Thursday, March 21, 2024

HISTORICAL HOCUS-POCUS





On page 37 of his 1979 book, WARGAME TACTICS, Charles Grant noted: “It has become standard practice among ancient wargamers to fight completely speculative battles between armies which could not have met historically—for reasons either of space or of time—this being made possible by rules postulating a sort of common denominator in tactics and weaponry.” This important figure in the history of the hobby (my humble opinion) added the following qualification: “This may or may not be a good thing; it depends entirely upon the players and the compiler of the rules.” Nearly half a century after this excellent - again, in my opinion - as well as little hardcover book (it measures approximately 9 by 6-inches and contains 186 pages) was published, then discovered, purchased, and devoured by a much younger version of me, it appears quite evident that this “standard practice” remains popular and continues to enjoy a rather robust health.  A few minutes spent searching selected wargaming blogs indicated as much. (Please see: https://philonancients.blogspot.com/2023/10/a-britches-of-brits.html; https://philonancients.blogspot.com/2023/07/schiltron-for-samurai.html; https://www.madaxeman.com/reports/Beachhead_2023_1.php; https://www.madaxeman.com/reports/Teams_2022_1.php; https://bigredbat.blogspot.com/2022/09/chalgrove-2022.html, and https://bigredbat.blogspot.com/2019/03/the-2019-to-strongest-worlds-part-iii.html.) Based on these admittedly subjective findings, it appears reasonable to suggest that “completely speculative battles” will remain a “standard practice” for many years if not decades to come. Further along page 37, Mr. Grant (it strikes me as too casual or informal to address such an impressive and important figure by only his first name) explained, “It is incongruous to match an Egyptian army of about 3,000 BC with a Byzantine one of the sixth century AD; anything similar is so wildly anachronistic as to make it impossible to provide a reasonable version of this common denominator.” 


I do not disagree with the statement. However, I found the incongruity or proposed pairing rather irresistible and so, decided to stage a solo scenario wherein New Kingdom Egyptians, under the direct command of Pharaoh Rameses II would face off against a “model” army of Byzantines led by Count Belisarius. This, for lack of a better term, would be the first of three “anachronistic adventures” played on my smaller table, the one measuring 6.5 feet by 3.75 feet. Anyway, the New Kingdom Egyptian force was drafted from page 6 of the TO THE STRONGEST! Free Army Lists (Updated 30/6/2020). This collection of chariots and other units was quite a bit younger than the Egyptian military described by the venerable wargamer and author. The Byzantines were an “earlier version” of this fairly familiar as well as colorful tabletop army. Their order of battle was selected from the list found on page 38 of that same electronic or physical booklet. From a geographical perspective, it seems that the opposing forces were not all that far apart. In terms of time, however, they were comfortably separated by at least 15 centuries. 



Remarks 

In the May 1981 issue of Slingshot, The Journal of the Society of Ancients, a Derek O’Callaghan provided casual readers as well as more serious subscribers with a one-page battle report entitled “Liegnitz Revenged!” The top third of this brief contained the orders of battle for the participating Mongols and Norman-Welsh forces. The middle third contained a simple black and white diagram of the tabletop showing the terrain, opposing deployments, and general moves of various units. The last fraction of Derek’s short report summarized the friendly contest in just three paragraphs. As this 43-year old effort formed the basis for two recent experiments wherein rather large Mongol armies were employed, I thought I might borrow from the Irishman again for this project. Without going into too much additional detail, I thought I would attempt something similar. That is, I would strive to be more concise in my presentation and reporting. Instead of a black and white diagram with a landscape orientation, I would prepare a vertical color map. The orders of battle would be placed in text boxes on either side of the gridded map, and a bare-bones narrative would be presented in a larger text box on the rest of the electronic page. To be certain, this was a rather different approach and so, felt a little weird, for lack of a better description. I suppose this explained why I fell back on old habits (i.e., typing a fair amount of words) for the comments and evaluations. So much then, for trying to be more concise . . .

 

On page 73 of WARGAME TACTICS, Charles Grant almost waxes romantic about painting and playing with a miniature army of Byzantines. He starts by explaining: “Again, a number of Byzantine figures arrayed upon the wargame table provide a most spectacular appearance, the large round or oval shields of the heavy infantry and light cavlary, the pennons on the long spears and the outlandish Huns all contributing to a high degree of visual satisfaction.” He continues this, well, one might call it ‘gushing,’ when he rationalizes losing while commanding miniature Byzantines in battle. The accomplished and respected gentleman offers, “However, it is such a pleasure to move the fine figures around the table that defeat is only incidental in comparison with the visual delight they provide.” 


I can appreciate his emotion and emotional attachment, but I cannot really relate, as I have never had the pleasure or privilege of “moving fine figures around my tabletop.” (This is the predictable result of not having an ounce of modeling/painting talent, to say nothing of the possessing the estimated volume of disposable income necessary to build a comparable force in 28mm or 15mm scale.) As I have explained numerous times in previous posts and traditional articles, my approach, adopted rather early in my solo wargaming “career,” is similar to the “alternative gaming” described by Simon Miller on the lower right of page 6 of Version 1.1 of his TO THE STRONGEST! rules. In summary as well as obviously, this first adventure in anachronism was nothing to look at, and so, nothing really to write home about. (The following link provides a little traditional eye-candy, at least for the Egyptian side. Please see https://us.warlordgames.com/products/egyptian-chariot-ii. This second link offers a view of the opposition, though I believe it is from another time period, distinct from the era of Belisarius. Even so, the color and power of the Byzantine heavy horse is apparent and visually appealing. Please see https://www.warlordgames.com/community/topic/thematic-byzantine-heavy-tagmata-kavallarioi/.) On the plus side, this first scenario did serve the dual purposes of engaging a portion of my spare time in addition to helping me to better understand and maybe - just maybe - become a little bit better at using the TO THE STRONGEST! rules.


