ‘Grand Master’ on the WGC Forum, explained that he was planning to do Alexander’s three major battles against the Persian Empire. There was no timeline provided however, only the adapted lamentation which read: “so many battles, so little time.” I did wonder though, how Rod would choose to reconstruct Gaugamela. On the Triumph! YouTube channel (https://www.youtube.com/channel/UCIMiqEZjn1w43ZN1ox_JXWw/videos) there are a couple of videos demonstrating how the historical battles of Hastings and Hattin were refought with these rules. In my opinion, they were very good if not excellent videos. Obviously and speaking for myself, I think it would be very interesting to see how Gaugamela could or would be staged with these rules.] The third tour of “the camel’s house” would see me employing Simon Miller’s card-driven and popular To The Strongest! rules. My model armies would be selected from the appropriate army lists (also secured at no cost) as I studied the wealth of information provided in the Battle Pack created for The Society of Ancients inaugural Battle Day (see https://www.soa.org.uk/joomla/battle-day/42-battle-day-2004-gaugamela-331-bc).  


Essentially, I was - or am - going to attempt a mini-Battle Day. This is not a wholly original idea, to be sure, as many other wargamers have refought the same battle (again, not specifically Gaugamela) numerous times while changing rules between scenarios and or adjusting this or that aspect to see what might happen. Even though I would be using three different rulebooks, their accompanying army lists, and two main sources for determining the orders of battle, the one constant in these interpretations would be the look of my tabletop. In Chapter Three of his excellent book, CARNAGE AND CULTURE - Landmark Battles in the Rise of Western Power, Professor Victor Davis Hanson remarks on page 70: “This time Darius had picked his ground well. There were few hills. Alexander could use neither river nor the sea to protect his flanks. Darius’s subjects had cleared the plain for the easy onslaught of his scythed chariots.” A couple of pages later, this accomplished and prolific historian explains: “Mesopotamia was a good enough place to fight. Both armies had ample provisions and plenty of water. The weather was dry and mild in early fall, and there was enough flat ground to accommodate thousands of killers.” Another accomplished, prolific, and respected academic makes similar observations in his excellent 2007 book, LOST BATTLES - Reconstructing the Great Clashes of the Ancient World. In the section wherein Professor Philip Sabin analyzes the surviving narratives of ancient authors and examines what happened at Gaugamela (pages 136-139), he reinforces that the “ground was specially leveled for the Persian chariots,” and that, for purposes of reconstructing the contest with his well-researched set of rules, “there is no reason to have any terrain features on the tabletop, nor does the examination of the possible modern site suggest any.” The description or advice to game organizers provided in the Battle Pack is the most succinct. It reads: “There is no terrain as the battlefield was flat.” This potentially thorny issue of terrain - at least when it comes to reconstructing and refighting ancient battles on a tabletop with miniatures or other representative models - would not be an issue for me and the three planned tours. All of my mental energy and other resources could therefore be dedicated to drafting the orders of battle, preparing the troops, playing the wargames, and preparing the reports. As to format, given that I am intending to make three trips to and around a figurative battlefield of Gaugamela, it seems logical enough to produce three chapters, wherein I make an attempt to briefly describe my experiences. (I can just picture a number of readers familiar with this blog saying a brief prayer in hope of brevity or perhaps rolling their eyes at that previous sentence.) Commentary, remarks, questions and other miscellaneous thoughts are “organized” into a fourth chapter. Given that this section will be looking back on three wargames as well as perhaps looking at other related topics, it will likely be the longest with regard to word count. The fifth and final chapter contains, however randomly assembled and then listed, suggested source materials for reading, viewing, and or listening. Without further explanation or preamble then, I invite interested readers to accompany me on this rather ambitious if also, as I mentioned at the outset, arguably if not equally foolish grand tour. 



Chapter 1: The Armati Adventure

Ideally, I should like to create a few appendices wherein I provide detailed orders of battle for these planned refights. After several meetings with myself, it was decided (by a narrow vote of 4 to 3) that this was too similar to a Herculean task and besides, would take up more than a few electronic pages as well as deprive readers and other interested individuals from the engagement and enjoyment of developing their own orders of battle. A compromise was worked out. For each refight, I am going to list the order of battle for Alexander’s command. This information should be sufficient in so far as it offers a glimpse into the rules, in addition to providing clues about how the command of this always courageous and often temperamental leader would look or might look like on a tabletop. Anyway, here is Division A or The Macedonian Right Wing for the Armati refight. To reiterate, the following partial order of battle is adopted from the 2004 Battle Day report penned by Matthew Bennett. The original orders of battle were the products of the combined genius of Mark Fry and Roy Boss, two long-standing members of The Society of Ancients, both accomplished and well-regarded gentlemen, who are very experienced player-generals of these rules. 


Division A - The Right Wing / commanded by Alexander

Note: The Macedonians have an Initiative Rating of 6, and Alexander provides a +1 melee modifier. 

> Breakpoint of this command is 6 key units [k]; the control ratings are 4 for heavy divisions and 3 for light divisions.


[600] 1 x HC[k] (Mercenary Cavalry) 4[0]0 +1 Spears

[500] 1 x LC (Prodromoi) 3[0]0 +1 Xyston

[500] 1 x LC (Greeks, etc.) 2[0]0 +1 Various

[1,000] 2 x SI (Agrianians) 3[2]1 +2 Javelins

[500] 1 x SI (Macedonians/Greeks) 2[1]1 +2 Bows

[1,000] 2 x LI (Illyrians) 4[1]2 +2 Javelins

[2,000] 2 x HC[k] (Companions) 5[1]0 +1 Xyston

[500] 1 x SI (Cretans) 2[1]1 +2 Bows

[3,000] 2 x PH[k] (Hypaspists) 8[2]3 +2 Spears

[6,700] 4 x FT[k] (Greeks) 6[1]1 +2 Spears


In this iteration, Alexander’s right wing contains 17 units and represents 16,400 men. The two units of Hypaspists are the most powerful in this specific order of battle, each having a frontal fighting value of 8, a flank/rear fighting value of 2, a “special circumstances” fighting value of 3, a protection factor of+2 (against slings and arrows and so forth), and 4 unit breakpoints, which is the highest rating except for designated veteran units, which can have up to 5 unit breakpoints when they are heavy infantry formations. 

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To the extent that I was able to follow the deployment map provided in the Battle Pack, I arranged my “model” Persians and their subject tribes on my tabletop. After checking things over to make sure that I had not committed any small or significantly stupid errors, I measured the approximate frontage occupied by the main divisions. The right wing had a footprint of 28 inches; the center took up just 8 inches of space, and the frontage of the left wing was 23 inches. The Persian center was rather congested, as the main line troops of King Darius were screened by a few elephants, some cavalry, and squadrons of scythed chariots. These various units were themselves screened by a cloud of skirmishers. Behind King Darius, there was another, even larger cloud of skirmishers, which in turn, screened a very large mass of levy troops. 


As for the Macedonians, the left-most unit of Parmenio’s command or wing was set 6 inches in from the table edge. As this veteran officer had more command and control allowance, he positioned his infantry and mercenary horse in the first line; his Thessalian cavalry was held in immediate reserve. The center of the Macedonian line was next, after a bit of a gap. The phalanx was arranged in a kind of a stair step formation (ascending from left to right), with two battalions of pikemen to each step. The Greek heavy infantry were deployed in reserve. Alexander placed his Hypaspists close to the top step of the phalanx. Next, he drew up his Companions. The rest of the line consisted of light infantry and the rest of the cavalry. The Greek troops were positioned as a second line, behind the light infantry and skirmishers. From Parmenio’s left to Alexander’s right, the Macedonian line stretched for 49 inches. Parmenio’s formations accounted for 12.5 inches, while the phalanx had a footprint of 13 inches. Alexander’s wing (overlapping the center by just a bit) had a frontage of 23 inches. 


Approximately 1,200 words of notes were compiled during the 11 turns that were played over the course of five days. While I could spruce up those notes and still meet my goal of no more than 1,200 words per battle report, I thought I would try to reduce that word count in addition to reviewing and revising that somewhat hastily typed collection of remarks. For this first report then, I should like to attempt the following structure or perspective: How things developed on the Persian right, then on the Macedonian right, and finally, how things unfolded in the center. 


Both Mazaios and Parmenio appeared eager to engage, though the latter was severely outnumbered in the cavalry arm. A unit of Macedonian light horsemen was checked by some Parthians, but some heavier Greek cavalry were able to punch a hole in the long thin line of Persian light horse. Arrow volleys were loosed by the numerous Persian light horse and melees continued to be fought as the Persian heavy cavalry under Mazaios were stymied by the attention of the capable Thracian light infantry. Watching things progress, Parmenio started shifting his very good Thessalian squadrons to the left. Contact with the enemy was almost immediate, and the Thessalians were given a bloody nose, but Parmenio survived this first round of fighting. The struggle between the Thracian light infantry and Persian horsemen swung back and forth, with losses piling up on both sides. In one desperate round of melee, Mazaios fell mortally wounded. Parmenio rallied his Thessalians and turned the tide in that local contest. In another part of this sector, the Persian light cavalry were hamstrung by poor command and control and found themselves assailed by formed ranks of Achaians. These melees did not go at all well for the usually nimble Persian troopers. Eventually, and due mainly to the valiant efforts of Parmenio and his Thessalians, the Persian right wing was broken and forced from the field. 


