Friday, December 29, 2023

MANY SHADES OF GREY





Looking over the “what main ancient wargaming rulesets do you currently use” poll, which was posted by Dave Hollin to a Society of Ancients sub-forum on 26 December, 2019, I marked a capital “X” under to the titles that were in my small collection. Then I went back over the list and wrote a capital “P” under the titles that I had experience (whether it was a little, some, or quite a lot) using to govern the various battles and scenarios that I have played (albeit in a non-traditional way) on my tabletop over a fair number of years. A table was created wherein all this information was recorded. Out of habit and preference, the listed titles were alphabetized to the best of my ability. Some titles were italicized and others were not. For all the rulebooks, I used a bold font. Only one author was included in the listing, as this was how the information was originally presented. 


Ancient and Medieval Wargaming   AMW 

(Neil Thomas)

DBMM

Lion Rampant

TACTICA II

X, P

ARMATI 

X, P

Dux Bellorum

X

LOST BATTLES

To The Strongest!

X, P

Classical Hack

Dux Britanniarum

Men of Bronze

Warrior

Commands & Colors: Ancients

Field of Glory  FoG

X

Mortem et Gloriam  MeG

Warhammer Ancients

P

Comitatus

Hail Caesar

X, P

Scutarii

Warlord

Advance Guard

DBA

X

IMPETVS

X, P

SPQR

WRG 1st-6th

DBM

X

L’Art de la Guerre

ADLG

X, P

Sword and Spear

WRG 7th



In the interest of transparency and or clarification, I have the original ARMATI rules, the ADVANCED ARMATI booklet, and ARMATI 2nd Edition. With regard to DBM, I have Versions 1.1 and 3.2. However, I have only skimmed these rules; I have never set up and played an actual scenario or wargame with them. My copy of IMPETVS is the 2008 Edition. My copy of ADLG is the 2014 Edition. I understand that there is a 4th Edition. I opted not to make the additional investment in the updated version of ADLG. (However, I do have a print out of the ‘Changes in Version 4’ document.) I have not played very many games using Simon Miller’s innovative and popular rules (i.e., To The Strongest! and not For King and Parliament, of which he is a co-author), but I have downloaded, printed, read, annotated, and then stored the various revisions and updates to these card-driven rules. My rather worn copy of Warhammer Ancients and two or three supplements to the rules were sold years ago when I inventoried and reorganized my hobby materials and supplies in an attempt to narrow my interests. (The effort met with mixed results.) Anyway, reviewing my catalog of wargame writing (here’s hoping that does not come across as too something or other . . .), it appears that my last activity with this particular set of ancient wargaming rules was in the last quarter of 2010. This “work” resulted in a brief report titled “The Fall of the Fourteenth,” which appeared in the January 2011 issue (Number 279) of WARGAMES ILLUSTRATED. Taking a closer look at this record, it appears that between 2005 and 2010, I played and submitted four accounts of WAB games. (These accounts were not all submitted to the fine folks of WI.) Anyway and finally, I have a copy of Might of Arms and as well as a copy of Vis Bellica. I think I might have tried to or actually played a solo battle with each, but would have to take some more time to search that aforementioned informal catalog. To be clear, citing additional examples of my “ancient” writing is not the purpose of this post. As some readers may have guessed by the “clever” title (“Surveying the Herd” and “Pachyderms & Percentages” were also given serious consideration), the subject matter of this present effort is elephants or pachyderms, if you prefer that nomenclature. I am interested in looking at how they are depicted or represented in ancient wargaming rules. As for my specific intent, and as to carefully outlined format and structure, well . . . let me just say or type that after an uncomfortable number of days drafting frustrating false start after frustrating false start, the decision was made to set aside, for all intents and purposes, a clearly defined goal, goals or thesis, and to not worry so much about format or structure. Not one of my better introductions to be sure, but then, here we are. 


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In the September 1987 issue (Number 52) of Miniature Wargames magazine, at the end of a short but in my opinion, engaging and informative article titled “The Elephant in Battle,” mention was made that the Newbury Fast Play Rules and Army Lists were going to be “used once again in this years [sic] Armageddon Wargames Championships.” I vaguely recall having purchased these rules way back when. (This would have been in the late 1980s, as the rules were published in 1985.) I have an equally vague recollection of trying to set up a scenario and play a game or at least an exercise to become familiar with the mechanics and procedures. Anyway, I wondered if these rules were still around and if they were being actively played by a small number or select group(s) of ancient wargamers. A quick search of the Internet informed that I could, if I really wanted to, repurchase the rules from at least one source. (Please see https://www.nobleknight.com/P/2147412707/Fast-Play-Rules-for-Ancient-Warfare.) A search of TMP resulted in some less than positive remarks and reviews. (Please see http://theminiaturespage.com/boards/msg.mv?id=503681.) Given that almost four decades have passed since these rules were made available, it comes as no surprise to see that they no longer enjoy “pride of place” at wargaming shows. (Another brief search of the Internet for information about Armageddon Wargames Championships returned quite a few results about professional - ahem - wrestling, so . . .) Along that same line, since becoming aware of it, I have been fairly interested in the annual Battle Day event hosted and run by The Society of Ancients. Since its debut in 2004, which featured various refights of Gaugamela, to the more numerous refights of Second Mantinea (362 BC or BCE), held on 1 April of 2023, I have neither seen nor read a single Battle Day report wherein the Newbury Fast Play Rules were employed. 


These admittedly amateur and uncorroborated findings have led me to wonder if historical wargamers, or specifically, historical miniature wargamers with an interest in the ancient and medieval periods (i.e., 3,000 BC or BCE to approximately 1500 AD or CE), will be using ARMATI, ADLG, DBM, TACTICA II, the Triumph! rules, or other titles, 35, 40, or 50 years from now. To be certain, I will not be around to notice (I estimate that I have approximately 25 years left - then again, fate may have entirely different plans), but which set or sets of rules might be popular in the 2060s and 2070s is a subject that I ponder every now and then.  


The part of this short and ‘ancient’ article written by Trevor Halsall that attracted more of my attention and interest was the beginning of the final indented paragraph. The accomplished gentleman asked and then answered his own question. In early attempts to develop this idea into a post, I enumerated his necessarily long response; I amended the language; I corrected some perceived spelling mistakes, and I inserted a few commas. For this present version of this particular project, I have decided to transcribe the relevant section in full as it was printed on page X of that September 1987 issue. 