Shifting the focus of these comments and remarks to a consideration of the deployments made and tactics or plans used, it seems logical to estimate that speculation, theories, and perhaps even constructive criticism will abound. Given the limited number of units in each army and the way that their respective forces were organized, it seems safe to say that there were a finite number of possible deployments as well as proposed plans of battle. It is interesting, I would submit, to think about how this solo wargame might have played if there were two player-generals involved. Would the Egyptians have elected to mass their light chariots and or mass their infantry archers? Such a deployment and related battle plan would not have necessarily guaranteed that their numerous arrow volleys would have done more damage against the Byzantines, however. A brief look at the other side of the field (tabletop) suggests that Count Belisarius used his numerous cavalry units as a bunch of hammers with which he charged into and then pounded the Egyptian line. To be certain, in the one sector, there was a bit of back and forth fighting between the light chariots and the Arab light horse. For the most part, though, the Byzantine heavy cavalry simply threw themselves at the Egyptians. The light chariots evaded if they were able. The foot units could do little more than wait for the enemy horsemen to arrive with their leveled lances. These interactions were a little curious at first, as I have more experience with sets of rules which provide for the possible collapse of defending infantry that are charged by impetuous cavalry. It was also odd to see that no engaged unit, whether cavalry, chariots, or infantry, grew tired by their exertions. On reflection, I do suppose that being disordered and having a harder time scoring a hit against an enemy in melee, is a kind of representation of fatigue. 


Reviewing the progress of the engagement, I found it interesting and perhaps even realistic, accepting the counterfactual nature of it all, that the Egyptians were rather disadvantaged at first, but then were able to fight back and almost even the score of victory medals won. It was also surprising to see that Egyptian archery did not have more of an impact on the charging Byzantines. Given their initial deployment and so called plan of attack, it was not that surprising to see the Byzantine foot regiments played no part in the action. Going back over some notes and then looking over certain sections of the rules such as those paragraphs pertaining to generals and the use of lances, it appears that I did many things right and only committed - perhaps - minor errors in a few instances. The wargame, though definitely lacking in visual appeal, was educational and engaging. The brief exercise left me wondering how many times New Kingdom Egyptians and sixth century Byzantines had faced each other on tabletops across the wargaming world since 1979. Related to that topic, I wondered what the win-lose-draw score was between the two sides. 


Addendum:

There is no polite way of saying - well, typing, this. It appears that I have developed a case of “solo wargamer’s senescence.” This self-diagnosis was made when I took a few minutes to check if I had previously staged a time-bending tabletop battle between Egyptians and Byzantines. Much to my chagrin, I found out that I did. This was in the fall/winter of 2022. Not quite two years ago, then. The rules employed? GRAND TRIUMPH! The blog post was made on 22 December. (Please see “Incongruous Interlude” if you are interested.) The first paragraph of the report cited Charles Grant and his WARGAME TACTICS as the primary source of inspiration or reference. It would appear that, in this uncomfortably personal example, one could modify MacArthur’s 1951 farewell to Congress to read: “Old solo wargamers do eventually die, and before that, their memory of previous wargame reports often tends to fade.”


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At the bottom of page 37 and bleeding over a little onto page 38 of his 1979 book (again, highly recommended), Charles Grant relates: “I know that hugely exciting and interesting battles can be fought using this system of reducing weapon capabilities to a uniform standard—Ancient Britains against Alexandrian Macedonians, for instance.” He continues, explaining, “I have taken part with great enjoyment in many such combats, but I basically feel that there should be some degree of probability about an ancient battle . . .” Once again, this well-known name in the hobby provided this experienced amateur if not outlier a bit of inspiration. My next self-directed tutorial or refresher using TO THE STRONGEST! would see Alexander and his Macedonians land on the shores of that future empire  island nation and engage one or maybe a tenuous alliance of a few of the indigenous tribes in honorable battle. 


Remarks 

As the figurative chieftain or king of the assembled tribal warriors, I suppose I can be faulted for not fighting to the very end, for not continuing the tabletop struggle until those last two victory medals were pried from my figurative cold, dead hands. However, the situation appeared to be quite irretrievable. The Macedonians had five times as many victory medals remaining, and fortune seemed to be smiling on Alexander. On reflection, I do not think it is highly unusual or even unsporting to concede a friendly wargame when the situation was like it was for my Ancient Britons. I have read accounts of numerous games wherein one player-general or a group of player-generals decided to “wave the white flag” at some point. Indirectly related, I have also read accounts of tabletop battles that were called on account of time. Anyway, as I wondered with the previous contest, I will start with this likely unanswerable question: How many times have Alexandrian Macedonians and Ancient Britons engaged in miniature across tabletops over the years? Educational guesses will vary of course, but the number of occasions where Alexander attacked Britons who were in a fairly decent defensive position or posture is probably less than 20, perhaps even less than 12. While the subject is or may be interesting to consider, there is no way to know for certain. 


Upon further review, I thought it somewhat strange that in this admittedly unusual pairing, Alexander did not win the day by delivering a decisive attack at the head of his Companions. To be certain, the young and often foolhardy commander was involved heavily against the barbarian left. He was even slightly wounded for his efforts. However, he could not claim the honors and glory of the win. These laurels and plaudits belonged more to the Greek cavalry on the left, the Greek hoplites, and to the single unit of Hypaspists. The Greek horsemen were able to effectively deal with the annoying enemy light chariots. The hoplites did solid work by ganging up on a warband and breaking it. The Hypaspists fought another warband (a particularly stubborn one), and were able to rout this formation while also dealing a death blow to the enemy chieftain in charge of this sector. 


The pike phalanx looked impressive (or I imagined that it did; here are a couple of links to some possible Macedonian eye-candy: https://madaxemandotcom.blogspot.com/2024/02/plymouth-2024-battle-reports.html and https://caliban-somewhen.blogspot.com/2014/11/the-hydaspes.html), but it was rather ineffective against the defensive position held by the enemy warriors. Two of the pike units stood in front of the trees and fought off repeated charges by screaming warriors. Given the nature of the terrain and the length of the weapons these foot regiments carried, it seemed illogical if not unrealistic for these formations to advance into the woods. It was a little surprising to see one unit of the phalanx succumb to the savage attention of another large group of warriors on level and open ground. I suppose that once a barbarian and his friends succeeded in getting past a veritable hedgerow of pike points, the melee balance would tilt rather sharply in their favor. 