After delaying their general advance for a bit, the Persian wing under Bessus moved forward to engage Alexander’s command. Just like the contest on the other side of the large and flat plain, the Macedonians could not hope to match the numbers of enemy cavalry arranged against them. In fact, a unit of Greek mercenary horse was the first to be routed when subjected to arrow volleys and then repeated charges. This formation was followed by two units of Greek heavy infantry, who did not manage to hold firm in the face of a rather foolish/lucky frontal attack by several units of Persian cavalry led by Bessus. The Macedonian cause was helped a little by the always present command and control challenges of the Persians. In this sector, units of Bactrian heavy cavalry spent more time trying to wheel and then reorder their lines than they did in contact with any Macedonian formations. These challenges were not helped by a pesky unit of Prodromoi which charged into the flank of the Bactrians while they were reorganizing. The Greek light horse was then charged from behind by an exhausted unit of Persians. The Prodromoi fought well, but were eventually destroyed by the weight of this combined attack. In the local battle involving Bessus, the surviving Greek infantry and some nearby skirmishers bled the Persians. The Persian wing commander would survive, but three-fourths of his formation would not make it back to camp that evening. 


The skirmisher screen of King Darius succeeded in annoying and hurting, though only slightly, the Macedonian phalanx and veteran heavy cavalry. These light troops were disposable however, and were soon dispersed by the ordered ranks of Hypaspists and pikemen. The scythed chariots wheeled into action next, only to prove completely ineffective against these same bodies of troops. Meanwhile, Alexander and his cavalry had engaged the Indian cavalry and small group of elephants forward of the main line of King Darius. To Alexander’s embarrassment, his Companions were repulsed by the Indians. The tide of this contest shifted back in Macedon’s favor when the Hypaspists joined the fight. The Persian elephants and their supporting cavalry were soon broken. While this was going on, Darius ordered his good quality foot forward. On the center-left of the Macedonian advance, some Persian heavy cavalry were caught flat-footed by a unit of the phalanx. In the confusion that ensued, half of the Persian horsemen were destroyed, while the other half were able to make their escape. Persian light horse harassed the measured advance of the main phalanx, making sure to evade just far enough away to keep out of danger but close enough to continue throwing javelins. After breaking the elephants and poor-quality cavalry, Alexander ordered his center to rest and reform before engaging the infantry of the Persian center. This completed, they moved forward again. The pikemen were able to catch those harassing light cavalry and make them pay . . . dearly. Alexander’s Companions were subjected to arrow volleys from some Mardian archers which resulted in one unit of his veteran cavalrymen breaking. Even so, the Macedonians continued to press forward. The Hypaspists and units of the phalanx were finally able to make contact with the Greek infantry, other foot, and Kinsmen cavalry under King Darius. The surviving Companions were fatigued and weakened, but managed to fight on against the Mardians. The experience and pressure of the Hypaspists proved too much for the Persian cavalry and infantry. After some very hard fighting, the Kinsmen cavalry unit was routed and King Darius III found himself pierced by three or possibly four pike points. Alexander, or rather, the Hypaspists had won the day. However, the victory was certainly not as decisive as the one reported in the ancient sources. The aged veteran Parmenio had turned in a much better command performance as well.  



Chapter 2: Gaugamela with GRAND TRIUMPH!

Studying the conjecture offered by Luke Ueda-Sarson for the DBM model or depiction of Alexander’s command on that fateful fall day in 331 BC, I counted 54 bases, stands or elements. At the proposed scale of 250 men per element, Alexander’s miniature command added up to approximately 13,500 men. How does one portray these infantry and cavalry with a set of rules that establishes no troop ratio or unit scale? After mulling over possible approaches to answering this question, I decided to establish a very approximate unit scale of 1:500. In broad overview, I was doubling the DBM scale which would reduce the number of units I needed to prepare by 50 percent. The following order of battle is the one that I am going to use in the planned tabletop engagement. 


The Macedonian Right Wing (i.e., Alexander’s Command)

05 units of Knights (i.e., Companions) / 20 points

> Alexander embedded with one of these stands

02 units of Javelin Cavalry (i.e., Prodromoi) / 08 points

06 units of Raiders (i.e., Hypaspists) / 24 points

04 units of Light Foot (i.e., Peloponnesian mercenaries) / 12 points

04 units of Heavy Foot (i.e., Peloponnesian mercenaries) / 12 points

05 units of Skirmishers (i.e., the Agrianians and other assorted missile troops) / 15 points


Notes:

  1. This wing contains 26 units and is valued at 91 points.
  2. This wing is demoralized when it has lost 36 points worth of stands/troops. 
  3. Alexander, being a very good leader, will confer a +1 modifier to his command rolls. This wing will have between 2 and 7 command points or pips each turn Alexander is on the field. 
  4. Alexander will have a +2 melee modifier. Furthermore, he will be allowed to roll two six-sided dice and use the higher score when resolving any combat in which he is engaged.

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Some deployment testing was done prior to determining exactly how I would arrange the various troops on my tabletop. In fact, this testing was completed during the latter turns of the Armati refight. Anyway, after getting some data about the possible Persian footprints, I thought I should approach this “problem” from the Macedonian side of my model battlefield. On the too hot and humid evening of 19 June, testing and notes suggested that the Macedonian army would have a frontage of approximately 86 inches. I wondered if I could consolidate Alexander’s command. I wondered the same thing about Parmenio’s formations. Even if I was able to make adjustments here and there, I did not want the Macedonian frontage to be equal to the Persian footprint. Everything that I have read, looked at, or listened to about this significant engagement explained that the Persian deployment was wider than the defensive/offensive posture or partially-collapsed/slanted box-like formation employed by Alexander.


Shifting my attention to King Darius and his host, I reviewed the various measurements and scribbled notes made while playing with this or that sector of the battle line. For the Persian right wing, I decided to try “option 2,” which would see a line of cavalry stretching for about 32 inches. A supporting line, not as long and containing some foot units, would be arranged about 6-10 MUs (movement units) to the rear. Though I liked the look of a “stacked” Persian center, I decided to extend this line from around 14.5 inches to about 26 inches. The Persian left wing, under one of the tested options, filled approximately 39 inches of tabletop. So, added all together and allowing for very small gaps between sectors, the frontage occupied by King Darius III and his army was around 97 inches. For this second refight, I would definitely need to set up my larger table. 

 

Something curious happened when I checked the finished Persian deployments against the “plans” worked out a few days prior. Though the numerous cavalry bases/stands/units of Mazaios were very near to the right short-edge of my extended tabletop, the footprint of this command was only 29 inches. The center of the Persian line had a frontage of 22 inches, and the left wing under Bessos - after a last-minute adjustment - stretched for 33.5 inches. Somehow, I had managed to reduce the original estimate of the Persian frontage by about 10 inches. The several commands or divisions of the Macedonian army were deployed approximately four Horse Bow moves (8 MU x 2 cm per MU x 4 = 64 cm) across the flat and featureless plain. Parmenio’s wing was “indented” about 9 inches from the table edge. The aged veteran’s command had a frontage of around 18 inches. The Macedonian left-center and right-center had footprints of 14.5 and 15 inches, respectively. Alexander’s right wing was the most extended, with a total frontage of 26 inches. The host of King Darius occupied a space roughly 12 inches longer than the outnumbered Macedonians. 


Initially, a three-part structure for the following report or summary was planned. The action on the Persian right would be described and or discussed, and then the same would be done for the Macedonian right. The contest in the center would be covered last and mutually, as opposed to from just one perspective. Interestingly and surprisingly, the wargame was over so quickly that this intended approach could not be realized. 


It would not be an embellishment to state that two very large and powerful waves of Persian cavalry (accompanied by some seaweed patches or perhaps a smack of jellyfish -  meaning scythed chariots) rolled - almost simultaneously - into the small beach house formations (or maybe sand castles is more appropriate) of the Macedonian right and left wings. Some of these targeted units were simply obliterated. Others held on for a round of melee or two, but eventually succumbed as the surging water found its way around a flank or came in from behind while the Macedonians who were still standing continued to fight to their front. On the Macedonian right wing, the Prodromoi and skirmishers were quickly inundated and out of the fight. The Hypaspists weathered the first couple of waves, but tired and completely soaked, saw two of their units collapse under the pressure of a third Persian attack. A very similar story or statement could be related regarding Alexander’s Companions. The young and courageous commander was in the thick of the fighting, leading his group of veteran horsemen and dealing out destruction to every challenger. But he was not an army of one; Alexander could not hope to carry on the battle against such numbers of Persian cavalry and supporting troops. Indeed, while Alexander and his Companions were routing some Persian reinforcements who had joined the confusing melee, the enemy succeeded in driving the Macedonian right wing past its morale tipping point. 



On the other side of the table, Parmenio’s contingent had a similar experience. To their credit, his formations held their ground against the first and second wave. However and again, the irresistible force of the Persian ocean would not be denied. Parmenio’s left wing began to spring significant leaks because of all this pressure. The aged and veteran commander led his Thessalian cavalry over to the left to deny the Persians a chance to envelop his formations, only to meet his untimely end under a hail of arrows from a unit of Hyrkanian light cavalry. With the death of their leader and the loss of a few more units to Persian water damage, the heart went out of the Macedonian left wing. With two commands demoralized; with one leader unhorsed, lying face down and not moving, and with Alexander in grave danger of being isolated and then overwhelmed, the refight was called as a quick and fairly decisive win for King Darius III. 



Chapter 3: “Third Time’s a Charm” with To the Strongest!