Finally, what special provisions must wargames rules incorporate in order to deal with war 

elephants properly? Clearly the primary effect of elephants must be to adversely effect the 

morale of opposing troops, and to some extent the more elephants there are the greater 

should be the effect. They must disrupt and disorder hostile cavalry in close proximity, and 

they should disorder infantry which they break into in melee. Furthermore the missile fire 

of crew members should be effective even though they are few in number. On the other hand 

elephants must be unpredictable, (they should never be classed as disciplined), vulnerable 

to massed missile fire, and more experienced infantry facing them should have the facility to 

take special precautions such as opening ranks to let them pass through. As an elephant 

model must invariably represent more than one beast care must be taking not to allow too 

many in an army list, on the other hand the rules must have provision for the diminishing 

effect of such models as the individual component elements in represents are incapacitated 

or eliminated (this can be represented by progressively removing crew figures until the 

complete model is removed). Finally, elephants must of course be expensive in points. 


Without question, this is a lot of material. This is quite a detailed and long “shopping list,” if I may use the analogy. Indeed, I could not help but be reminded of the saying about having an elephant for lunch or dinner. (Please see https://www.psychologytoday.com/us/blog/mindfully-present-fully-alive/201804/the-only-way-to-eat-an-elephant.) Anyway, by my study and separation, I counted 10 “special provisions” or requirements. Given the apparent short-lived success of the Newbury Fast Play Rules, in which these provisions were “carefully incorporated” according to the author, the obvious question arises about the comparative complexity of these elephant rules contributing to that unfortunately brief lifespan. To borrow a twice-used phrase from Trevor, on the other hand, I wondered to what extent these requirements might be used to assess how well the ancient wargaming rulebooks of this “current” time period (say from 2005 to now, so two decades, approximately) address a perceived or potential “pachyderm problem”? 


Late one afternoon, in a flight of fancy (guessing that is not a phrase heard very often), I pictured an International Ancient Wargaming Conference, where, on the second day of the four-day gathering attended by thousands of like-minded individuals, an afternoon session was reserved, in a brand new, big and beautifully appointed theater, for a panel on playing at ancient war with pachyderms. (Incidentally, a last minute insert into the program announced that there would be a discussion, held in an off-the-beaten-path basement meeting room, about the usefulness of alliteration in wargaming writing.) What might be on the panel’s agenda at this figurative conference? Well, for starters, a frank discussion about the efficacy of the “Halsall special provisions.” Perhaps the participants would be able to combine and condense these requirements. Then again, perhaps they might come up with a few new ones based on more recent scholarship regarding the use of elephants in ancient and medieval warfare. This seems as good a place as any to note that Trevor listed a single text as his reference. This was The Elephant in the Greek and Roman World, by H. H. Scullard. (For more information about the wargaming CV of Trevor, please see: http://www.warlordrules.com/contact.html and https://boardgamegeek.com/boardgamedesigner/27768/trevor-j-halsall. According to some 2019 TMP posts that I happened upon and read, with a degree of interest, Simon Miller has run into Trevor at various shows. Evidently, this veteran wargamer and author was still active in the hobby at that time. My amateur search turned up nothing more recent.) 


In no particular order (neither alphabetical nor chronological) and at the acknowledged risk of further losing myself in this flight of fancy, the following is a working list of who I would like to see on the pretend panel for “pachyderm policy/wargame rules development” and the reason(s) why they deserve a seat at the table or on the dais, a placard, and a microphone: 


Patrick Waterson

In the January 2012 issue (Number 280) of Slingshot, The Journal of the Society of Ancients, this prolific and frighteningly well read on matters of ancient military history gentleman treated readers to a learned article about war elephants, appropriately titled “War Elephant.” In the brief introduction, he explained that the piece was “essentially a tour of our literary sources to air a few accounts of how elephants performed in battle.” The talented individual cited the ancient writings of Ammianus, Diodorus, and Polybius, just to name a few. His examination of “elephant episodes” spanned some 1400 years (from circa 950 BC or BCE to 363 AD or CE) and ranged geographically from Assyria to Africa to the Hydaspes. Patrick’s conclusion is, I believe, worth transcribing in full. 


These accounts illustrate that elephants could be highly effective against troops not properly 

trained to deal with them. Many of our accounts of elephants in battle are from engagements 

in which they did not distinguish themselves, e.g. Zama, because their opponents adopted 

effective countermeasures. This has tended to skew wargamers’ and military historians’ 

perceptions of the effectiveness of the elephant as a battlefield system, with the result that the 

elephant is often unfairly downgraded. 

It would appear the major determinant of elephant effectiveness was how well the opposition 

were trained to cope with elephants. If they weren’t so trained, the elephants were crushingly 

effective. If very well trained, elephants were relatively ineffective. This is true of most weapon 

systems from chariots to tanks, and suggests that the key to coping with elephants was not 

technology but effective training of troops.


[Note: Curiously, this same excellent article was reprinted in the July/August 2018 issue 

(Number 319). This time, there was a colorful or colourful map of the ancient world along 

with several photos of spectacular 25/28mm elephant models. Tragically, Patrick passed 

away in January 2020. His contributions to Slingshot, the hobby in general, and general 

character were noted in columns penned by Roy Boss, Justin Swanton, and Philip Sabin. 

Please see Numbers 329 and 331.]


Dave Letts

In the January 1998 issue (Number 195) of Slingshot, this fellow provided readers with some results regarding his research into elephants and their effectiveness. Dave started with  Armies of the Macedonian and Punic Wars, by Duncan Head, and then “dug deeper turning to the original sources,” as well as Scullard’s 1974 text, The Elephant in the Ancient World. As with Patrick’s effort, I will transcribe a portion of Dave’s comparatively short submission, which was titled, “Thoughts on Elephants and Flanks.” 


Twenty-five of the battles included elephants and the list below summarises my findings. 

> Elephants damaged by light troops - 10 battles.

> Elephants damaged own side - 8 battles.

> Elephants successful against cavalry - 4 out of 4 battles.

> Elephants successful against legions - 2 out of 2 battles.

> Elephants stopped by obstacles - 2 battles.

> Elephants fought other elephants - 3 battles. 


Conclusions:

1. Elephants had 100% success against legionaries.

2. Elephants had 100% against cavalry.

3. If elephants were not protected by light troops they suffered significant damage from enemy 

missile fire. 