As I had based the terrain of this fictional field and in fact, the deployment as well as plan of the Britons on another chapter in Charles Grant’s excellent little book (please see “The Battle of the Mandubian Hills”), I wondered as well as worried about employing my warbands and light chariots. I wondered if I should have kept the one command of warriors on the gentle hill. I also wondered why they would not gain any kind of impetus or “to hit” bonus when they charged down the slight elevation and into the enemy ranks. In the terrain-busy center of the tabletop, I wondered if any kind of surprise benefit should have been given to the warriors the first time they charged out of the woods, screaming at the top of their lungs. The combat along the front of the wooded area was perhaps the most interesting of the scenario. As I stated previously, given their formation and style of fighting, it would have been nonsensical for the Macedonian pikemen to move into the woods. At the same time, it was a little odd to picture a mass of warriors running out of the trees and shrubs, hacking at the front of a phalanx, and then withdrawing back into the trees in order to catch their collective breath and perhaps reorganize for the next attack. (For some pictures of what Ancient Britons and their compatriots might look like when done properly, please take a few moments to check out: https://store.warlordgames.com/collections/ancient-britons, https://www.wargamesfoundry.com/collections/ancient-celts, and https://shedwars.blogspot.com/2024/02/battle-of-mons-graupius-28mm-ancient.html.) 


On additional review and reflection, it appears that I did better in the role of Alexander or as one of his subordinates. I think my deployment of the Macedonian formations was fairly historical. I also think my basic battle plan was sound, even if this did entail engaging a bunch of warriors standing on a gentle hill with a handful of heavy cavalry. As remarked above, the formations and units that were supposed to pin the enemy while things happened elsewhere did much more than that. It occurs to me just now, that maybe I should have committed the hoplites to fighting in the woods while the phalanx held back, stood still, and watched. The Greek cavalry would still have been tasked with taking on the enemy light chariots. Then again, maybe I should have held the Companions in reserve as well, and moved the phalanx to the right, and ordered these men to advance up the hill where the enemy camp was situated. 


In summary, this was obviously a different and more difficult battle than the first scenario or adventure. Deep units of pikemen versus deep units of warriors will tend to produce prolonged combats. The point totals may have favored the Macedonians, but the nature of the ground and the luck of the draw resulted in an even fight for eight turns. The bruised Britons were then “broken” when the Macedonians - with the notable exception of Alexander - performed very well during the following turn. 


Addendum:

Hoping to avoid further embarrassment, I searched my records for evidence of staging a counterfactual contest wherein Alexander and his Macedonians faced off against a bunch of Ancient Britons. I was not able to uncover any evidence of such a solo wargame. (Phew!) 


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For the third and final ahistorical adventure, my tabletop would see Marian Romans face off against Normans. This contest was a revision of the initial idea, which was to have Romans do battle with Burgundians. This unusual pairing (more chronological than geographical, I submit) was inspired by the half-dozen reports provided by Chris Jolley in the March 2008 issue of Slingshot (Number 257). This DBMM player-general described his experiences against six other player-generals, commanding five different armies (only one of these being an appropriate opponent for Chris’s Early Imperial Romans) at BRITCON 2007. I found myself drawn to the two reports wherein Chris related his losses against the Burgundian Ordonnance forces commanded by Niall and David, respectively. Again, originally, the idea was to prepare orders of battle for Romans and Burgundians. But, after completing a few drafts, I decided to switch to the equally unusual combination of Marian Romans and Normans. As with previous efforts, I consulted the pages of the TO THE STRONGEST! Free Army Lists (Updated 30/6/2020). The Romans were taken from page 31, while the Normans were selected from page 69. 

Remarks 

The final result of this contest was something of a surprise. Given the historical record of the Roman legions, and given the advantage the deployed Roman force had with regard to numbers of units as well as points, I thought the scenario would end in favor of Rome. In fact, I was a little concerned about the disparity in terms of points between the two armies. However, as reported in the abbreviated summary 

(I did not have room to relate how each side lost a general to a severe wound, and each side had a general who was lightly wounded in the back and forth melees), the Normans were able to overcome these challenges. They were also able to deal with the terrain of the tabletop, which did not seem all that friendly to a force consisting mainly of heavy cavalry. On further reflection, it seems too simple to suggest that the chips fell more for the Normans than they did for the Romans, but this is apparently what happened. Though both sides were annoyed by the frequent appearance of an Ace (sometimes two in a row), the Normans were able to gain and keep a local advantage when it really mattered. 


On review, I cannot find any real fault with the Roman deployment or plan, save perhaps, the possibly rash advance of the first line of legionaries, which exposed their left flank to attack. Assuming the post-battle role of the Roman commander, it was a little troubling to find that my heavy infantry could not do better in the rough ground against the enemy horsemen. I wondered, too, about the performance of my auxiliary infantry on the right. Should they have relied more on javelin volleys? Should I have ordered them to occupy attention and then “pinch” the enemy center? Should I have deployed them on my left and placed the cavalry in reserve? Setting these various “should I . . .” questions aside, it was rather frustrating to see that almost half of my legionaries played no role at all in the engagement. It was only late in the action when a couple of units from the second legion supported the contest on the scrub-covered low hill.


Shifting gears, it is difficult to draw a careful comparison between Marian Romans and New Kingdom Egyptians. Even though the data set is very small, it is interesting to see that two heavy cavalry armies were able to win their respective encounters with the simple tactics of charging into contact with the enemy and using their lances. Based on this work in progress conclusion, it might be entertaining to see what happens when Byzantines face off against Normans.  


Shifting gears again, but here to a brief consideration of questions about the rules, the interaction between the Roman legionaries and the Norman cavalry was curious. A review of the rules about the Roman pila indicated that the Roman infantry could not throw their pila at attacking cavalry. I wondered about the historical accuracy of as well as evidence for this. Is this prohibition simply a matter of timing? Is the rule based on ancient manuals covering tactical practice? I recall the source material about Pharsalus, where Caesar’s men evidently jabbed their pila into the faces of the men in the large cavalry contingent commanded by Labienus. A pilum is not a pike, so it seems that these individual or small unit melees would take place within a very space. How could infantry stand against fast-moving enemy cavalry? Then again, how could enemy cavalry charge formed Roman infantry, especially the veteran cohorts set aside as a reserve by Caesar? Returning to the rules, it occurs to me that Roman legionaries might (emphasis might) be able or allowed to throw pila when they move to attack enemy horse. Then again, it seems that enemy horse would likely evade the approaching legionaries. But, what if they failed their evade attempt? Would not the legionaries have the chance and time then to launch a volley? Additional thinking or “thinking” leads me to believe that this level of detail, the interaction between units of a certain size and the process of throwing pila and reacting to such a volley, might, in some regards, be too much for a set of fast-play rules. Anyway.