For this final interpretation (at least with regard to this current project)of Gaugamela, I relied upon the wealth of wargamer-friendly information provided in the Battle Pack. In the interest of conserving a bit of space as well as in avoiding any additional arthritis-related-to-typing pain, a count of the various contingents in this formation informed that there were 11 identified bodies of troops. The overall strength of this command was 16,300 men. Closer examination suggested that a scale of around 500 infantry or cavalry per unit might work. However, this approach would have resulted in 13 units of mercenary infantry, so a revision was needed. The variety of troop types provided within To The Strongest! provided a workable solution. In brief, the 3,000 Hypaspists could be depicted with three deep units of veteran infantry, each unit being worth three victory medals. The formations of light cavalry and light infantry or skirmishers could be depicted as small units, each worth a single victory medal but carrying multiple ammunition markers (i.e., missiles such as javelins or sling stones). As I have done for the previous two chapters, below, please see my final-but-always-subject-to-correction- and-improvement order of battle for Alexander’s command, the Macedonian Right Wing. The format of this order of battle is similar to that used by Simon Miller in his excellent Raphia scenario. (Please see https://bigredbatshop.co.uk/products/tts-for-king-and-parliament-raphia-scenario.) 


Division A - The Right Wing / commanded by Alexander

01 unit of Greek mercenary cavalry / cavalry, javelin; save 7+; cost 09; ammo x 2; 2 VM

01 unit of Makedonian Prodromoi / light cavalry - veteran, lance; save 6+; cost 06; 1 VM

01 unit of Paionian Prodromoi / light cavalry, lance; save 7+; cost 05; 1 VM

01 unit of Agrianians / light infantry - veteran, javelin; save 6+; cost 05; ammo x 3; 1 VM

01 unit of Makedonian archers / light infantry other, bow; save 8+; cost 04; ammo x 3; 1 VM 

02 units of Illyrian javelinmen / light infantry, javelins; save 7+; cost 04; ammo x 2; 1 VM

03 units of Companions / cavalry - veteran, lance; save 6+; cost 11; 2 VM

> Alexander / great leader; save 3+; cost 10; 10 VM [note new rule in Even Stronger! V12]

01 unit of Kretan archers / light infantry other - veteran, bow; save 7+; cost 06; ammo x 4; 1 VM

01 unit of Agrianians / light infantry - veteran, javelin; save 6+; cost 05; ammo x 3; 1 VM

03 units of Hypaspists / pike - veteran, deep; save 6+; cost 16; 3 VM

04 units of Mercenaries / hoplites, deep; save 6+; cost 12; 3 VM

03 units of Mercenaries / javelinmen; save 7+; cost 07; ammo x 2; 2 VM


In this iteration, Alexander’s right wing contains 22 units and represents 16,300 men, as noted above. Alexander’s value in terms of victory medals is perhaps a little too high, but  was based on my reading of the various histories I was able to secure as well as my assessments regarding his importance to his subordinates and army. This command or wing becomes demoralized (an old rule used in conjunction with the newer rout rules) when it has lost 21 VMs. According to my sums, Alexander is leading 208 points worth of troops. As a final note or remark, Simon suggested the number of miniatures (at a scale of 1:100) that would be needed for his Raphia scenario. Just for fun, I established a figure scale of 1:40 for possible use in this order of battle. For just one example, the Companions could be modeled with three units and 48 figures, giving each potential wedge formation of elite heavy cavalry a strength of 16.  

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As the line between June and July began to blur, further preparations were made for this third and “final” refight. As noted previously, terrain was not a concern. Instead of marking full boxes or intersection points on a single color cloth, I thought I would cannibalize some bits and pieces from my “terrain bureau” and fabricate an inexpensive as well as functional “chessboard” (or “checkerboard”) for this version of Gaugamela. After some additional scribbling and figuring, it was decided that each square in this admittedly abstract model of a battlefield would measure 3 inches on a side. The final version of the grid employed for this interpretation of the classic 331 BC engagement measured 42 squares by 10 squares. 


With regard to the opposing armies, it seems unnecessary to review the basic deployment and general composition of each command or wing. The Persian host contained quite a lot of cavalry, a small core of decent foot troops, and then an apparent multitude of very poor quality levy. Wanting to focus on the actual fighting as opposed to the spectacle of such reported numbers, I did not build any “blocks” of Persian levy. For the scythed chariots, I established a representative unit scale of 1:50 and so, had several bases of these unique vehicles. I went back and forth about whether to depict the handful of elephants with the army of King Darius, finally deciding not to place them on my much smaller and significantly dust-free battlefield. I mulled over following the rules-as-written for victory determination as well. After another close vote, it was decided to adapt the “an army is broken when” rules from the Armati refight. In very broad overview, both the Macedonians and Persians would lose if two of their three commands became demoralized. The Macedonians could also score a win by eliminating King Darius. If Alexander found himself on the wrong end of an enemy spear, sword, or missile(s), his demise would not result in an automatic loss for the Macedonians. The death of the young commander would be a huge embarrassment, however, and would, obviously, also change how history unfolded after 331 BC.  


Varying a little from the “established” three-part structure of the previous summaries, I thought I would save the reader some time (and save myself some additional typing) by describing the action in the center of the tabletop with a diagram. With regard to reporting the action on the left and right, I would attempt to further condense the hastily typed notes that were cobbled together over the course of 10 turns.


While Parmenio succeeded in moving a portion of his command first (via a group move), the various formations in his contingent were soon on their collective back feet. Working in tandem, a unit of Persian cavalry rode along side some scythed chariots and wrecked a group of Odryssian light cavalry. This partnership then rolled into some Thessalian horse next, with the scythed chariots doing great execution. In what seemed a matter of minutes, Parmenio’s command had lost 4 VMs and the Persians were flowing around the far left side of the Greek/Macedonian line. Getting back into the fight, the men under Parmenio redoubled their efforts and scored a few disorders on the enemy. Mazaios was embedded with one of the damaged Persian cavalry units, but he was only frightened by the combat; he survived without a scratch. 


Command and control issues plagued both sides as the contest developed in this sector. The Persians finally managed to get their flanking movements coordinated. The scythed chariots continued to be a force - targeting, catching, and wiping out an enemy unit of light infantry. Nearby, some Kappadokian horsemen charged into the flank of a unit of Thessalians and disordered their ranks. Unfortunately, Parmenio was with this unit, and in the confused melee he caught a spear in his midsection which resulted in a very serious wound. As a result, the Parmenio piece was removed the simple chessboard. The Macedonian left wing was now leaderless and just 3 VMs away from being labeled as demoralized. Although dismayed by this development, the Greek heavy infantry decided to keep pushing forward, sweeping the Persian cavalry back toward their starting edge. This was a “cat and mouse” affair. This local situation was not impacted, at least not yet, by the numerous Persian units hovering in and around the left-rear of the former Parmenio’s sector. 


Over on the right wing of the Macedonian deployment, the battle started rather poorly and perhaps signaled general misfortune when a unit of skirmishers drew an Ace. The Macedonians recovered, but only somewhat, as command and control proved something of a challenge. The numerous Persian formations, under Bessos, were also having problems. For the first several turns in this sector, movement took precedence over melee and interestingly, Alexander’s left advanced with his Companions outpacing the Hypaspists. On his right, the Persians started sweeping the enemy light troops back to the very edge of the tabletop. Both commanders seemed to lose sight of the “big picture” and focused only on their immediate surroundings. More games of “cat and mouse” or “evade until you cannot” were played on the far right of Alexander’s position. The commander of the Macedonians raced ahead with his Companions to engage any enemy unit that would stand. His progress and record of success was mixed, however. The supporting Hypaspists soon found their advance blocked by some stubborn Persian cavalry. The enemy horsemen ganged up on one unit of these veterans and whittled it down to a third of its original strength. Oddly, the reserve Greek infantry in Alexander’s contingent had barely moved while other units galloped to and fro in this sector, leaving figurative clouds of dust in their respective wakes. After 10 complete turns, the honors in this region of the large and flat field were fairly even: the Macedonians had taken 8 Persian VMs while the Persians had secured 6 VMs from Alexander. 



Chapter 4: Commentary & Remarks

There were a few minor “oh no” moments when setting up the Armati refight. As I was using the orders of battle provided by Mark and Roy in conjunction with the Battle Pack deployment map and notes, I managed to confuse and or scare myself a little. For just one example, the Battle Pack informs that there were some 3,000 cavalry and 100 scythed chariots in front of the Persian left wing. Rechecking the Fry/Boss orders of battle, I did not see any entry for 100 scythed chariots or for the advanced formation of 3,000 horse. I also found it curious to see that the 3,000 Armenians/Kappadokians stationed in advance of the right wing were represented with just one stand or key unit of HC. The suggested troop ratio at the top of the orders of battle provides:  HC c. 1000:1. I found it equally curious to note that 8,000 Bactrians in the Left Wing were depicted by just 4 units of HC. 


In this first refight of Gaugamela, history was repeated but it certainly was not replicated. Alexander did not move many of his formations obliquely to the right, forcing the Persians to follow him. Parmenio was not nearly obliterated and so, there was no “rescue ride” executed by a frustrated and fuming Alexander. I was okay with the fact that none of this happened. Indeed, on general review, it appears that my refight had several points in common with the previous refights played by Mark, Roy, and Matt as well as by the accomplished and polite gentlemen of the Canadian club who wargamed the Armati scenario a couple of years after the Battle Day triumvirate. Reviewing my notes from this first solo refight, I was not all that surprised to see that Alexander and his Macedonians dictated the tempo of the engagement. Through a combination of very good army initiative, high die rolls, and a few turns wherein the Persians elected to evade, the Alexandrian Macedonians won the move option every turn. As a result, they were able to dictate the melee direction. Having more than a few years of experience with the Armati rules, I think this first contest went rather well. However, I will have to wait until the next refight is completed before I can start to subjectively rank the scenarios. 