4. In about one-third of the battles studied elephants did damage to their own side.

5. Obstacles were very effective on the few occasions used.

6. There seems to have been very few elephant versus elephant fights. 


[Note: I was not sure where, exactly, to place this indirectly related information; this seemed 

as good a spot as any. A review of the Battle Day selections informed that by the conclusion 

of Ilipa (206 BC or BCE) (Battle Day 2024), elephants will have been present for five of the 

20 selections. I suppose one could discount the refights of Gaugamela (Battle Day 2004), as 

historically, the animals did not participate. But then, my understanding of Battle Day is 

that it is not simply to demonstrate what the accepted sources say happened, it is to allow 

participants the opportunity to rewrite history and have an appropriate amount of fun while 

doing so. There were approximately the same number of elephants at Cynoscephalae 

(Battle Day 2007), but they were certainly not the focus of the historical engagement nor, I 

would guess, of the various refights. Elephants were present in substantial numbers at 

Hydaspes (Battle Day 2015) and Paraetacene (Battle Day 2018), and so, played a bigger 

role in each refight staged. Elephants will be present on the Carthaginian side for Battle Day 

2024, but I rather doubt if they will feature prominently in the various reconstructions that 

will be played on that future date. According to my simplistic math then, it appears that 

elephants make an appearance at Battle Day events about 25 percent of the time. This may 

or may not mean that elephants will return to this prestigious gathering before or by the 

year 2028. I do not know, off hand, just how many well documented ancient battles featured 

elephants. My guess would be less than 100 contests. I would imagine that the number of 

those deemed worthy of Battle Day consideration would be around 20 or even fewer.]


Simon Watson

In the November/December 2020 issue (Number 333) of Slingshot, this veteran wargamer and staunch advocate of Arty Conliffe’s TACTICA II rules educated, engaged, and entertained readers with “How to Use Elephants in Tactica 2.” This was a two-part submission, with the first being a history lesson about war elephants as they featured in Ancient India, and the second being a well-written wargame report wherein Indians and Macedonians engaged in an exercise very similar to the historical engagement of Hydaspes. The included picture was not a photo of this particular wargame. 



This splendid visual was, if memory serves, downloaded from the photos Simon attached to one of his entertaining battle reports posted to the relevant Society of Ancients sub-forum. Simon was generous and kind enough to grant permission for its use in this patched-together with duct tape post. As far as I recall, this was an Indians versus Seleucids scenario. The Indians are in the foreground. The Indian general is on an elephant behind the infantry line. I believe there may be a sub-general to his right, riding in a four-horse chariot. There is an elephant screen of 10 models in advance of the line of battle, and these animals are protected by packets of skirmishers. The Seleucid skirmishers occupy the very slight hills in front of the main Seleucid line, which contains several very strong looking pike phalanxes. There is also a small elephant screen in advance of the Seleucid left. Simon and his fellow player-generals either built or invested in a very sturdy playing surface, as it had to hold the weight of at least 15 picturesque pachyderms! (Admin Note: If Simon is not available, I think Dr. Paul Innes would make a superlative alternate. This academic and life-long wargamer was the mind behind “Tactica II: A Ruleset Analysis,” which appeared in the pages of the May/June 2020 issue (Number 330) of Slingshot. If the reader is not aware of his blog, I strongly encourage them to set aside at least 45 minutes to scan the numerous entries at https://caliban-somewhen.blogspot.com/.) 


Professor Philip Sabin

Though elephants do not receive a ton of coverage (weak attempt at a some kind of pachyderm wordplay there) in his well-researched and well-written text, LOST BATTLES — Reconstructing the Great Clashes of the Ancient World, I think having this accomplished academic (now retired and residing in Chile, as far as I am aware) present would be a foolproof way to guarantee a packed auditorium for the panel discussion. 


Phil Barker

Well, if the name alone is not reason enough . . .

In the March/April 2015 issue of Slingshot (Number 299), this veritable demigod in the pantheon of wargaming hobby personalities provided readers with the short but thought-provoking “Killing Elephants and Frightening Horses,” wherein the prolific and greatly respected gentleman claimed that the long-established ancient wargaming wisdom (that horses were afraid of elephants), was not technically true. At the risk of appearing sycophantic, I would guess that his presence and participation would result in scores of attendees standing in the back and along the sides of said auditorium. 


Mark Fry

In the November/December 2014 issue of Slingshot (Number 297), Mark shares with readers what he found out when he took the time to take a close look at “The Elephant in the Room.” This accomplished gentleman acknowledges the inherent difficulties with time period comparisons, but his list of the three aspects of his research that he found “especially interesting “ secure him a place on the panel. (Interestingly, Mark found evidence that some elephants may actually have an aversion to horses, so Phil Barker may have some company or at least evidence to back up that potentially paradigm-shifting argument.) 


Jeff Jonas

Two reasons.

First, “War Elephants and Warhammer Ancient Battles,” which appeared in the March 2001 issue (Number 214) of Slingshot. 

Second, “The Ancient Indian Army of Poros: Recreating the Army of the Paurava King at the Hydaspes 326 BC,” which appeared in the November/ December 2014 issue of that well known journal. 


Austin and Carl (from Mark’s Game Room)

In the interest of catering to or representing a younger demographic (no offense or discrimination intended to the other possible panel members), I think that these two bespectacled and similarly dressed fellows should have a place on the stage, a seat at the table. If nothing else, this would afford Carl an opportunity to expand upon and or explain why he believes elephants are “hot garbage” in the To The Strongest! rules. (If you type ‘ancient wargame rules review’ into your preferred search engine, you should be able to find the 14:13 YouTube video titled “Ranking Ancient War Games Rules!”) Using a simple set of criteria: the geometry of ancient warfare; the possibility of heroics, and the representation of accurate/historical troop types, this dynamic duo offers commentary and criticism on six sets of rules in addition to teasing the review of a seventh. The quoted remark/opinion about refuse of a certain temperature starts at around 7:16. After rewinding it several times to ensure that I had heard it correctly, what might be described as juvenile laughter fills an additional three or four seconds. Anyway, this was a missed opportunity to be more constructive or reasonable in my admittedly subjective opinion, but what can one do? 


Harold Gerry and Tony Bath

Oh dear! I nearly forgot! 

To reiterate, this proposed afternoon session at a four-day International Ancient Wargaming Conference is the product of my often times overactive imagination. That said, I think the addition of Tony Bath and Harold Gerry to the panel would round things out very nicely indeed. This esteemed pair would offer a perspective from the “distant” past. In the September 1966 issue of Slingshot (Number 7), these gentlemen provided readers with their thoughts about elephants on the wargame table and in history. I, for one, would be most interested to hear what they had to say about Trevor’s “provisions,” as well as what they thought about the research, conclusions, and findings of Patrick Waterson and Dave Letts. 


In a second, albeit smaller flight of fancy, I think it would be interesting to have these gentlemen, along with about a dozen others, on a panel that discussed the development if not explosion of ancient wargaming rules as the twentieth century progressed then finished, and the twenty-first century began. Referring to the primitive table displayed in the introduction, there are, after setting aside the rules that appear to cater more to specific periods or what could be called the “dark ages,” about 21 titles. If one adds Strength and Honour, Triumph!, and Piquet Archon 2, then that makes for two dozen sets of rules. Talk about being spoiled for choice!