Turning to the other side of my recently cleaned up tabletop, I wondered about the efficacy of the lances used by the Norman heavy cavalry. While these long and sturdy weapons did not prove that effective in the attack (frustrating, to be certain), I wondered about their employment in defense. Could cavalry lances be likened to infantry long spears or pikes? Should an enemy unit attacking cavalry armed with lances have to hit on a 8+ instead of a 6+? Would this adjustment better represent the challenge of negotiating one’s way through a line of leveled lance points? 


Unfortunately, I was unable to incorporate links to pictures (i.e., eye-candy) of traditional miniatures into this final section. To be consistent, I provide a number of them here. The Romans are first, followed by the Normans. Please see: https://caliban-somewhen.blogspot.com/search/label/Caesar%27s%20Romans; 

https://scalecreep.com/product_info.php?products_id=1290; https://www.baueda.com/hostis_auc.html; https://www.victrixlimited.com/en-us/collections/normans-1; https://despertaferres.wordpress.com/2021/03/01/to-the-strongest-the-normans/, and https://shedwars.blogspot.com/2019/01/the-norman-infantry.html. 


In the third paragraph of my first set of remarks, I explained the two benefits of undertaking this solo project. All three of the counterfactual scenarios did provide a distraction from the concerns, routines, and stresses of everyday. All three of these historical fantasies also served to increase my level of comfort and competence with Simon’s rules. To be certain, I do not think that I am quite ready to participate in the Chalgrove “Worlds” (please see https://bigredbat.blogspot.com/2022/09/chalgrove-2022.html) or other friendly competitions featuring TO THE STRONGEST!, but I am feeling a little more confident. Finally, if pressed to choose which of the three solo wargames I enjoyed the most, I would, despite the attritional nature of it, cast my vote for the one featuring Ancient Britons and Alexander’s Macedonians.  

 

Addendum:

Another search of records resulted in a match and informed me that way back in December of 2013, on the 21st to be exact, I posted a report titled “Impossible History with IMPETVS: Chapter Three - EIR versus Normans” to the dedicated board on TMP as well as to the IMPETVS Forum. Here is the link in case anyone is interested in looking at some material from just over a decade ago: http://theminiaturespage.com/boards/msg.mv?id=330495. I should like to think that I would be more excused for not remembering this particular solo wargame. 


At the risk of extending this addendum, and as a consequence, this post, I recently looked up my first published ancient wargame report. “SPRINGTIME IN PONTUS - An Ancients Wargame Report,” appeared on pages 15-22 of the July/August 1996 issue of MWAN (Midwest Wargamer’s Association Newsletter). Hal Thinglum would be kind enough to include quite a few of my submissions in subsequent issues of his publication. Anyway, it was quite a trip down solo wargaming memory lane to look at the format, structure, and “style” of this early piece of writing. I could not help but note the type font, the “flow” of the narrative, and the hand-drawn maps that were included. It seems reasonable to suggest that I have made progress, albeit not continuous and certainly not without some degree of awkwardness—as a solo wargamer, a student of military history, a writer, and as a person—from that specific starting point nearly 30 years in the past. It seems unnecessary to remark that I still have quite a ways to go, and still have a lot of things to learn. That assessment aside, I am given to wonder: How many readers, or how many active ancient wargamers remember their first ancient wargame? What percent of these were recorded for posterity, whether for personal use or public consumption? How many readers and or active ancient wargamers would be interested in reliving that original experience with their current collection and favorite set of rules? I do know that MWAN is no longer in publication. However, I do not know the status of Hal Thinglum. Is the generous gentleman still active in the hobby? I also wonder if, at some point, I might make the time to travel again to Pontus in the spring season and conduct a solo wargame with the express purpose of preparing a report for submission to a current hobby publication. Or, will I simply post the carefully edited narrative including color but comparatively primitive maps to this blog?   

Tuesday, February 27, 2024

ANOTHER MEETING OF MONGOLS





Being fairly familiar with TO THE STRONGEST! (I have read and annotated the rules as well as revisions; I have watched a number of YouTube videos wherein a variety of enthusiasts present friendly or tournament games as well as tutorials for viewing pleasure and education, and approximately every week or so I make a point of checking in on what Simon is doing or promoting on his exemplary and justifiably popular blog), but having logged very little time actually playing, it seemed an ill advised decision or was simply imprudent, perhaps even irresponsible on my part, to attempt a solo scenario wherein rather large armies of all-mounted commands or divisions would be involved. However, this is exactly what I did. 


In keeping with an apparently new or at least different approach (likely just a phase as opposed to a permanent shift of format), this battle report is more map-oriented than text-heavy. The exception to this change in presentation being the comments, evaluation, remarks, or perhaps even Q & A section, wherein an attempt at analysis is made, wherein some constructive criticism, however subjective, is offered. That stipulation aside, Map 1 provides the interested reader with an “aerial” as well as decidedly geometric view of the tabletop along with a description of how the battlefield landscape was “designed.” Subsequent maps show how the opposing armies or factions (this was, essentially, another civil war scenario set in the first quarter of the thirteenth century, let us say the year 1217) were deployed in addition to recording selected stages and focal points of the fictional contest. 




















Q & A

The following “paragraphs” represent something of a departure for me. On further reflection, I suppose this could be called an experimental format. Ideally, I should have liked to engage a third party and have them prepare and email me a list of between 12 and 20 questions of varying degrees of complexity about my solo wargame featuring Mongols. Ideally or going forward, I should also like to be able to send drafts of my articles, reports, or posts to a third party so that this individual or group could do the editing and proofreading before the material is made available to the interested reader or visitor to this blog. Obviously, as there is no third party involved, the questions (some multi-part) and answers contained in this section are my own, and the responsibility for careful and competent proofreading remains all mine. With the exception of the first query, there really is no rhyme or reason to the order in which they appear. In truth, these questions were developed right around the time I was playing the third and fourth turns of the recently completed solo wargame. Without further explanation or preamble then . . .



What was the final result, and what were the final counts with regard to damage and losses?

Would it be cliché to suggest that it was a “nail-biting finish”? Would it be crossing a line to remark that I could not have scripted a closer contest? Perhaps I should just let the reader decide? 