Having long ago become acclimated or immunized to the absence of painted and based miniatures on my tabletop, I did not think twice about the lack of traditional figures in this first interpretation or copy-cat scenario. I freely admit, however, that a refight with 15mm or 28mm models would certainly have “looked pretty,” but harbor some doubt that the presence of hundreds of miniatures (painted to a wargames-standard or better) would have influenced how competently, or conversely, how poorly I commanded each army. I also doubt that the presence of IMPETVS-inspired diorama bases would have affected the final result. Anyway, the colored counters employed were half the size of the dimensions given for 15mm Epic Scale Units, and movement rates and missile ranges were measured using the provided 25mm Intro Scale ruler found in the rulebook. This interesting hybrid did not result in any confusion or produce any problems. It felt very familiar to mark the engaged units with break point damage and or fatigue. It felt as familiar to mark those units performing complex moves as disordered or unformed. Given my comparatively long history with Armati, I can confidently report that fun was had; I was engaged, and that there was a degree of that sometimes elusive historical feel present during the wargame. To be certain, at times, I was frustrated as one of the Macedonian commanders, because there were just so many Persians on the battlefield. I was more often frustrated in the role of a Persian general or as King Darius III, due to the rather limited command and control abilities of this host. Trying to move and or wheel divisions of three or more units of Persian cavalry was a challenge. Wanting to move and or wheel units that are not fighting but are still part of a formed division is not an option when the army initiative rating is down to zero. With regard to possible improvements, well, I think I would make sure to designate veteran units in each army. The outnumbered Macedonians certainly could have used an extra unit breakpoint on a few occasions. Also, I think I might draft an amendment to the break-off rules. Through a tactical blunder and again, problems with command and control, the Persians saw two units of heavy cavalry subjected to the pointed attention of a unit of Macedonian pikemen - from the wrong way, no less. Strict adherence to the rules as written did not allow the Persian heavy cavalry simply to run away from the enemy pikemen. This struck me as somewhat odd, since the horsemen were already pointed in that direction. As this interesting local circumstance played out, the main body of the phalanx marched past the one-sided melee. Ironically, the left most unit of this phalanx was itself attacked from behind by the surviving unit of Persian cavalry. I also did some thinking about what to do with broken commands. I wondered if the units still on the tabletop should be permitted to keep fighting but with a negative modifier. I wondered if friendly formations in an area or sector where the enemy was broken should be given a free move to rest and reorganize.  


Finally, a brief accounting of casualties seems in order. In this first refight, the Persians lost a sub-general and saw his command broken before their king was killed in combat. The Persian left wing was on its last legs as well, having lost 4 key units. The light troops of this army also suffered terrible losses. On the other side of the table, Alexander’s command suffered the most. This wing of the Macedonian army lost 5 key units. The Companion cavalry had an especially deadly day in “the camel’s house,” as the surviving unit was exhausted and had only a third of its original strength still on horseback. The wing under Parmenio lost a single key unit. The Macedonian center took some damage from the Persian skirmishers and more during the latter-stage melees, but did not suffer the loss of any key units in this refight. 

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In comparison to the Armati interpretation, the superior numbers (but not overall quality) of the Persian cavalry were quite visible on the GRAND TRIUMPH! tabletop, if again, they were not represented in the traditional (i.e., universally accepted) manner. After the unexpected developments of the fourth and fifth turns, I wondered and worried if I had given the Persians too many cavalry units, if I had made a large mistake by trying to establish a unit scale for a set of rules that has proven itself without bothering to determine said convention. I recalled reading scholarly interpretations wherein a figure of 40,000 Persian cavalry was mentioned. Accepting a cavalry strength of approximately 7,000 for Alexander, this gives the Persians an advantage of 6 to 1, essentially. Even if the Persian strength is reduced by half (it seems reasonable to presume that not every mounted Persian was able to get into the fighting on that day in 331 BC), the numbers still provide an advantage of approximately 3 to 1 in favor of King Darius. How is this depicted on the tabletop when using the TRIUMPH! rules? It seems appropriate as well as historical to allow the Persians three-times as many cavalry stands/units as Alexander. But then, should the numerous stands be of various types, or should they all be classed as Bad Horse in order to give the Macedonians more of a fighting chance? Then again, should the numerical superiority be ignored in favor of play/game balance? I would offer that these are interesting and perennial questions for any historical wargamer. Acknowledging the “problem area(s)” of trying to figure out a realistic unit scale when using these rules, this challenge pales in comparison to what happens on a tabletop when the dice simply do not favor you, do not favor one side. 


Ironically, even though Alexander was given a boosted command ability, his command dice were frequently terrible. In contrast, he did very well when engaged by the enemy. In fact, I worried that I might have injected Alexander with too strong a dose of melee steroids. A Companion unit (i.e., Knights) has a melee factor of +4 versus enemy mounted. This factor was increased to +6 when Alexander’s unit was fighting. Per my scenario rules, Alexander was permitted to roll 2d6 and pick the higher score to add to his melee factor. In his final combat before the decision was made to call the game, Alexander’s unit of Companions was attacked from the flank and rear by enemy Javelin Cavalry. As his command was demoralized and his unit was being attacked from two different directions, his modified melee factor was +3. The enemy cavalry was at +2, but could “shatter” the Companions by outscoring them. When all the dice rolling was done, Alexander barely escaped with an 8-7 victory. Exciting? To be certain. But how many times could the impetuous young man pull this off? 


Shifting my attention to the performance of the Persian scythed chariots, I think their combined performance on this tabletop was marginally better than their recorded performance in the actual battle. I also think that my tinkering with the Battle Card rules worked fairly well. For just one example, I fabricated representative units of these unique vehicles and deployed them in advance of but still in contact with the Persian formations. This method created an admittedly primitive picture, but it did remind me of where these squadrons were, and their placement did mirror - for the most part - my understanding of the historical sources. Anyway, these amendments are not perfect, but I think they afforded me a little more leeway and enjoyment. In fact, I might even go out on a limb and suggest that my tinkering provided a more historical representation, but this would be a subjective assessment of course. [Sidebar: The refight was interrupted for approximately 36 hours while I did some Slingshot Index “research” on the scythed chariot. It was interesting to study, compare and contrast the findings, arguments and rule amendments advanced by a variety of more experienced wargamers and authors. While annotating the various pieces and rereading the Battle Card notes, I started thinking about perhaps writing a “focus piece” on these unusual vehicles.]  


Reviewing the numbers for both armies, it was noted that I provided Alexander with 94 units and depicted the host of King Darius with 115 stands. Simple math informs a difference of 21 units or stands, which amounts to a normal army under the rules. In terms of points, Alexander was outnumbered by 85, which is close to the point value of two normal armies under these rules. However, it must be remembered that this “model” Persian host contained a fair number of Bad Horse stands, units of Horde, as well as stands of Light Foot, Skirmishers, and Bow Levy. Alexander definitely had the advantage in terms of quality. Over the course of a handful of turns, however, he and his men simply did not have the luck. 


With regard to historical feel, I think this interpretation provided that. While the refight did not result in a repeat of history, it certainly reinforced for me what it may have been like to face such a “strong” enemy force. Having completed two interpretations, I can now rank the solo wargames. Well . . . I do have a history with Armati, so my loyalty is there. However, in terms of difference, in terms of unexpected developments, I think I may have to give the TRIUMPH! refight a slight edge. Neither set of rules is especially complex, though this does not guarantee mistake-proof wargames. This second refight certainly allowed for more commander interaction as well as less restrictive movement. Light troops and heavy troops could work together, too, meaning that they could be a part of the same formation. They were not segregated into their own divisions.  


Given the brevity of this refight, I considered “re-racking” the armies and playing it a second (technically third) time. I also thought about checking in with the veterans on the TRIUMPH! forums about one or two points; reviewing and revising the Persian army lists; reviewing and revising my scenario rules regarding scythed chariots, and perhaps tinkering with a few more things. However, not wishing to distract myself from the task at hand (that “new” scythed chariot “paper” still appeals), I made a mental note to wargame this historical battle with GRAND TRIUMPH! again at some future date. 

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Approximately 24 hours after completing the first draft of remarks for the To The Strongest! refight (which were typed within 24 hours of the tenth turn being played  and a decision being made to halt the contest), those comments, observations and opinions - adding up to around 900 words - were cut and pasted to a blank document for possible reference. After thinking things over for an interval, a second draft was begun. Amending my usual format, such as it is, I thought I would start with an improvised table wherein I would subjectively rank my experience with this mini-Battle Day. 


Category         Armati     TRIUMPH! To the Strongest!


Aesthetics         3.0         3.5                 4.5


Historical Feel         3.5         3.5                 4.0


Playability         5.0         5.0                 4.5


Other         4.0         3.5                 4.0

    

Historical Accuracy         4.0         4.0                 4.5


Average Score         3.9         3.9                 4.3


Notes:

  1. The refights or rules were scored with a 0.0 through 5.0 (0.0 being the lowest possible score or opinion) in the five current categories. 
  2. Admittedly, “aesthetics” is a very unusual category given my long-standing approach to historical wargaming. However, I would respectfully suggest that in the right hands, a lot can be done with colored cardstock and other materials from a local crafts store. Another way of looking at this improvised category is how much imagination or suspension of belief is required to picture a traditional tabletop, or the battle scene(s) from a Hollywood movie or streaming service production? I gave TtS! top marks here, as I thought the “checkerboard” terrain (as opposed to gridded squares) added a certain something to the proceedings. 
  3. Historical Feel is another subjective category. I readily confess that I do not have a concrete and vetted definition available and ready for small talk at dinner parties, but to paraphrase a former justice of the US Supreme Court: “I know it when I feel it.”  
  4. All three refights were quite playable, meaning that the rules were complete, comparatively simple, and supported by plenty of examples as well as online communities. I marked down TtS! because I found it a little harder to play solo.         I used small containers filled with numbered “poker chips” (the smaller ones), and found myself taking a fair number of steps back and forth as the action developed in the various sectors. The latest edition of Even Stronger! was helpful, but it would have been nice to have all of the items necessary for ease of play contained in a single QRS. I tried making my own, but found it lacking. That is my entirely fault, however, and not the rules.     
  5. The category of “Other” is a kind of catch-all category. I suppose one could include a variety of “intangibles” under this umbrella.  
  6. The last category of Historical Accuracy concerns how easy was it to depict the opposing armies, and directly related to that, how accurate were the model forces deployed on the tabletop? I borrowed the orders of battle for the Armati refight and have already mentioned questions about apparent missing troops from the accepted orders of battle. Unit scale and troop types also presented a few challenges in the second refight, as I also think I mentioned. Simon’s rules came out on top in this category, as I think I was able to recreate the most accurate model armies with his rules and free army lists. 