 

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I very much liked Patrick’s analysis of the ancient source material and the related examinations of more than several episodes involving elephants. I thought his conclusions were reasonable and well supported, but it occurred to me (I am not as quick as others when it comes to grasping the obvious) that if I relied on this interpretation of historical evidence, my ancient wargaming might not be all that much fun. For just a few examples, if I prepared scenarios wherein Sea Peoples fought Later Carthaginians, Early Seleucids engaged Ancient Britons, and Classical Indians faced off against 100 Years War French, well . . . it seems that these tabletop contests would not be very contested. The armies that were not used to dealing with or even aware of elephants being used as a military system, weapon, or unit, would very likely be defeated. In fact, depending on the number of model nellies present, these “unfamiliar with elephants” armies might just turn about and flee in disorder if not complete panic. 


I thought the percentage-based findings provided by Dave Letts were very good, too. This approach, if that is an acceptable term, seemed more agreeable or more fun than Patrick’s arguably “black or white,” “yes or no” method. If, for an admittedly extreme example, I set aside several months in order to play 25 wargames wherein Early Seleucids engaged Ancient Britons on a tabletop, then, according to the gentleman’s math, the Seleucids would see their elephant squadrons inflicting damage against their own side in about one-third of these ahistorical scenarios. It appears that the cavalry and chariots of the Ancient Britons would not stand a chance against the enemy elephants. If the Britons deployed numbers of light troops or perhaps took advantage of the terrain in some fashion, then perhaps more harm would be visited upon the Seleucid elephants. While I respect and admire Patrick’s work (he was rather prolific when it came to submitting uniformly excellent if not challenging and or thought-provoking material to Slingshot), strict adherence to his conclusions would limit the size and depth of one’s “ancient wargaming pool.” To be certain, the findings offered by Dave for consideration are based on the review of secondary as well as historical sources, but they seem to offer, at least, a little “wiggle room” - for lack of a better term - with regard to exploring and enjoying the bounty and variety of ancient wargaming. 


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In a few earlier versions of this “paper,” I experimented with various approaches to looking at elephants and how they were depicted in various rules. As I appear to be more focused on the possible wargaming applications in this section of a work in progress post, I thought I might copy, paste, and then modify a portion of that previous “work.” 


Let us say that two friends get together on a weekend afternoon for an ancients wargame using the ARMATI 2nd Edition rules. To provide additional context, let us say that one player-general selects his army from the Late Roman (Eastern) list provided on Page O of the ‘Triumph of Cavalry’ section, while his colleague decides to field a Sassanid Persian army from that same section, but detailed on Page P. The figures employed are 25/28mm, and the Unit Size for this friendly, non-competition nor campaign game is Optimal. Therefore, any units of Sassanid war elephants will have a tabletop footprint of 12 centimeters by 8 centimeters, while any units of Late Roman heavy infantry will have a tabletop footprint of 12 centimeters by 4 centimeters. (If deployed deep, the infantry would have a frontage of 6 centimeters and a depth of 8 centimeters.) Now then, it does not seem outlandish or completely out of the realm of possibility to hypothesize that at some point during this miniature engagement, that a stand of war elephants will come into contact or be contacted by a stand of Late Roman heavy infantry. What happens when that takes place? What would be the result of that initial contact? 


The following table presents some information with regard to those two basic questions. To be certain, the table and the paragraph(s) that follow are neither an in-depth nor scientific analysis provided by someone possessing at least two advanced degrees in statistics and supported by several peer reviews, but the table and paragraph(s) offer something resembling a starting point for further discussion or possibly debate. For those readers not familiar with the mechanics and procedures of the ARMATI rules, here is a brief overview. 


The entry or line for the heavy infantry in the Late Roman (Eastern) army list reads as follows:


FT [key] 6 [2] 1 +1 spear/jav/swords


The FT is an abbreviation for Footmen, which is one of ten different kinds of infantry units represented in these rules. It is a “key” unit, in that its loss (destruction or rout) impacts army morale. The “6” refers to its FV or fighting value. In this case, against any enemy unit to its front. The bracketed “2” refers to the unit’s fighting value when attacked from the flank or rear. The “1” is its fighting value in special circumstances, such as when facing certain kinds of enemy troops, or when engaging in melee in certain types of terrain. The “+1” is the unit protection factor when attacked by enemy missile units. The “spear/jav/swords” is a brief description of the weapons carried by the unit. The lack of “shields” in this line does not mean that the unit of infantry lacks shields; it is simply assumed that the unit has shields, like every other heavy infantry formation one might encounter on an ancient battlefield. 


Turning to the Sassanid elephants, here is the description of that particular unit:


EL [key] 5 [3] 2 +1 various


These four-legged animals are one of eleven different types of mounted units identified in these rules; they are “key” formations as well. The elephants have slightly different fighting values than the Late Roman heavy infantry, but share a similar protection factor. Given the assumed presence of towers manned by a few crew members as well as the presences of some escorting light infantry, the weapons of the war elephants are described as “various.” These Sassanid elephants have no ranged combat ability, however. The advantage of the elephant stand is that it has impetus versus any heavy infantry formation on initial contact. Elephants will also have an advantage versus enemy cavalry. On the other hand, elephants use their “special circumstances” fighting value when engaged by enemy light-heavy, light, and skirmisher infantry types. Anyway. With respect to the resolution of combat, each unit rolls a d6 and adds this score to their fighting value. The higher total wins the melee round. 


Table A: Sassanid elephants vs Late Roman (Eastern) heavy infantry

 

TRIAL 1

TRIAL 2

TRIAL 3

TRIAL 4

TRIAL 5

Round 1

Inf 9-8

EL 8-7

Inf 12-7

Inf 9-7

Inf 11-10

Round 2

Inf 9-7

Tie 9-9

Inf 9-7

Inf 11-8

EL 11-7

Round 3

Tie 8-8

Inf 11-9

EL 8-7

Inf 9-6

Inf 8-6

Round 4

EL 11-9

Inf 11-7

Inf 7-6

Inf 7-6

Inf 11-10

Round 5

Inf 12-7

EL 11-8

Inf 7-6

Inf 12-7

EL 11-9

Round 6

Inf 8-6

EL 10-7

Inf 9-7

Inf 9-6

EL 10-7

Round 7

Inf 10-9

EL 9-7

EL 8-7

Tie 8-8

Inf 11-8

Round 8

Inf 12-6

Inf 12-9

Inf 10-6

EL 11-9

Tie 11-11

Round 9

Inf 11-8

Inf 12-9

Inf 11-8

Inf 12-7

Inf 12-8

Round 10

EL 10-9

Tie 10-10

EL 11-10

Inf 12-10

Tie 10-10


I am not sure what, exactly, these results tell us, other than that it appears fairly difficult for a unit of elephants to break (i.e., destroy) a unit of enemy heavy infantry by frontal melee. The Sassanid war elephants start out with a disadvantage in terms of fighting values. Also, the unit breakpoint of elephants is 3, compared to the slightly more sturdy unit breakpoint of 4 for heavy infantry formations. On those infrequent occasions (6 out of 50 rounds) where the initial melee was a draw, both units received a breakpoint as well as a fatigue marker. (Note: In this and other planned examples or experiments, I have opted not to focus on the fatigue or exhaustion status of the involved units.) In these half-dozen situations, the elephants have two-thirds of their original strength remaining while the infantry formation has three-fourths of their original strength left. When the melee continues, the elephants will still be at a minus one with regard to fighting values. As the second, third and possible later turns of melee are not the initial contact, the defending (or attacking) infantry unit does not have to worry about being immediately broken, as the impetus advantage no longer applies. 