The White Mongols got off to a very good start in Turn 10, using arrow volleys and a few concentrated if also repeated charges to push their enemy to within one Victory Medal of having to quit the field. Unfortunately, the White Mongols did not manage to finish the job, at least at this point. In their turn, the Light Purple Mongols fought back stubbornly and or valiantly, coming so very close to pushing the morale of their enemy to its determined breaking point. Turn 11 saw the White Mongols draw chits for their contingent of Cuman auxiliaries. As luck would have it, these troops, who had spent the entire battle on the northern most edge of the field not doing very much, were able to break an opposing unit of light cavalry. This local win was the final straw for the Light Purple Mongols. Their once large pile of Victory Medals was exhausted. To be certain, it was an expensive contest for the White Mongols, as their Victory Medal account was very nearly bankrupt. 


Following, please see a few notes regarding the costs of this fictional scenario:


—The Light Purple Faction lost 37 units of light cavalry and 1 unit of regular cavalry. 

—The Light Purple Faction lost or spent 6 heroes in melees and 6 heroes in units that were broken by enemy arrows.

—The Light Purple Faction lost 4 generals, one of these being a heroic commander. 

—The Light Purple Faction used 142 arrow volleys (i.e., ammunition markers) during the battle. 


—The White Faction lost 29 units of light cavalry (2 of these were Cuman auxiliaries) and 3 units of regular cavalry. 

—The White Faction lost or spent 5 heroes in melees and 6 heroes in units that were broken by enemy arrows.

—The White Faction lost 3 generals. 

—The White Faction used 145 arrow volleys (i.e., ammunition markers) during the battle. 


How long did it take to play this solo wargame?

The scenario began on the evening of 15 February and was concluded on the evening of 22 February, so seven days. The integrated weekend was the “busiest,” with several turns being completed. I am sorry to report that I did not keep a careful record of exactly how much time was spent preparing the tabletop, deploying the opposing armies, playing each turn, setting up the maps and captions, and then cleaning up the “mess.” (It has been remarked that I tend to be “particular” and or detail-oriented in some respects or regards, but in this case, that quality or aspersion was not in play.) A very approximate estimate would be something like 25-40 minutes per turn, so for 10 complete turns, this fictional exercise lasted between 4 and 6.5 hours. This estimated time frame could easily reach a total of 8 or even 10 or more hours when preparation, clean up, and then drafting and revising the report for posting are factored in. 


Why prepare and deploy such large forces?

It’s a fair question. Coincidentally, I have just been looking over a DBA Tournament report/summary in an old (but not too old) issue of Slingshot, The Journal of the Society of Ancients. The dozen participants had a very enjoyable day of gaming, playing with their 12-element armies against six opponents. (Interestingly, the assembled player-generals were only able to use their armies in the last match of the tournament.) I mention this, as my “armies” were larger than the product of six games times 12-elements in each game. Anyway, I think it’s fair to remark that I’ve always had an attraction to and so a preference for the larger scenarios. This is probably because my earliest introduction to the wonderful world of military history was based on reading about the more significant or well recorded and researched battles, such as Blenheim, Waterloo, Gettysburg, Verdun and the like. At the risk of appearing or sounding flippant, I prepared and deployed such large forces because I could. (There are, of course, benefits and drawbacks to being a solo wargamer.) Additionally, it often seems the case that I am interested in testing the capacity of rulesets. I am curious to see if the selected rulebook can handle a big or very big battle. At the same time, I recognize that this “pushing or testing of the envelope” is problematic and may well result in disappointment and frustration when a “gigantic” game does not come off. I do suppose that I might benefit from making a conscious effort to scale things down. In fact, it might prove interesting to set up another fictional scenario in the ancient/medieval world wherein I wargame a very large battle, and then repeat the exercise with much smaller or “normal size” armies. A comparison and contrast of these two wargames might be educational and worthwhile.  


At the risk of extending this answer, when I was almost finished setting up this scenario, the long lines of battle created the impression of a field in the late 1700s or early 1800s. (Indeed, the adjective “Napoleonic” would not be inappropriate in this context.) Admittedly, there were no infantry columns or artillery batteries, but there were troops arranged from table edge to table edge. I might add that the single comment received on the TRIUMPH! Forum to my “original” meeting of Mongols read as follows: “LOL, nine commands per side, that’s crazy man.” I do not believe the gentleman was attacking my mental state. I think he was more gobsmacked by the triple-size armies employed for the scenario. (In games of GRAND TRIUMPH!, the opposing armies contain three commands and amount to 144 points.) The concept or idea was so outlandish that he had to laugh. I like to think that maybe, just maybe, he is considering trying something similar on his own tabletop. 

Did you favor one side or the other during the engagement?

Given my comparative lack of experience with these rules, given the wall-to-wall deployment of “figures” which pretty much limited plans and tactics to a head-to-head contest, and given my student-level knowledge regarding historical tactics of Mongol forces and formations, I do not believe I played with a bias. To be certain, it is very difficult to play favorites when drawing numbered chits from a receptacle. 


For each game turn, I would start with the White Mongols. A flank was chosen and then a command or division on that flank was selected for activation, and then I would work my way down the tabletop from that starting point. The process would be repeated for the other side. Having so many arrow ammunition markers, I guess it would be fair to suggest that I placed an emphasis on arrow volleys over moving into physical contact for melee resolution. 


On further reflection, there were moments during the scenario where I think I did try to create or exploit a local advantage, but selecting a lower number chit or an Ace put a fairly quick stop to these “brilliant” tactical plans. 


Did you consider using any ideas or procedures that would have taken a certain amount of command and control out of your hands?

As a matter of fact, I did. Instead of a random deployment and having no concrete battle plans other than advance into contact, I thought about using six-sided or maybe 10 or 12-sided dice to determine how the armies would deploy and then using another die roll to determine what kind of battle plan each side would have. Such procedures might have seen one faction having a weighted flank, and so, possibly an advantage. Then again, many of the boxes or squares on my tabletop were occupied (quite a few with 2 units of light cavalry), so a weighted flank, an advantage in numbers in one sector might have resulted in a “traffic jam” of Mongol light and heavy cavalry. Anyway, in the end, I decided against trying to develop a coherent set of procedures for pre-selecting the deployments and plans of both sides. 


What is your opinion of the additional material and or markers required for a game when using these rules?