Even though the subjective scoring indicates that the refight using To The Strongest! earned the highest rating, that was not how I felt from about he fifth or sixth turn. Setting aside the results of this improvised table, I would rank the refights in the following order: 1) the GRAND TRIUMPH! game, 2) the Armati game, and “winning the bronze,” To The Strongest! As might be expected or imagined, there was a noticeable level of fatigue in the final scenario, and the pretend battle was quite large for a single individual to manage. While there is a certain level of disappointment in not having arrived at an official conclusion for this third refight, that negative or criticism is countered by the “argument” that 10 turns were played and that an eventual or expected outcome could be reasonably inferred based on the state of the tabletop. I cannot help but wonder how things might have gone if I had staged the To The Strongest! refight first. Borrowing a page from Jeff Jonas, I also wonder if I might have enjoyed my time with these rules more if I had divided the battle into three smaller actions? With these innovative and popular rules, it seems that refighting the Macedonian right, the Macedonian left, and then the center would be completely feasible and very likely quite engaging and enjoyable. Anticipating the arguments from the other side about this approach, it seems that it would be possible to draw up some scenario rules that could govern the interaction between units in different sectors of the battlefield/tabletop.

Shifting course from the larger picture and the “what ifs” to a more focused consideration of the refight, I would like to conclude these specific remarks with a few observations. 


On reflection, it appears that about half of the present scythed chariots performed well on this tabletop. The vehicles working against Parmenio had a target-rich environment and enjoyed good fortune with regard to resolving their charges into contact. As I recall, the scythed chariots in the center failed to make any impression against the phalanx units. Over on the left, the scythed chariots never came close to any of the fighting. Indeed, in some regards, it seems safe to suggest that these vehicles were an afterthought. As both armies advanced, my attention and focus was given to cavalry and infantry formations, and trying to exert better command and control. 


With the exceptions of some success against Krateros, blocking the Hypaspists, and “herding” enemy light troops or skirmishers on the Macedonian far right, there was very little interaction between formed cavalry and formed infantry formations. If memory serves, most of the contest witnessed “dash in and throw or loose missile attacks” by Persian horsemen or “let’s get out of the way of these deep blocks of heavy infantry with pointy sticks” moves. With the mutual problems of command and control and the eventual dispersion of organized lines of battle, there were plenty of opportunities for Persian cavalry to fall on the flank or even rear of enemy units. However, these kinds of moves and attacks would have required better command and control. If a unit is too far away from its commander, it becomes rather more difficult to order said unit around. This attention can impact the ability of other units closer to the formation commander and closer to the enemy. I grant that I should probably have anticipated these command and control issues from the outset. I should have divided the larger commands/wings of both sides into more manageable maneuver units. This common sense approach or answer raises another question, however. Where does one draw the line, or how does one separate the various Macedonian and Persian units into smaller commands? Finding the right balance on this point can be tricky. As I reflect on this topic and other related items, I find myself thinking about making another try at Gaugamela with To The Strongest! For this “redemption” refight, I think I would break the historical battle down into three separate scenarios. 

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Initially, it was not my intention to refight the historical battle of Gaugamela three times, using a different set of rules for each tabletop engagement. Looking over the various sections of “Miscellaneous Musings,” it appears that a degree of causality could be traced to the mention of or thinking about 96-points per side scenario(s) involving Alexandrian Macedonians and Late Achaemenid Persians. Anyway, this present project adds to my meager history with the well-known battle. 


Starting with the most recent effort first, I was appropriately humbled to see that “Going Back to Gaugamela” had been accepted by the editor and subsequently published in the September/October 2020 issue (Number 332) of Slingshot. This interpretation saw me using the 3rd Edition ADLG rules for the contest between Alexander and Darius. While “researching” an unrelated topic, I stumbled upon additional evidence in the ‘Battle Reports’ sub forum of The Society of Ancients website. Evidently, on 12 February of 2020 - so within that same year, I posted something titled “Mazaeus, Parmenio, and Tactica II.” If my solo wargaming memory was foggy with respect to this partial treatment of the historical action, then it had completely forgotten a much earlier effort. About 13 years ago, I secured an inter-library loan copy of the Marsden text and wargamed a version of the battle on the basement floor. If any readers are interested, the report of that initial undertaking can be read here: https://lonewarriorswa.com/wp-content/uploads/2011/08/Misc.-Hahn-Gaugamela.pdf. 


The current editor of Slingshot was kind enough to include my thoughts on Magnesia, specifically the history of wargaming Magnesia, in the September/October 2023 issue (Number 348). I am not saying that I would drop everything in order to repeat that “process” with Gaugamela, but speaking again and only for myself, I think a history of wargaming Gaugamela would make an interesting read. Was that model three-page report offered by Alan Angus and Andy Mummery the first published wargame report about Gaugamela? Their effort was made approximately 10 years after the appearance of the Marsden text. Had no other historical wargamer or like-minded group attempted an earlier interpretation of this battle? Admittedly, the decade of 1965-1975 was quite early in the hobby, but I still wonder if somebody somewhere tried their luck and or tested their skill by modeling Gaugamela on a tabletop.


Along that same general line, I wonder if anyone or if any group has attempted to refight Gaugamela using Tactica II? I see that the appropriate army lists are included in the spiral-bound rulebook. I wonder what an interpretation of the entire engagement might look like with these rules? I would be interested in reading about how others have approached or thought about approaching Gaugamela with Tactica II. In fact, I find myself rather tempted by the idea. Such a project might make a nice addition to the fractional effort posted in February of 2020. 



Chapter 5: Suggested Sources

I grant that this final section, this last chapter, is arguably unnecessary, as one could type “battle of Gaugamela,” “wargaming Gaugamela,” “Gaugamela wargame,” or other key terms into a preferred search engine and then spend a lot of time or just a little sifting and sorting through the myriad results for those nuggets of gold and or precious gems containing relevant and valuable information. That much admitted, let me shift the focus a bit and start this working list of suggested sources with the items that I had in my possession. 


In no particular order then, let me suggest pages 81-83 of Warfare in the Classical World as a possible starting point. There is a rather wargamer-friendly deployment diagram on the top half of page 81. This page also provides a decent order of battle as well as a summary of the engagement. The next page offers a nice color illustration of a Companion cavalryman along with some paragraphs about cavalry formations. Most of page 83 is dedicated to a more detailed explanation of the battle than found on page 81. In CARNAGE AND CULTURE - Landmark Battles in the Rise of Western Power, by Professor Victor Davis Hanson, Chapter 3 - “Decisive Battle: Gaugamela, October 1, 331 B.C.” offers 38 pages of very interesting reading. There is a map of the contest on page 67. This diagram differs quite a bit from the one found in Warfare. The three-page treatment by Professor Philip Sabin had already been referenced, but this analysis of and reference to the ancient sources merits a second if not third and fourth look. In fact, one would not go wrong in reading the entire chapter this academic dedicates to the battles of Alexander the Great. 


Searching the Index of my Slingshot Memory Stick, I found, printed, read and annotated several articles/reports about Gaugamela. In Issue 57 (July 1974), Alan Angus and Andy Mummery authored the first Gaugamela battle report to appear in the pages of the august journal. Their account took just three pages, and one of those consisted of two diagrams or maps showing initial and final positions. (Would that I were able to distill my battle report writing to three pages . . . heavy sigh.) Over 20 years later, Peter Hall looked at the campaign of Gaugamela in Issue 187 (September 1996), and then Jeff Jonas offered a Warhammer Ancient Battles scenario for the Macedonian right flank in Issue 216 (July 2001). As mentioned in the introduction, the November 2004 issue of Slingshot (Number 237) contained the results of the First Battle Day event. Issue 245 provided a single page report of a refight conducted by a group of Canadian wargamers, using the Armati orders of battle provided in the Battle Day issue. This summary reinforced the good as well as historical experience enjoyed by accomplished player-generals when using these rules.   


Several engaging as well as attractive blog posts were discovered while searching for source material. Here are the links to blogs/sites that are, in my opinion, well worth a visit:


> https://shaun-wargaming-minis.blogspot.com/2014/12/battle-of-gaugamela-331-bc-using.html


> https://wargaming4grownups.blogspot.com/2016/10/another-days-wargaming.html


> https://potanswar.blogspot.com/2021/07/age-of-hannibal-battle-of-gaugamela-in.html#google_vignette


>http://nikharwood.pbworks.com/w/page/7825408/2mm%20Gaugamlea:%20Warmaster%20Ancients


>https://splendidlittlewars.blogspot.com/2016/01/gaugamela-light-using-adlg.html


> https://tabletopmatrixwargames689972109.wordpress.com/2024/03/25/blog-44-gaugamela-331-bc/


Although not a wargaming blog, I found this related advertisement. It caters specifically to those historical wargamers who are not sure about investing in traditional figures. Please see https://wofungames.com/blogs/blog/meg-pacto-sets-gaugamela-331bce.