To be sure, these five trials do not offer a great amount of data from which to draw any substantive conclusions, but it does seem, based on these completed and controlled “experiments,” that Sassanid elephants face a challenge when trying to deal with Late Roman (Eastern) heavy infantry. Based on my amateur review, the elephants did their best in Trial 2, and that was due to the brief run of luck in Rounds 5 through 7. Even in this isolated trial, the enemy heavy infantry still won the majority of the melees. To be certain, more trials would have to be conducted in order to gather more data for analysis. Playing devil’s advocate for a moment here, would not these additional trials be subject to a certain degree or turn of luck? For example, what if the elephants rolled a string of sixes? Conversely, what if the infantry unit rolled a succession of ones? Absent those additional results, would it be fair to say that Sassanid elephants should not expect to win more than 40 percent of the time when they engage, one on one, with Late Roman (Eastern) heavy infantry? Based on my amateur number crunching, in 50 rounds of melee, all other things being equal, the Sassanid elephants managed to secure an “impetus-driven or supported win” 13 times. Expressed as a ratio, this works out to be roughly 26 percent. So, out of every four times a unit of elephants charges into or otherwise comes into contact with a unit of enemy heavy infantry, it should expect to achieve a single as well as local victory. 


Out of curiosity, I modified the initial experiment a little (or a lot, depending on your viewpoint). 

I kept the Sassanid elephants, but changed the Late Roman (Eastern) heavy infantry into a unit of Early Byzantine Skutatoi. (Some readers might mumble “po-ta-to - po-tah-to.”) This key formation of heavy infantry was selected from another army list also provided on Page O. The stats of this unit were as follows:


FT [key] 5 [1] 1 +1 Spears—Bows


Instead of simply placing the opposing stands in contact, I set the Sassanid elephants 25.5 inches away from the Skutatoi. Under the rules, elephants have a movement rate of 9 inches, so it would take the Sassanid pachyderms three turns to reach the waiting heavy infantry. Under the rules, the game move sequence has missile fire taking place before movement, so the Sassanid elephants would be able to make a “free move” before coming under fire at 16.5 inches. (The range of infantry units with bows is 24 inches.)


Table B: Sassanid elephants vs Early Byzantine heavy infantry (with bows)

 

TRIAL 1

TRIAL 2

TRIAL 3

Round 1

0 / Inf 9-8

1 / EL 8-7

1 / Inf 12-7

Round 2

2 / Inf 9-7

1 / Tie 9-9

2 / Inf 9-7

Round 3

0 / Tie 8-8

0 / Inf 11-9

1 / EL 8-7

Round 4

1 / EL 11-9

0 / Inf 11-7

1 / Inf 7-6

Round 5

0 / Inf 12-7

0 / EL 11-8

0 / Inf 7-6

Round 6

0 / Inf 8-6

0 / EL 10-7

0 / Inf 9-7

Round 7

1 / Inf 10-9

0 / EL 9-7

1 / EL 8-7

Round 8

0 / Inf 12-6

0 / Inf 12-9

1 / Inf 10-6

Round 9

0 / Inf 11-8

0 / Inf 12-9

1 / Inf 11-8

Round 10

0 / EL 10-9

1 / Tie 10-10

0 / EL 11-10


The results of each round were recorded in the following manner: number of unit breakpoints or hits scored by the enemy missiles / result of the initial melee between the elephant stand and the waiting infantry formation. As with the data provided in Table A, I am not completely certain what these results tell us. At first and then second glance, it seems safe to remark the archery skill of the static infantry unit was not very good. Interestingly, even though the advancing elephants and defending infantry had the same frontal fighting values, the pachyderms only managed to break the foot 9 times out of 30. Coincidentally, this success rate was approximately the same as determined or estimated in the previous table, but in this experiment, only three trials were completed. It remains to be seen if the data collected from two additional trials would have impacted the results and led me to revise my amateur analysis. What I think is even more interesting and perhaps merits the development of some rule amendment, is that in the four instances when elephants took casualties from arrow volleys, they still managed to wreck the infantry unit. Referencing the “special “provisions” promoted by Trevor Halsall, this brief experiment appeared to reinforce his argument or advocacy for 1) elephants being vulnerable to massed missile fire, and 2) the diminishing effect of incapacitated or eliminated elephant models. 


__________________________________________________________________________



In another earlier version of this project (the working title was “Seven Shades of Grey”), I thought I would use a table format and assess how well seven sets of ancient wargaming rules did when the criteria were the “Halsall requirements.” To be certain, this was an ambitious, if not overly ambitious goal. While I was able to set up the format, type in the 1987 provisions, and explain my simple as well as subjective scoring system (initially, I thought a 1 to 10 rating might work, but then revised this to a 0 to 3 scale, with 3 meaning “very good”), I was not able to “cross the finish line” with regard to this comparatively herculean endeavor. However, in my improvised approach, I was able to do some work, at least, on the tenth standard established by Trevor nearly 40 years ago. The fourth draft of this particular table is displayed here:



Number 10: 

Elephants must be expensive in terms of cost in points.


ARMATI 

2nd Edition

The price for elephants on the Indo-Bactrian army list (Page K in the Age of Empires section) is 12 points per unit. This is the most expensive formation in the army list, with both non-Indian Heavy Cavalry and Pike Phalanx coming in at 10 points each. In the Later Carthaginian army list (Page H, same section), elephants cost 10 points per unit. These animals have a FV (fighting value) of 4 compared to the Indo-Bactrian elephants’ FV of 5. The Carthaginian elephants cost the same as good Heavy Cavalry, but are less in price than the African PH infantry, which costs 16 points per unit. 

3

Hail Caesar

The Carthaginian army list provided on pages 52-53 of the Biblical & Classical Supplement informs that a unit of elephants has a point value of 23. This places the African pachyderm at around 6th place when compared to the price tag of some other units. Additionally, per the army or force structure parameters, Carthaginians are permitted to field 1 elephant unit for every 10 units drafted and deployed. Elephant units from the Pauravan and Mauryan Indians list on pages 38-39 have a price tag of 24 points. However, per their army structure or composition, up to 1 in 5 units can be pachyderms.