Given my functional if not sometimes primitive or “bare bones” approach, the employment of additional material and markers did not detract from the playing of or enjoyment of the fictional contest. That said, the preparation and set up did take a bit of time. Instead of using a pre-marked or pre-gridded battle mat, I had to measure and place the markers used to identify the boxes. This initial groundwork had to be adjusted once I placed the terrain, so an obvious lesson learned there. To be certain, there were quite a few ammunition markers in play. These colored and functional markers did not interfere with the aesthetic, as there was very little aesthetic involved. In looking around the Internet, I have seen many pictures of TtS! wargames where a variety of markers and such were utilized by the player-generals. As with everything in this hobby, the employment of a variety of battlefield markers has its supporters and detractors. I would imagine that there are a number of wargamers who would cast themselves as “independents” on this particular issue. Given the philosophy of the rules, or at least my understanding of that philosophy, the presence and use of heroes, lance markers, disorder markers, and victory medals (I used small playing cards to represent these) did not complicate the progress of the battle and did not “wreck” the appearance of my model battlefield. If anything, it was nice to be able to see how much ammunition certain units or commands had left; it was good to see where my heroes were and if they had been used effectively, and it was nice knowing where the lance-armed guard units were as well. I suppose that I could have employed small poker chips as plastic victory medals instead of the small playing cards, but I don’t think this nod to the rules adversely impacted the scenario. 

How did this scenario compare to the previous wargame, the “original meeting” of Mongols?

Another fair as well as interesting question. I suppose it was inevitable as well. 


With regard to size, I think both wargames were similar in that they were unusually large. As referenced above, the TRIUMPH! engagement, or perhaps my person, was described as “crazy.” Looking over the various entries/posts on Simon’s established and respected blog, there is a lot of evidence for large or mega-games. These appear to be multi-player and or demonstration games. However, I am not sure how large they are in terms of points used and victory medals provided to each side. Turning to the result, the Mongol faction occupying the right side of the tabletop won both engagements. In the first scenario, this was determined to be the case after six turns. It was judged a costly victory. The second engagement ran for approximately 11 turns and witnessed an even more costly win. Given the thinness of this margin, I think it would be fair to suggest that the second meeting of Mongols was a draw instead of an actual victory. 


Moving on to a consideration of how each game played, I think it would be fair to remark that the second contest was more complex than the first but at the same time, it was as simple as the first. There appeared to be a few more types of cavalry in the second battle. Without question, the second engagement saw dozens of arrow volleys, as represented by expended ammunition markers. These missile exchanges were abstracted in the first meeting by moving opposing units into physical contact and then rolling a d6 for each side.


While I do not have a copy of Professor Harl’s excellent if also sometimes challenging book, EMPIRES OF THE STEPPES - A History of the Nomadic Tribes Who Shaped Civilization, sitting to my immediate right, I was able to look through an old paperback sitting on one of my shelves. In a chapter titled “THE DEATH THAT SAVED EUROPE - The Mongols Turn Back, 1242,” found within WHAT IF? The World’s Foremost Military Historians Imagine What Might Have Been, Cecelia Holland offers the following description: 


The Mongol soldier carried a double curved bow of laminated horn, with a pull of 160 pounds, 

which dispatched arrows accurately up to a distance of 300 meters as fast as he could pull them 

out of his quiver. He wore no heavy clumsy armor, but padded leather to skid aside arrows, and 

silk underwear to keep wounds clean. He seldom closed with an enemy hand to hand; he died at a 

much lower rate than the opposition. (100)


Now then, reiterating my specific lack or level of knowledge about Mongol culture and warfare, despite recent reading, I wondered where to position this excerpt as well as wondered about the validity of it. The paperback came out in 1999, so this description is 25 years old. There has to be more research that either confirms or disputes this description. If I use this dated excerpt as a kind of benchmark against the two scenarios played out on my tabletop, then the pull weight and or estimated range of a Mongol arrow volley doesn’t really come into question. Ranged fire was not permitted by the Mongol Horse Bow in the first contest. Ranged fire was available to all the units on my table in the second scenario, but there was no firm ground or unit scale established. The only point of comparison appears to be the reticence to engage in melee. Again, this was abstracted in the first battle, but demonstrated again and again in the second, wherein both sides chose to launch arrows at each other until their quivers were literally empty. 


Were alternate titles considered?

Perhaps an inconsequential question, but yes, I did have a number of other titles ready for this project. Those familiar with my “body of work” will recognize that I have a preference for alliteration. It could be remarked that I take after Phil and his numerous ADLG reports. (For just two examples, please see https://philonancients.blogspot.com/2023/12/a-hundredweight-of-huns.html and https://philonancients.blogspot.com/2023/12/a-meandering-of-medievals.html.) Anyway, here are the several alternate titles that were considered:

> A Second Meeting of Mongols

> A Massing of Mongols

> The March of the Mongols

> A Battle of Lightweights 

(This last one was developed to refer to the multitude of light cavalry on the tabletop.) 


Why stage another wargame featuring Mongols?

I admit that it is a rather rare occurrence for me to stage or play a wargame two or three times in a row. The exception to this “rule” is when I find the selection for the annual Society of Ancients Battle Day merits my attention. This attention, interest and resulting “work” may or may not see an article or report submitted to the current editor of that long-running publication. Anyway, it seems that this “double dipping” or “returning to the scene” is or may be the product of a few factors. In no particular order, there is the fairly recent reading of EMPIRES OF THE STEPPES. As I stated above, this is or was an interesting as well as challenging book written by Professor Kenneth W. Harl. For those readers who may have an interest in Nomadic culture and history, I strongly recommend it.  


In the single comment “A Meeting Of Mongols” generated on my blog, a gentleman by the name of Anthony Clipsom commented on the “strangeness” of the rules used, then asked if I was “satisfied” with said rules and wondered if I thought they “gave a reasonable representation of Mongol warfare.” I can appreciate his subjective assessment regarding the nature of the rules. When I first started with TRIUMPH!, it did strike me as a bit odd that Horse Archers would not be able to engage in ranged combat. However, as I played more games and reviewed subjects and posts on the dedicated forum, I acclimated to the abstracted way Horse Bow combat and interactions with other troop types were addressed. However, I still missed not being able to “shoot” with units of Horse Archers. It seems fair to remark that I turned 180 degrees with the recently completed contest. Reviewing the attached orders of battle, there were close to 500 arrow ammunition markers on the tabletop. It would be an understatement to say that this amount of arrows provides for many, many opportunities to pin down if not make your opponent into a kind of pin-cushion. So, perhaps the single and more serious answer to this question is:    

I staged another game featuring Mongols so that I could have a chance to employ units that could actually (well okay, figuratively) shoot arrows, and not in a completely abstract way.  