Turning to the “old school” as well as the “newer school” scholarship on the battle and period, one would not be faulted or wrong to seek out a copy of E. W. Marsden’s 1964 text, The Campaign of Gaugamela. Here is a selection of papers found in another online search for additional source material. Readers may find one or more of these titles of interest. 


> https://academia.edu/36818229/The_battle_of_Gaugamela_and_Integrated_Warfare


> https://academia.edu/36998039/GAUGMELA_331_BC_The_triumph_of_tactics


> https://www.cambridge.org/core/journals/iraq/article/abs/battle-of-gaugamela-and-the-question-of-visibility-on-the-battlefield/F32530FFEA360D4CE959361638C7CFC2


> Redefining Darius: A New Perspective on the Battle of Gaugamela, authored by John Patchen of Baker University, and dated 12 December 2014.


> Chapter 10 - The Battle of Gaugamela (Part II), authored by Kathleen D. Tooney and dated 26 June 2020. 


> ALEXANDER THE GREAT IN ERBIL - The Military Battle of Gaugamela 331 B.C. / The Political Victory at Arbela, authored by Andreas P. Parpas, with foreword dated 20 August 2014.


One could also conduct a search for “books on/about Gaugamela” and then do some more sifting and sorting before making a selection or selections.


And finally, from the several engaging and educational podcast options available, I would highly recommend ‘Alexander the Great’s Greatest Victory’ on The Ancients Podcast. This is Episode 141 and it is approximately 80 minutes long. It aired on 09 October 2021.  

Thursday, June 13, 2024

MISCELLANEOUS MUSINGS . . .





Seriously though . . . What’s my motivation? 

“Caesar decided on an immediate attack, and marched out under cover of darkness with forty cohorts and 1,700 cavalry.” This line is found almost 20 pages into Chapter XIII -  ‘Over the Waters’: The British and German Expeditions, 55-54 BC, and exactly 288 pages into Caesar: Life of a Colossus, the well-written and well-reviewed 2006 book by Professor Adrian Goldsworthy. This sentence is the first of a rather substantial paragraph, one that provides fertile ground for the ancient wargamer interested in attempting to recreate the described historical action or actions, or for that same individual or maybe a group of enthusiasts to develop a scenario or two or even three based on this narrative. The details regarding the Roman force make it possible to wargame the engagement using a variety of rulesets and scales of figures or other kinds of representative models. The night march by the Romans presents an area of interest and possibilities, as night marches do not usually feature in friendly or, for that matter, competitive tabletop wargaming. The description of the terrain for this ancient battlefield seems quite reproducible, and the inclusion of a “walled enclosure” or hill fort adds a terrain feature rarely seen in tabletop battles of the ancient period. The attack by the Seventh Legion also appears easy enough to replicate, though one might need to draft scenario rules to cover the construction of an improvised ramp while assaulting an enemy defending such a position. Additionally, it seems logical or reasonable enough to draft a scenario rule or two regarding the possible effect(s) the lack of sleep would have on the cohorts and cavalry. As I reread and continued to annotate the paragraph, it occurred to me that this historical encounter (there is no official battlefield name for it as far as I am aware) might make for an interesting project. The research, preparation, and play of the scenario or scenarios might also make for a decent or perhaps very good blog post.


On the third or fourth reading, additional marks were made in the margins while mentally reviewing what rulebooks might be best for this idea. At the same time, I wondered about the relationship between my solo wargaming activities or projects and my toddler of blog. (I use that parental/pediatric term as my blog is all of three years old.) I started to think about the comparatively short history of how I arrived at this particular point, where my solo wargaming efforts were apparently tied to or dependent upon the production of blog posts. Phrased more succinctly, I wondered if or indeed why the blog was starting to if not already was more important than my solo wargaming. When and why did the two evidently become so completely integrated? What would happen if I researched, prepared, and played a scenario or contemplated and completed some other project but did not post about it? Would there be something missing? Would the solo wargame or other project be more enjoyable because it was free from the perceived as well as ironic “must produce content” pressure? Would the much larger wargaming world be a little less colorful and interesting without a post about my latest solo wargame or related project? One the other hand, given the hundreds if not thousands of wargaming blogs and YouTube channels dedicated to wargaming in all its varieties, not to mention the coverage on other social media platforms, what does one more “grain of sand” or “drop of water” matter? On further review, I wonder if this is simply a case or example of overthinking something, of taking something too seriously? After all, it is just - or should I type simply - a hobby.  


A ‘Decline and Fall’ or something else?

The theme of the August 2013 issue of WARGAMES illustrated® [Number 310] was Attila, his Huns, and their confirmed as well as much studied place in history. Five engaging articles were provided to interested readers on the capable horsemen led by “the scourge of God,” with specific coverage being offered of the Tenth Annual Society of Ancients Battle Day. While I have not done exhaustive research regarding this point and the following claim has not been vetted by a recognized agency, I believe that the 2013 Battle Day event, wherein Chalons was recreated on a number of tabletops with player-generals employing a number of rulesets, has been the only instance of a major hobby publication joining forces with The Society of Ancients. Anyway, in this August 2013 issue, Neil Smith provided a recap of the day, event, and proceedings in a three-page article titled “The Day of the Huns.” In a sidebar on page 85, Neil reported on the establishment of The Society in 1965, and then informed that its membership has grown “to between 1,000 and 1,200 since.” Further details were provided, such as The Society being a non-profit, the website address where interested individuals could find out more, and the broad sweep of history/time covered by The Society.


Now then, if I take the larger number given for membership as of 2013 and divide this by the number of years The Society had been in existence to that point, I arrive at a figure of 25. To be certain, I am no mathematician, and certainly have no training in statistics or the analysis of same. To be sure, I am not arguing that there was a steady and constant increase of membership from 1965 to 2013. Logging onto The Society of Ancients Forums in the early morning of 05 June 2024, I looked at the stats. Currently and evidently, there are 777 members. If I subtract this figure from the previously provided number of 1,200, the remainder is 423. Accepting this answer, and dividing it by the number of years since 2013, it appears (italics for emphasis) that every 12 months, about 32 members, for one reason or another, decide to stop or suspend their membership to The Society. Again, citing my lack of advanced training in math and statistics, even if 25 new members were to join each year, it seems that the overall loss rate would still be a positive 7. (Or should that be a negative 7? See what I mean? I am not very proficient with math or maths.) In other words and based on this limited analysis, The Society is shrinking, not growing. If one subscribes to the idea or philosophy that “all things have a shelf life,” then it seems that The Society is experiencing or has experienced something of a decline and will, as all things eventually do, cease to exist. Understanding that it is a non-profit, that it is run by volunteers, and that the content of the six annual issues of Slingshot is completely dependent on the efforts, talents and spare time of members who draft, edit, and then submit pieces to the current person occupying the editor’s (curule) chair, what kind of viability might one be looking at over the next 10, 25, or even 50 years? Applying my “calculations” (quotes intentional), an average loss of 7 members a year translates into 175 fewer members by the year 2050. Will enough new members be convinced to join so as to cancel out those “casualties”? Will the total membership of The Society ever climb back to or surpass its reported 2013 level? 


As I reviewed the numbers for members, topics, and posts, I noted that there were 80 guest users. I wondered how accurate, constant, or relevant this information was? What percentage of guest users make the transition to subscribing members? What percentage of guest users who make that transition become contributing writers to Slingshot? For that matter, what percentage of current members are drafting, editing and submitting content for future issues of Slingshot? If just 15 percent of the 777 current members took the time to write/type several pages - whether a book review, figure review, battle report, of some kind of period piece (there are thousands of years from which to choose), my admittedly poor math skills suggest that 116 individuals could produce about 466 pages of material. Dividing this by the number of months in a year results in almost 39 pages, which would, hypothetically, provide 78 pages worth of items for consideration and review by the editor for each issue. While I have not done a separate and exhaustive analysis or survey of the last 18 issues of Slingshot and recorded how many different authors there have been and how many pieces each writer submitted (perhaps 30 issues is a better sample size), I do wonder about the balance - for lack of a better word - with regard to content, writers, and active versus passive membership. I wonder too, if this second musing might fall into the “boy crying wolf” or “the sky is falling” category. The Society of Ancients has been around since 1965. It has, obviously, a fascinating history as well as a dedicated, albeit small in number, membership. However, that dedicated membership is not immortal. I see that Issue 351 of Slingshot (March/April 2024) has recently arrived in the hands of subscribers. At some point in the year 2031 then, members and casual readers can expect to find Issue 400 in their mail or perhaps for sale at some kind of specialty shop. A lot can happen in seven years. Indeed, a lot can happen in one year, in one month, or even and unsurprisingly in a single day. No one can know for certain what the future holds. (Death and taxes being the two most often cited exceptions, of course.) Educated guesses may be ventured, though, and predictions can be made if one takes the time to sort and sift through a sufficient amount of information.    


Who’s in command here?!