3

IMPETVS 

(2008)

Scanning the Middle Ptolemaic (276-168 BC) army list on page 19 of Extra IMPETVS 4, it was noted that up to 3 African Elephant bases can be purchased for use in a balanced, 500-point army. Each elephant stand is worth 21 points. There are seven troop types or units with a higher point value. Eight, if the Aetolian allies are included. Turning to the army list for Eumenes (322-316 BC) on page 25 of this booklet, up to 4 Elephant bases can be bought for 28 points each. These latter animals have a slightly higher VBU (basic unit value) and VD (demoralization value) than the former tuskers.

3

L’Art de la Guerre or ADLG (2014)

Looking over the Kushan army list (Number 107) and the Sassanid Persian army list (Number 109) on pages 139-140 of the thick and colorful rulebook, a unit of elephants costs each player-general the same: 13 points. The Kushan commander can have 2 stands in his 200-point and 3-division force, while the Sassanid commander can have 3. These stands rate very expensive when compared to other units in either list.

3

TACTICA II

Looking over several army lists in the back of the spiral-bound rulebook, it was noted that the smaller African variety of elephant costs 30 points per figure or model, while the larger Indian animal costs 42 points per figure or model. Elephant prices are the among the highest in these rules as each elephant model, depending on variety, represents 5 or 7 heavy infantry figures. 

3

To The Strongest!

In the Middle Carthaginian list, found on page 28 of the Free Army Lists - updated 30/6/2020, depending on the scenario or choice, African elephants will cost either 3 points or 6 points per stand. If the former price, then only 4 may be selected. If the more expensive elephant, then between 2 and 6 stands may be deployed. The better quality African elephants are less costly than 16 or so other troop types on this detailed list. 

3

Triumph!

Regardless of army list, elephant bases are valued at 4 points each. This puts the nellies in the highest priced unit bracket, along with Cataphracts, Chariots, Pavisiers, and Raiders, just to name several other categories. 

2



By tallying the various scores in the ten categories, I would have been able to determine a subjective winner as well as silver and bronze medalists of the seven competing rulebooks. In a review of the wreckage of this particular draft, I noted that I was not able to fairly score some of the provisions. In fact, in certain cases, scoring of a “special provision” did not seem to apply. This is where additional sets of eyes and sharper minds would be a great help. Again, all of this incomplete work was premised on the acceptance of the validity of the original provisions, which was why I started thinking, that is to say daydreaming, about the International Ancient Wargaming Conference in the first place.  


__________________________________________________________________________



A little over a year ago, on December 22, 2023, to be exact, I attempted to start a discussion thread/new topic under ‘Rules Systems’ on The Society of Ancients Forum. I inquired about the current thinking of members regarding elephants and what members thought of the current rules with respect to their treatment of elephants. I also asked about the “realistic” representation of elephants on the wargame tabletop. Over the course of approximately a week, the discussion was viewed 217 times and generated 20 replies. (The status of the electronic conversation and correctness of the data was checked on 23 December, 2023.) Instead of transcribing or providing a link to this previous topic, I will pick and choose just a couple of the replies made by interested Society members who took the time to weigh in with their thoughts. 


One gentleman by the name of Nick Harbud offered that, when it comes to elephants, “rulesets vary from the sublime to the ridiculous.” He also commented on the evidently unrealistic role the number of model elephants played on the final standings in competitions. Another erudite and well regarded member by the name of Mark G. stated: “I’m not sure we can agree on what ‘realistic’ is, never mind if it’s reflected in the rules.” As is often the case in these sub-forums, the discussion took an “off ramp,” and the discussion shifted to a focus on Hannibal and his use of elephants during the Second Punic War. 


In late March of 2023, I revisited and attempted to revive the subject, establishing the “Many Shades of Grey” discussion thread. (Evidently, I have been holding on to the title for around nine months.) Unfortunately, this conversation was even less well attended than the previous, garnering just 72 views and generating an impressive total of five replies. It was not a complete failure, however, as long-time Society member Richard Taylor offered a few observations and remarks that were, in my opinion, thought-provoking. First, he suggested, based on his reading and understanding of Tony Bath’s work, that there was a “folk understanding of elephants, which may or may not match historical reality, but which may be sufficiently ingrained that a game that doesn’t show elephants this way might disappoint.” Second, he was the only participant to refer to the “special provisions” promoted by Trevor Halsall. Richard considered the lack of historical evidence to support the “effective missile fire of elephant crews.” This, apparently, is called the “elephant-as-tank” model. He also commented on the dual use of elephants: as a screen or employed en masse. If the former, he was of the opinion that a small number of elephants in a model army, deployed as a protective if also perhaps porous screen, should have the miniatures mounted on very wide bases. I think this depiction makes a lot of sense. The problem, obviously, becomes one of addressing this in the rules. 


The plan, such as it is or exists (remember that I started this post without any actual outline to refer to), calls for this post to be finished, edited, and put online by the end of the first week in the new year. I confess that I will be curious to see how it does and what kind of response or discussion, if any, it generates. (Sidebar: Like all bloggers, I presume, I am looking for attention, feedback, recognition and relevance. Before making that assertion, however, I suppose I should take the time to look articles and or studies on the psychology of blogging, which may or may not be a more focused form of social media. By that, I mean, based on my experience, it takes a little more concentration, focus, and time to write as well as a little more concentration, focus, and time to read, in addition to achieving a level of understanding.) Anyway, based on the performance of the two previous attempts to generate a conversation on a Society of Ancients sub-forum, I am rather skeptical that this post will result in a significant increase with respect to my blog numbers. I am also accepting of this likelihood.  


__________________________________________________________________________



In the lull between the consumerism and craziness of Christmas and the consumption as well as crescendo marking the arrival of the inexperienced and unsullied new year (I suppose this figurative lull could be compared to the flat and slow portion of a roller coaster ride), I debated how to draw this unplanned post to a satisfactory conclusion. Reverting to a comparatively simple method learned years ago, I thought I would review what has been covered. I would simply “tell you what I told you.” But then, I wondered what purpose this regurgitation or summary would serve, as you, the most appreciated reader, know what you have read and have, undoubtedly, developed ideas and opinions about the material. So, I decided to take a slightly different tack. 