Why stage a second battle over the same terrain?

Technically speaking, the terrain was not identical for both scenarios. That admitted, I do not think the differences were significant, and I do not believe the terrain features gave any advantage or interfered in the battle plans, such as they were, of either side. In summary, I recycled the terrain so that I could focus more on the troop types and the way the selected rules worked. I did not want to have to worry about terrain.  


Was fun had?

Stipulating to the subjective nature or definition of the word, yes, I would say that fun was had during this second meeting. However, I would qualify my reaction or response and explain that I was more engaged than entertained. I was more interested in the experiment and experimenting than I was excited about how each turn played and how the game concluded. That said, I feel that I can relate more to the accounts I have read where other player-generals described how they felt when they drew an Ace at a critical point. 


What were some problem areas during the battle? 

This is another subjective question. However and ironically, it appears that the size of the contest presented its own challenge or challenges. Some units, indeed, some commands on both sides never loosed a volley and never crossed swords with the enemy. Referencing the unusual size of the battle, the perceived or understood fast-moving and fluid nature of Mongol warfare was not really evident on my tabletop. There was no instance of a feigned retreat which might have drawn a careless enemy into a trap. 


The following was not really a problem, but this seems the appropriate place to make mention of it. As I understand the rules, a deck of 80 cards or something similar, is needed for each player-general. It seems that multi-player games can get along with one modified deck, or these can see two or three decks employed. For this solo scenario, I used small and numbered poker chips placed in a container. The chips were mixed a few times with my left or right hand prior to being drawn for activation, whether that activation was for movement, missile fire or engaging in melee. Instead of limiting myself to 80 “cards,” I fabricated 100. The receptacles for each side had 10 Aces, 10 threes, 10 eights, and so forth. This extra supply did not hamper my play, at least I did not think it did. In fact, in one memorable sequence of one of the later game turns, the White Mongols drew three Aces in a row. I’m not sure of the odds of that, but my guess is that they would be pretty small. 


What are your thoughts on having rout rules replace the demoralization rules? 

I rather like the demoralization rules provided in Version 1.1 of TO THE STRONGEST! That said, I can see how these would complicate things or potentially confuse players in a large scenario. In fact, I worried about trying to use them and how I would keep track of demoralized commands in such a large battle. The rout rules provided in Even Stronger - Version 10 (revised 26/4/2023) are well thought out and presented. It appears that they achieve the same end without over complicating procedures. At the same time, these revisions allow instances where units from a decimated command continue to fight without any penalties, which strikes me as somewhat inaccurate. It seems to me that the sole survivors of a command should, typically, be rather disheartened by recent events. Anyway, to keep things consistent and not to confuse myself, I employed the rule revisions found in the latest version/update. As the vast majority of units on my tabletop were light cavalry, there was not a lot of occasions when morale of neighboring units had to be checked. 


I wonder, though, if some hybrid amendment pertaining to demoralization and rout/routing would have seen a quicker wargame, and one with decidedly more contrast in terms of victory medals won and lost? 


How would you rate, or where would you place this wargame on a line, graph, or three-dimensional plane with wargames reported on the blogs of, for example, Aaron Bell, James Roach, Jon Freitag, and Simon Miller? 

If I may attempt to get philosophical or at least a little thoughtful for a moment . . . In developing this particular question, I knew that I was opening myself up to a “comparison is the thief of joy” situation. Further thinking or attempts to make a connection to previous knowledge and experience brought me a line of dialogue from the TED LASSO series on Apple TV+, wherein Ted relates the story of seeing the following quote on a building: “Be curious, not judgmental.” My intention is not to trace the history and origin of these quotes, although in itself, that could be an interesting exercise. My purpose, at least in part, is in examining to what degree these sayings could be applied to the hobby. Then again, perhaps this tangential consideration is better reserved for another discussion. 


Returning to the question at hand, obviously, there can be no real comparison of my effort to those selected examples of the several gentlemen named. For specific context, here are the links to the more advanced and much more aesthetically pleasing presentations made by experts or veterans of the hobby: https://prufrockian-gleanings.blogspot.com/2017/12/the-foraging-party-part-iii.html; https://olicanalad.blogspot.com/2018/12/the-battle-of-novara-6th-june-1513.html; https://palousewargamingjournal.blogspot.com/2023/11/battle-of-tel-nebi-mend-1274bce.html, and https://bigredbat.blogspot.com/2015/07/athens-and-sparta-part-iii.html.


Pressed to place these five wargames in relation to each other, it seems safe to suggest that mine would be very far to the left on any two or three-dimensional representation. It appears that the only points of commonality are: 1) my effort was a wargame, 2) my project saw historical opponents face each other, and 3) my effort made use of a commercially available rulebook. 


Normally, I think this would be the point where I would quote Simon Miller or maybe Rick Priestley about “having a different mindset” or “taking a different approach,” but I do not want to keep repeating myself. I do not want to keep reminding readers that my focus tends to be more on the game, functionality, and working within my available financial limits than any other factors or variables. 


At the risk of starting a new topic and further distracting myself from the task at hand, I do wonder how or if the recently completed scenario would have played differently or if other questions might have arisen if painted and based miniatures (of any scale) or figures from the WoFun site had been employed.  


What steps would you take, or what steps do you think need to be taken in order to make this recently completed scenario better?

Ironically, or perhaps obviously, if I call for a third meeting of Mongols, I think it will be more reasonable in terms of its size. Perhaps this “weight loss” would permit me to move and melee with the elite or guard units, the formations commanded by the senior general and inspired by the army banner. I’m also thinking that adding some foot units would have provided some additional “flavor” to the “recipe.” (There I go, using cooking/kitchen analogies again.) That admitted, given my relative lack of experience with these rules, this seems an ideal question for those who have played more games and so, have more experience. 

I would certainly be interested to read any suggestions that these veterans would have to offer.


Based on this experience, are you planning to develop, play, and report on other TtS! wargames?

I will answer this question with a qualified yes. It might be interesting to set up a large Second or Third Punic War scenario. This would give me material to compare and contrast with a contest that was recently played using the Tactica II rules. Then again, it might be interesting to take a look at the history of Battle Day, and see if there is an engagement there that might be adapted for reconstruction with these rules. 


So, yes, I should like to try another TtS! scenario or two.