In the middle of May, I happened upon a conversation (maybe debate is a better word) taking place on the Ancients Discussion Board of TMP. The originating post was about “activation” or the modeling of “activation” in several sets of rules (apparently - the titles purchased were not identified by the initiating member), and then transitioned into a history lesson (of a sorts) as well as a general complaint or lamentation. As a former member of TMP (a kind of austerity program had to be adopted by this household, so “luxury items” were excised from the operating budget), I found the debate (of limited popularity; it ran for approximately two, maybe three weeks) of some interest. To be perfectly candid, I also found the back and forth a little tiring. It reminded me, to some extent, of the current political situation in a certain country - ahem, where the two major parties are apparently and unfortunately completely and ideologically deaf to the more reasonable and sensible positions advocated by the other. The concerns of their constituents seem lost or are just ignored in this power struggle. Anyway, the conversation or again, debate, also reminded me of driving past an accident on the highway. It causes you to slow down; it also causes you to take notice, express or feel sympathy and perhaps reflect on other things, and then the accident, flashing lights, and etc., are in the rearview mirror and your normal drive resumes. Anyway, within an hour after stumbling upon this debate or “traffic accident,” to continue my own analogy, I posted a link to it on a rather more specialized (I hesitate to type “elite”) discussion thread on The Society of Ancients website. Almost immediately, I was subpoenaed to testify regarding my position. What did I think and why? What camp or faction did I support? Fortunately, my unrehearsed and somewhat mumbled response did not draw much attention. At the risk of generalizing, one long-standing and respected member of The Society offered this commentary: “Interesting but nothing we haven’t discussed here many times before. The OP in this case seems to struggle with the idea of abstraction and “design for effect” and obviously hasn’t been in the “gamey v. realistic” debates we’ve enjoyed here.” 


At the risk of “beating a dead horse, “trying to squeeze more blood from a turnip,” or possibly wasting my time as well as the much more valuable time of the reader, I took another look at the discussion/debate held over on TMP. 


Speaking only for myself, I would have found it helpful to know which rules this gentleman (his TMP identity was ‘The Trojan’) had purchased. A list of 10 or 12 of the “countless YouTube videos” that he watched would have been beneficial as well. Having recently played a solo wargame wherein Indians faced off against Seleucids, I would venture that one of these rulesets was Simon Miller’s To The Strongest! (Unit activation is a key part of these popular rules.) I would imagine that a few of these “countless videos” were tutorials about this same set. In an attempt to summarize this gentleman’s findings or concerns, I offer the following questions pulled from his various ‘talking points’: 1) What is “activation” supposed to be modeling? 2) How many times were orders delayed, went missing or were misunderstood? 2a) How many orders were issued during an ancients battle? 3) What exactly is or was command and control on the ancient battlefield? 


In this section, I make no concerted attempt to address these several questions, though I do think there is merit to be found in thinking about them and discussing them in a civil manner and with an open mind. I owe a debt of gratitude to ‘The Trojan’ for inspiring me to reflect on how I have considered the issue(s) of command and control or of activation in my comparatively long history of ancient wargaming. In a similar vein, I owe a debt of gratitude to the “quite firm in his position” gentleman for making me reach, again, for Professor Goldsworthy’s excellent book, The Roman Army at War 100BC—AD 200. I was also curious enough and interested enough to look for additional information or coverage in old issues of Slingshot. I found what I was looking for in Richard Taylor’s “War, Games and Wargames: Part 2,” which was published in the March/April 2013 issue.  


Attending to Chapter 4. The General’s Battle of my rather worn and dog-eared copy of The Roman Army, I noted on pages 132-133 an explanation of how a consilium worked, how orders may have been communicated and what information those orders may have contained. Admittedly, this historical information pertains only to the Roman military system within a limited time period, but I think one would not be hugely mistaken to suggest that similar practices (to one degree or another) might have been followed in other armies. On page 150, I reread this description about where a commander or general might place himself before and during a battle. Professor Goldsworthy summarizes:


Essentially, he had three options. First, he could find a point in the rear to 

observe the whole battle, directing his reserves as required. Second, he could 

fight in the front rank, inspiring his army by sharing the same risks as an 

ordinary soldier. Finally, he could stay close to, but behind the line, directing the 

fighting from this position and moving around the battlefield. 


It seems unnecessary to comment that, as historical wargamers with a great interest in the ancient and or medieval periods, we assume or play these various roles throughout the course of a tabletop battle. If we do “fight in the front rank,” we possibly suffer no greater injury than wounded pride. Given the small scale of miniatures used (even if they are 54mm figures), player-generals also have a commanding or unobstructed view of the model battlefield, seeing their own formations as well as those of the enemy. So a fourth option for position might well be above the battlefield. [Sidebar: The mention of reserves in the quoted material is interesting I think, as it is a rather rare occasion to find/see reserves on an ancients-oriented tabletop. Anyway, I digress.] 


Turning my focus on questions or items 2 and 2a, I wonder if these are even answerable. That is, I wonder if there is an exact figure that can be determined and then supplied to ‘The Trojan’ and others with similar interests in ancient military history that would be satisfactory. At the risk of answering a question with a question: How many instances of “delay, disappearance or misunderstanding” would qualify as significant and therefore, merit representation, in some format or manner, in a tabletop contest? Looking back through the well-worn pages of Chapter 4, I found an excerpt describing the eagerness of Caesar’s men at Thapsus, where “a trumpeter on the right was pressured by troops to sound the charge.” It seems reasonable to qualify this as a “misunderstanding” if not perhaps even “the disobeying of orders.” Evidently and justifiably so, Caesar was not amused. In a very good work of historical fiction and in another Goldsworthy text, I recall reading a description of command and control issues at Gergovia (52 BC). Would this additional evidence make a difference to, an impact upon ‘The Trojan’s’ thinking?  


On the general topic of command and control (no pun intended), after reading the various posts on TMP as well as those on The Society’s thread, I recalled the speeches attributed to the opposing commanders at Raphia, Mons Graupius, and Maldon. I wondered how or even if these pre-battle orations were incorporated into rulebooks. Then again, I wondered if this level of detail or role-playing was necessary. Staying with this general topic for another minute or so, a review of the ‘Command and Control’ section of Richard’s thoughtful and well-written Part 2 reinforces the aforementioned remark - “it’s been discussed many times before” - taken from The Society of Ancients forum. So stipulated. However, I think it might be worthwhile to quote a question asked by Richard. On the righthand column of page 42 in that March/April 2013 issue, he explains and inquires: 


What type of C&C rules are adopted in part depends on the objective of the 

particular rule set: is the aim to make a battlefield model, with the player as the 

controller and administrator of the model, or is it to provide a command 

experience, putting the player in the shoes (or sandals) of the general? 


Again, speaking only for myself and as a long-standing (or usually sitting) solo wargamer, I have assumed all of these identified roles. I have been controller and administrator. I have also enjoyed something akin to a command experience. In fact, as a solo wargamer, this experience is doubled for each scenario or historical refight that is staged. The “command experience” is multiplied, obviously, if there are sub-generals and other subordinate leaders on the tabletop.


After typing a little more than 900 words on this particular topic (now dormant on both TMP and The Society’s discussion thread, as these things do tend to have a short life-span), I am wondering what might make ‘The Trojan’ happier with regard to ancients rulesets and ancient wargaming overall. It is, I think, always easier to find fault or point out problems. It is more challenging to identify and acknowledge the good, the positive. At the risk of referencing and then adapting a line from an episode of the very good (in my opinion) Apple TV series “Ted Lasso,” I wonder if ‘The Trojan’ might benefit from “being more curious instead of simply being judgmental.” In addition, I wonder if the gentleman is familiar with the writing of Donald Featherstone. On page 11 of Battle Notes for Wargamers, this instrumental figure in the organized hobby had this to say about refighting historical battles in miniature:


One could conduct an historical exercise, a demonstration of the battle as 

opposed to a wargame. Another method is to follow the original course of 

events reasonably well, but allow some leeway, without too much imaginative 

stretch, for a reversed result. Too many liberties may not be taken, however, for 

as we have said, the battle will become a wargame played for its own sake, lacking 

any precision. 


In my historical wargaming career, I have never conducted “an historical exercise.” I have, however, staged a fair number of historical refights. I have also set up, played, and reported on (to one degree or another) an even larger number of wargames. To be certain, there has been some experimentation and some tinkering done. To be sure, imagination played a key part, as my 6mm, 15mm, or 28mm figures were and continue to be represented by two-dimensional colored counters. At the risk of disagreeing with this pivotal figure in the hobby, I would respectfully suggest that there is something to be enjoyed about and said for playing a wargame for its own sake, even when the opposing armies might not be historically compatible. (For just two examples, permit me to offer 100 Years War French versus Classical Indians and New Kingdom Egyptians versus Gauls.) Speaking from a certain amount of experience, these various solo wargames were not precise in a mechanical engineering way, but they did satisfy a curiosity or questions about ancient or medieval military history, and they did provide hours of education, engagement and enjoyment. 


Pleasure, Production, and Progress, not Perfection

It is a complete coincidence that I start this section on the 80th anniversary of D-Day, as I will be reviewing but not focusing too much on my history with the hobby, my history as a wargamer. (It is not a complete coincidence that for the past couple of weeks, I have been rereading sections of Volume Three of The Liberation Trilogy, by Rick Atkinson. Earlier this morning, while completing my daily walk (weather permitting), I could not help but think about what it must have been like to be a part of those invasion landings. I also recalled having visited certain Normandy sites when I travelled to Europe in the late summer of 1987.) Anyway, as I kept no physical records of my hobby activities 40 or 50 years ago, and the mind being what it is - at least for some - these specific memories are a bit incomplete. However, I did make an attempt to recall this history and to introduce myself in one of the first posts to this blog. (Explanatory note: This section was typed before the leading “Seriously though . . .” section was thought of and then drafted. My apologies for any redundancies.) In fact, I went back to that early 2021 post to cross reference the typed word against any other memories I had been able to dredge up out of the muddy moors and mists of my mind. For what it is worth, I recall the fiddly shields of the dark gray plastic Airfix Romans and the not quite orange of the Airfix Ancient Britons. Having more of an interest in the Horse & Musket era(s) at that stage or age, I had hundreds of American Revolutionary War and Napoleonic figures. These were all Airfix. These were all cream-white in their appearance, they were all unpainted, and they were glued to hand-cut cardboard movement trays. From what I can remember, the extent of my artistic talent was creating crude standards with color markers, paper, tape, and straight pins. I also converted a number of French Cuirassiers to Lancers by using a similar method. Terrain was, as one might expect, rather primitive - especially when compared to the tabletops of today. At the risk of generalizing, I would guess that a broadly similar experience or introduction might have been enjoyed by other wargamers when they were around the same age. Anyway, the basic point that I am struggling to get to and express is this: It seems that there was or may have been a greater level of enjoyment and pleasure with regard to hobby involvement at this time. Was this simply a product of my innocence and lack of education and experience? Perhaps. Was this simply a part of “the process”? That is to say, with anything new, such as interest in a hobby or a sport, one tends to go through stages. Through practice and training, one develops a better appreciation and understanding. Then again, one could also sustain an injury (to continue the athletic analogy) or one could be exposed to something entirely different and find attention and interest shifting in that new direction. As observed in a previous section, it occurs to me that I may be overthinking this. How can I justify comparing my wargaming interests and activities when I was 12 or 13 to the wargaming interests and activities I have and involve myself in when I am, well, let us just say significantly older?