Referring to the mention of the brief pieces written by Harold Gerry and Tony Bath, it seems fair if not pretty safe to remark that there is a long history of interest in studying how elephants were used in the ancient world, as well as in playing at ancient war with elephants. A brief search for posts about elephants on the various discussion boards of TMP returned quite a few results, as one might expect or imagine. Scanning the numerous entries, I noted a conversation started in early August of 2005 about how elephants were used in ancient war, and another initiated in mid October of the same year about which elephants carried crews in howdahs. A cursory search of ancient wargaming blogs today will likely result in more than several posts about pachyderms - whether these entries be about where to purchase them, or how to perfectly paint them, or how to become a semi-pro when playing at war with them. (For just one spectacular example, please prepare to spend at least 30 minutes and very possibly longer looking over https://bigredbat.blogspot.com/search/label/Elephants.) 


On page 4 of Version 3.2 (April 2011) of De Bellis Multitudinis - Wargame Rules for Ancient and Medieval Battle: 3000 BC to 1500 AD, otherwise known as DBM, the following description is found under ‘Troop Definitions’:


ELEPHANTS, of either species and various crew complement. They are used to charge solid 

foot, to break through gateways, and to block mounted troops, whose frightened horses are 

reluctant to close with them. They can most easily be killed by artillery or by the continued 

showers of missiles of light troops. They are all irregular. 


As I stated earlier, this a set of rules in my collection, but one that I have failed to learn and use. In looking through the pages of the rulebooks I have and do employ when I put on that figurative general’s helmet, breastplate, and or cape, I found similar language with respect to the depiction and function of elephants. My guess is that were I to flip through the pages of the other rulebooks alphabetized on that introductory table, I would find familiar language as well. I might even see the beginnings of or sufficient evidence for a consensus. However, given the number of commercial rulesets that are available and given the ever-present conflict between game play and simulating history, I wonder how strong this predicted consensus would actually be? I wonder too, how many of the two dozen or so sets of rules would pass what might be called the “Halsall test” with respect to their depiction and treatment of elephants? 


That question presumes the acceptance of those “special provisions” spelled out in that article from the September 1987 issue of Miniature Wargames magazine. If a consensus is probable with regard to the language defining elephants as a troop type, then is it not possible to come to a general agreement with regard to how elephants engage in or respond to missile fire, participate in melees, and how they are impacted by these events and other battlefield conditions? Is there a compromise, a middle ground that can be found between the “sublime and ridiculous” assessments mentioned in a reply by that one Society of Ancients member? At the risk of ending this post with another question, if the elephant rules of a rulebook are judged to be “hot garbage,” should that rulebook be filed away, never to be opened again? At the acknowledged risk of ending this post with perhaps an unnecessarily alliterative question, should the interested ancients wargamer take the time and make the effort to patch those perceived pitiful procedures pertaining to pachyderms?


It appears quite evident that not only will I be in that parenthetical basement meeting room for a presentation on the usefulness of alliteration in wargaming writing, but I will be the featured speaker.  


Saturday, December 9, 2023

PACHYDERMS & PIKEMEN APLENTY





With the exception of the regions bordering the short-edges of my extended tabletop, the fictional battlefield was essentially flat and featureless. It was not, however, completely bare. To break up the arid environment suggested by the desert-colored cloth, a variety of irregularly shaped pieces of specialty paper and or suitably colored felt were positioned on the 39.375 square-feet playing surface. There were a few gentle hills (cut from appropriately colored craft foam sheets) placed as well, but a very strong case could be made that these “features” were not real or representative terrain. These “gentle hills” were better described or classified as very slight changes in the overall elevation of the plain, which again, was rather flat and featureless. In summary, with the exceptions of the anonymous ridge line and unidentified river, the various decorative embellishments to the arid-patterned sheet were just that, decorative embellishments. They served to invite but certainly not impress the eye as opposed to impact the movement, missile fire, or melee ability of the assembled troop types. 


An Indian army was drawn from the list found on Page G of the Antiquity Section in the ARMATI 2nd Edition rulebook. Very generally described, its right wing contained quite a few heavy, 4-horse chariots, while its left wing was composed of a large number of cavalry. The strength of the Indian army was its center. Here, even larger numbers of foot archers were supported by war elephants. There was a smaller number of light infantry and skirmishers screening this impressively long line of battle. 


Their opponents for this fictional engagement were Later Seleucids. This fairly heterogenous host was drafted from the list found on Page J of the Age of Empires Section of the rules. Using the same broad brush strokes, the Seleucid army placed cavalry and or camel troops and light infantry on its flanks. The center of the army consisted of a variety of heavy infantry: Galatian warriors, phalangites. Argyraspides, and imitation legionaries. In addition, there were several packets of war elephants, some light infantry, as well as a cloud of skirmishers. The were also a few squadrons of scythed chariots. 


Map A provides a visual reinforcement of this general description. Appendix 1 provides fairly detailed orders of battle that will, perhaps, assist in the understanding of Map A. Figures 1 and 2 provide closer looks at selected portions of the larger tabletop, and may provide even more information regarding the arrangement of troop types for this sizable solo contest. 









Diagramming the Battle

Instead of typing and revising what might be called a traditional wargame narrative, which could, if previous efforts are any indication, run to a length of many thousands of words if not more, and contain numerous notes, I thought I would make an attempt to present the progress of this general engagement through a series of simple maps. The basic plan is to halt the tabletop action every three or four turns and visually document what is taking place or what has taken place. Hopefully, the following maps and captions will be sufficient for those followers/readers who have deigned to click on the provided link and were able to “stay awake and continue on.”













Reverting to form, a critical - if also subjective - assessment of the tabletop was made to determine if a ninth and tenth turn was warranted, if the solo wargame should be continued. Starting on the Indian right flank, it was noted that the large formation of heavy, 4-horse chariots was somewhat reduced and rather out of position. Three stands or squadrons were disordered after having dispatched the Seleucid light cavalry and were more than a few moves away from getting back into the action. Another “division” of three units had managed to recover from their fatigued state, but these sturdy vehicles carrying archers were also some moves away from having any impact on the general engagement. In fact, these chariots would have to perform a complex evolution, which would result in disorder, which would, in turn, impact their fighting ability. There was a reserve formation available, but these heavy chariots would have to clean up what was left of the Seleucid heavy horse and scare away the remaining peltasts. Viewed from the other side of the tabletop, it appeared that the Seleucid left wing was in tatters. Most of the camel units had been routed. The Seleucids had also lost half of their heavy cavalry. Including non-key units in this casualty count, the light horse and a few units of light infantry could be added. Expanding the perspective to include a portion of the main line of battle, the Galatian warbands were rather worse for wear, having lost half of their strength against the Indian elephants. In terms of numbers or viable units then, it seemed clear that the Indians had won on this flank. However, recovering from disorder and moving over the stretch of ground that existed between this sector and the center would require at least 4 turns if not more. 