Do you anticipate comments or questions from readers, and how timely or detailed will your responses be? 

When the report has been edited to my satisfaction, it will be posted. An announcement will be made on three different forums or sites. The plan is to let members of The Society of Ancients know of the report’s existence. I am also going to provide a link to the members of the TRIUMPH! Forum, even though that rulebook was not used. (My thinking is that at least one reader/respondent might be interested in taking a look at the “minutes” of this second meeting.) In an attempt to generate more traffic, a link will also be placed on the Battle Reports Board over on the TtS! Forum.  


Adding up the membership of these three groups, I arrive at a total of approximately 2,000. If I dare to presume that three to five percent of this combined membership clicks on the provided link and takes the time to read the post, then between 60 and 100 individuals will view my “work.” If I dare again and figure that as much as three to five percent of this number will take the time to type a comment or draft a question (perhaps even two questions), then I will need to prepare replies for between two and five ancient wargamers.


Based on previous experience and evidence, I do not think more than a comment or two will be made directly on my blog. There might (emphasis might) be more traffic and discussion on The Society of Ancients forum, but I cannot be certain of this. It seems more likely that the electronic conversation will take another or different route. The question mark is the newly joined group and its dedicated battle report forum. Based on previous experience and evidence, my hunch is that the number of readers or “readers” (i.e., those who click on the link but do not read, especially after seeing that there are no pictures of a traditional wargame) will be rather small, and the number of those who leave a comment or ask a question will be even smaller. 


Checking on the status of the post within 24-48 hours of it going live seems a little over anxious. A more sensible and casual approach would see me logging back in to check after 5 or 6 days have passed. To be sure, I will make a point to acknowledge as well as thank all who comment and or remark. To be certain, I will dedicate more effort and time to answering any questions. The level of detail in my responses will depend on the nature of those inquiries. 




_____________________________________


ORDERS OF BATTLE


Mongol Army (as represented by the White Rectangles)


Command 1

3 Divisions containing 15 units of light cavalry, bow, veteran - all at Save 7+ and Cost of 6

3 attached mounted generals, 1 of these being heroic

3 heroes distributed across the divisions


Point Value: 98

Victory Medals: 21


Command 2

3 Divisions containing 15 units of light cavalry, bow, veteran - 10 at Save 7+ and Cost of 6; 5 at Save 6+ and Cost 7

3 attached mounted generals, 1 of these being heroic

3 heroes distributed across the divisions


Point Value: 113

Victory Medals: 21


Command 3

3 Divisions containing 15 units of light cavalry, bow, veteran - 10 at Save 7+ and Cost of 6; 5 at Save 6+ and Cost 7

3 attached mounted generals, 1 of these being heroic

3 heroes distributed across the divisions


Point Value: 113

Victory Medals: 21


Command 4

2 Divisions containing 10 units of light cavalry, bow, veteran - 10 at Save 7+ and Cost of 6

1 Division containing 5 units of cavalry, bow, veteran - 5 as Save 7+ and Cost of 11

3 attached mounted generals, 1 of these being heroic

3 heroes distributed across the divisions


Point Value: 133

Victory Medals: 26


Command 5

1 Division containing 5 units of Cuman auxiliaries / light cavalry, bow - all at Save 8+ and Cost of 5

1 attached mounted general

1 hero


Point Value: 31

Victory Medals: 7


Command 6

1 Division containing 4 units of light cavalry, bow, veteran - 4 at Save 6+ and Cost of 7

1 Division containing 5 units of cavalry, bow, veteran - 5 at Save 7+ and Cost of 11

1 Division containing 4 units of cavalry, lance, extra bow, veteran - 4 at Save 6+ and Cost of 13

3 attached mounted generals, 1 of these being heroic & 1 of these being heroic and senior

1 Yak tail standard / Cost of 2

5 heroes distributed across the divisions


Point Value: 158

Victory Medals: 29


TOTALS

Point Value: 646

Victory Medals: 125 [equivalent morale breakpoint of 42]

Units: 78

Arrow “Volleys”: 234

Heroes: 18

Commanders/Generals: 16





Mongol Army (as represented by the Light Purple Rectangles)


Command A

3 Divisions containing 12 units of light cavalry, bow, veteran - all at Save 7+ and Cost of 6

3 attached mounted generals, 1 of these being heroic

3 heroes distributed across the divisions


Point Value: 90

Victory Medals: 18


Command B

3 Divisions containing 14 units of light cavalry, bow, veteran - 9 at Save 7+ and Cost of 6; 5 at Save 6+ and Cost 7

3 attached mounted generals, 1 of these being heroic

4 heroes distributed across the divisions


Point Value: 108

Victory Medals: 20


Command C

3 Divisions containing 15 units of light cavalry, bow, veteran - 10 at Save 7+ and Cost of 6; 5 at Save 6+ and Cost 7

3 attached mounted generals, 1 of these being heroic

4 heroes distributed across the divisions


Point Value: 114

Victory Medals: 21


Command D

2 Divisions containing 10 units of light cavalry, bow, veteran - 10 at Save 7+ and Cost of 6

1 Division containing 5 units of cavalry, bow, veteran - 5 as Save 7+ and Cost of 11

3 attached mounted generals, 1 of these being heroic

4 heroes distributed across the divisions


Point Value: 134

Victory Medals: 26


Command E

2 Divisions containing 10 units of light cavalry, bow, veteran - 10 at Save 7+ and Cost of 6

1 Division containing 5 units of cavalry, bow, veteran - 5 as Save 7+ and Cost of 11

3 attached mounted generals, 1 of these being heroic

4 heroes distributed across the divisions


Point Value: 134

Victory Medals: 26


Command F

1 Division containing 5 units of light cavalry, bow, veteran - 5 at Save 6+ and Cost of 7

1 Division containing 5 units of cavalry, bow, veteran - 5 at Save 7+ and Cost of 11

1 Division containing 4 units of cavalry, lance, extra bow, veteran - 4 at Save 6+ and Cost of 13

3 attached mounted generals, 1 of these being heroic & 1 of these being heroic and senior

1 Horse tail standard / Cost of 2

6 heroes distributed across the divisions


Point Value: 166

Victory Medals: 30


TOTALS

Point Value: 746

Victory Medals: 141 [equivalent morale breakpoint of 47]

Units: 85

Arrow “Volleys”: 255

Heroes: 25

Commanders/Generals: 18