At that tender age, I had no idea that I would, at some point, begin approaching or taking the hobby more seriously, that I would, at another point, have articles and reports published in a number of journals or magazines catering to the hobby. To be sure, I need to tread carefully here, lest readers think poorly of me and either develop or cement an opinion that I am rather “full of myself.” That concern noted, the record of my production and publication cannot be denied. This body of work is an established and objective fact. The question of whether my body of work has added anything of value to the hobby is, of course, a leading as well as subjective one. It would be rather presumptuous of me to even suggest that this question has ever come up in discussion. On further reflection and review, it seems safe as well as correct or at least defensible to say that I have made progress with regard to my wargame writing. It seems that this is arguable on both objective and subjective grounds. While I have not attempted a critical and exhaustive analysis of all my articles and reports (shudders at the idea or rereading material from 1995, 1996, and or 1997), I should like to think that my writing has developed, that it has improved. (In an early version of that sentence, I typed “gotten better.” Ugh.) I should also like to think that, by and large, the subject matter has become more adult, complex, or serious. At the same time, however, I sometimes wonder if I have written and or solo wargamed myself into a a kind of comfort zone, for lack of a better description, and as a result, made further progress that much more difficult. 


I suppose it would be easy enough to trace my production by listing the various publications in which these various articles and reports have appeared. Very generally speaking, it seems that I started by writing - without being totally aware of it - for a broader and primarily American wargaming audience, and then “graduated” to drafting and editing material for a smaller, more specific and international one. An interesting as well as ironic email from an editor eventually paved the way for me to explore the opportunities afforded by blogging about my wargaming interests and activities. This certainly has been an interesting (sorry to reuse the word so soon) experience in the few years that my blog has been up and running, or stumbling. There is, without question, the potential to reach a much larger audience even though my preferred subject matter has changed little over that comparatively small window of time. It is also interesting (there I go again) to note or perceive the pressure to produce content for a blog, as opposed to the more relaxed atmosphere of writing for a journal or magazine that is published bimonthly or once a month. 


Shifting gears here, but staying on the figurative road, I recall reading, with interest, (goodness, I simply have to find a different word!) Malcolm Gladwell’s piece about if you spend a certain amount of time on anything, then at some point, you will achieve expertise or perhaps even a level of greatness. I understand that his research and argument(s) have since been questioned if not disproved, but I wondered about the general idea or point. It would seem that it stands to reason that if you spend a lot of time doing something, you should or likely will get better at that something. I have been writing about wargaming for approximately 31 years. I have not kept track of the dates and time when I was “in the chair” and “staring at the blinking cursor” or “in the flow” at the keyboard or with a legal pad and pen. However, if I use the 10,000 hour figure or measurement as a kind of unofficial benchmark, then simple division informs that for each of those 31 years, I would have needed to spend roughly 322 hours or approximately 13 full days occupied by the hobby or wargaming. It seems more manageable to spread those 332 hours over 365 days. This distribution would have required a daily attention or focus of approximately 52 minutes on wargaming. To be certain, the definition of “occupied” is rather fluid. This could mean reading or writing about wargaming. It could also mean setting up a scenario and playing it. I suppose cleaning up my tabletop after a battle could also count. I would be remiss and possibly offend if I did not include rule writing or tinkering, prepping and painting figures, building terrain, or participating in competitions/tournaments. Incorporated with the reading and writing is time spent on the internet, checking out myriad blogs or discovering “new” ones about the hobby, typing the occasional comment, checking back a few days later, and then wondering why there seems to be so little time left in the day to attend to matters on the tabletop set up behind me, in the spare room, or even out in “the shed,” for those fortunate or resourceful enough to have a dedicated and separate standing structure for their hobby pursuits. I am nowhere near to being able to make even a reasonable approximation of how much time I have spent on the hobby of wargaming. Even though I have been involved in the hobby, in one way or another and with varying degrees of intensity which has resulted in higher production rates at times, for over three decades, it seems reasonable to suggest that I have a ways to go before I reach that objective as well as subjective milestone of 10,000 hours.  


OK then . . . What’s next? 

This is an easy question. I honestly don’t know. The assumption or hope is that this collection of random thoughts will be finished, edited several times and then posted to my blog around the 14th of June, a few days before the 209th anniversary of the several battles that marked the end of Napoleon Bonaparte. Anyway, after that, well . . . I have started preparing 60mm units (base width, not figure scale) of Late Achaemenid Persians and Alexandrian Macedonians for a possible scenario or series of TRIUMPH! solo games wherein 96-point armies will be employed. However, nothing is certain as of this typing. 


That substantial paragraph on page 288 of Professor Goldsworthy’s biography of Caesar continues to appeal, so maybe I will develop something or a few somethings based on that description. The number of cohorts and accompanying cavalry seems ready-made for a Tactica II treatment. Of course, I could also stage a version of this scenario using To The Strongest! Anyway, to continue. I made the “mistake” of skipping ahead and rereading portions of Chapter XV - The Man and the Hour: Vercingetorix and the Great Revolt, 52 BC, so now I am also thinking about the possibility of some kind of campaign game set in Gaul. It would seem that supply, diplomacy, and strategy would have to feature prominently in this campaign, but how to do this as a solo player without burying myself in paperwork or procedures presents no little challenge.


Then again, I could convince myself to stage something having to do with the Italian Wars. I blame - that is to say - draw inspiration from the “Grand Poobah of the Palouse Pals,” Jon Freitag, and his several excellent reports of umpiring refights of Fornovo with remote player-generals. (See, if you have not already done so, https://palousewargamingjournal.blogspot.com/2024/04/battle-of-fornovo-1495.html, for the first course of this verbal and visual feast.) However, I would not stage my own interpretation of this historical battle. Instead, I would draft plans for a fairly sizable and imaginary engagement featuring armies assembled from the army lists found in the Early Renaissance section of Advanced ARMATI. 


Going back in time over 1,000 years from the period of the Italian Wars, there is also a certain attraction to trying my hand at a reconstruction of Sentinum, 295 BC. This idea can be traced to the engaging LOST BATTLES report recently posted by Aaron Bell. (See https://prufrockian-gleanings.blogspot.com/2024/06/sentinum-295-bc-with-lost-battles.html.) It might be interesting to see how ARMATI or To The Strongest! or TRIUMPH! handles this historical battle. 

  

Sufficed to say and adapting the embellishment employed by ‘The Trojan,’ the number of options are limited only by my imagination and or the amount of time I spend looking at wargaming blogs. If any one of these several listed ideas are pursued and turned into projects, will a wordy article or report eventually make its way onto my blog? Would it not be more generous to submit whatever article or report might result to the gentleman occupying the editor’s chair at Slingshot? Then again, at the acknowledged risk of overthinking it, I wonder if these ideas might be pursued, turned into projects, and then considered finished once the solo wargame is cleaned up and the dice and so forth are put away. Would I be able to recapture some of that simpler pleasure and engagement from years past, knowing that the game or the play was the thing, knowing that I did not have to or chose not to produce content for the blog? 


Over the years, I have learned that there is such a thing as “a lead mountain.” I have also overheard conversations wherein the phrase “wargaming mojo” or something similar was mentioned. For good or ill, for better or worse, I have never owned “a lead mountain.” In fact, I do not recall having ever aspired to possess such a figurative (literal?) mountain, let alone establish a base camp while scaling such a geographical feature formed by dozens of opened and unopened packs of miniatures. For good or ill, for better or worse, I can relate more to the idea of “a wargaming or a wargamer’s mojo.” I have not gone back through my records to find details and produce evidence in order to prepare an official case, but it seems safe enough to suggest that my “mojo” is most often associated or tangled up with writer’s block. This is not to discount the impact of major life events, however. 


The word count on the screen informs me that this current draft of a likely post is just north of 6,000. Recently, I posted a report about Raphia that was in the neighborhood of 8,500 words if the orders of battle are included. If they are not, then the report came in at around 7,000 words. So, it seems safe to remark that what I am currently experiencing is definitely not writer’s block. On further reflection and review, this particular collection of thoughts, etc., strikes me as more Socratic than anything else. But I must be careful with this kind of comparison, as I don’t want to become too philosophical. There is no great appeal to “getting lost in the weeds.” 


In an attempt to bring this post to something resembling a conclusion, it would appear that my “examining and questioning” of articles and efforts in the past was restricted to those articles and efforts. That critical process continues to this day, but I should like to think that the “examining and questioning” is more considered, intelligent and nuanced. I suppose I could add mature to that list of adjectives. I should also like to think that this subjective analysis and assessment factors in or focuses more on the bigger picture of what I am trying to do, or think I am trying to do, and why I am trying to do it.