Moving to the opposite side of this fictional field and inspecting the condition of the Seleucid right flank, it was noted that the Indian cavalry had been much reduced. Half of their original strength had been destroyed in various melees with Cataphracts and enemy foot. There was a formation of several units that had been able to get behind the far right of the enemy line, but like the heavy chariots on the Indian right, this formation was disordered and several full moves (if not farther) away from the action taking place in the middle of the plain. Their relative isolation was made more clear when it was observed that the Seleucid Cataphracts could wheel around and fall upon the open left flank of the Indian infantry before the aforementioned cavalry could ride to the rescue. The end of the Indian left became more apparent when two additional stands of cavalry fell to Seleucid attention, and obvious when the sub-general and his heavy chariots were eliminated as a viable unit. With a flank sector won by each army, it seemed that it would be a race between heavy chariots and Cataphracts to see which side would gain the deciding advantage in the center.  


As the comparatively cumbersome formations of disordered chariots, very heavy horse, and disordered cavalry strove to play a part in the numerous melees occurring in the center of the field, the “sub-units” and even “regular” units of Indian elephants started to panic as a result of the combat dice being thrown at them. Even though the imitation legionaries were roughly handled, they managed to force a pair of pachyderms back into and through friendly foot units. In this same area, the sub-general of this portion of the Indian line was skewered off his colorful elephant while the rest of his troop was slaughtered. Three more “sub-units” would either die or run away in chaotic melees with the Seleucid phalanxes. The most significant loss was the Indian Army General. His troop of elephants tried to bull their way through the pikemen who had the support or more ranks of men bearing 18-foot weapons. Men and beasts fell on both sides, but the deep ranks of serried pike points won out in this significant local contest. 


Tying these fast-forwarded “turns,” evaluations and predictions into one package, the decision was made to halt the battle. The Seleucids had won on their right, and it seemed that they would crack the Indian center before any heavy chariots could effectively intervene. To be certain, the Seleucids had lost many of their non-key units, but where it counted, they had managed to get the better of the enemy. Therefore, the awarding of a marginal or slightly more than marginal victory seemed appropriate as well as defensible. 


Critique

As there were approximately 1,600 points worth of units on my tabletop, it seems safe to remark that this was one of the largest if not the largest ARMATI scenario that I have prepared and played. While the terrific and unusual size of the wargame was appealing, the weight of the fictional battle was also, obviously, problematic. [1] As related in the brief summary, the conclusion of the contest was conjectured as opposed to carried through via the normal procedure of completed game turns. Perhaps I should have been more careful or thoughtful in the planning stages. Perhaps I should have adapted my scenario so that it better fit the framework utilized by Mark Fry and his friends when they refought Chalons using the same rules. These gentlemen had no difficulty in refighting the historical battle twice in one meeting (Battle Day 2013), while using three armies per side, and fielding a combined total of 500 points of bonus units. Perhaps I should have researched, purchased, and learned a new set of rules that was specifically written to cater to historical wargamers with an interest in staging very large tabletop battles. 


This technically incomplete scenario featured three armies per side. Both the Indians and Seleucids had a right, center, and left. Each sector was assigned to a certain number as well as type or types of troops. Each sector saw fighting, some more than others, obviously. In several respects then, this scenario was fairly historical. The notable lack of each victorious flank having an impact or influence on how things went in the center struck me as not all that historical. Then again, this inability to influence the tide of battle in the center seemed more the result of game mechanics and rules (how quickly certain troop types can wheel or change formation, and how far and fast certain troop types can move) than anything else. Again, it occurs to me that I should have taken more care in the design of this engagement Perhaps I should have worked more on the possible “what if” situations so that I would have been better able to address or at least anticipate them. On further reflection, it occurs to me that the Seleucid left and Indian left should have been forced to quit the field at a certain point instead of hanging on as long as they did. While this would have answered one question about smaller army or sector break point, it would not have answered the question about how far and fast certain troop types can move, especially if they are disorganized after conducting a move that is categorized as complex. 


Generally speaking, I think that the opposing deployments were historical. I also think the course of the battle was fairly historical. I will not go into great detail here, but it occurs to me that a survey of 10, 20 or 25 ancient battles will show that there were rights, centers, and lefts, and that engagements often devolved into separate contests between opposing rights, centers, and lefts. In reviewing memories and notes about the interaction between the opposing centers, I have some concerns about whether or not this particular battle was historical. First, it seemed that these opposing main bodies took a long time to come into contact. I understand that both were infantry and that one had supporting elephants, but to have the action on the flanks essentially resolved before the opposing main bodies came to grips impressed me as a little odd if not somewhat disappointing. After the fact, it occurs to me that I could have prevented this by moving the three large commands of the Seleucids forward at the same rate. I suppose I could have held the Indians back until the time to advance was judged to be advantageous. Second, the comparatively abysmal performance of the Indian foot archers struck me as unusual. With so many units (nearly 30) and so many figurative arrows being loosed, the relative lack of Seleucid casualties was surprising. One aspect of the Tactica II rules that I like is the “missile halt” effect. Briefly described, if a certain number of kills are inflicted on a unit by enemy missiles, then that unit has to stop moving for an entire turn. The targeted unit is not disordered per se, but is, I imagine, rather discomforted by the impact and effect of scores if not hundreds of javelins, sling stones, or arrow shafts. Perhaps I should have drafted some kind of scenario rule to cover this possibility. The mention of scenario rules provides a nice transition for a consideration of how these variants figured in the handful of turns that were played. 


Consulting the language of Appendix 2, considering them in the order that they were listed, and offering a “blanket assessment,” it appears that while it was nice or good to have these amendments at hand, it appears that they did not play a pivotal role in the course of the scenario. I do not recall any instances where the cavalry vs heavier cavalry break-off rule was used. In the figurative heat and confusion of battle, it appears that the Indian horsemen facing the Seleucid right could have used this option. The Seleucid cavalry facing the heavy chariots on the Indian right might have benefitted from this rule variant as well. The double-frontage for certain troop types certainly made the manipulation of and the marking of status on these troop types easier. Given that these are or were all non-key types for the engagement, their participation and or eventual loss did not have any notable impact. There were no instances of rear firing. The only approximation was when some Seleucid light cavalry evaded in the face of some chariots and turned to loose a volley of arrows over the backsides of their mounts. The Galatians never got a chance to use their warband 2d6 impetus ability. These stubborn warriors were too wrapped up trying to deal with the Indian elephants who charged through a solid line of archers. The expanded rout path caused more problems for the Indian army than it did for the Seleucids. On review, it appeared that the Indians had more trouble with reserve units being affected. The depth of the Seleucid phalanxes did not result in a tremendous loss of pikemen, fortunately. By and large (no pun intended), the elephant “sub-unit” rules borrowed from Matthew Bennett worked rather well. The dice rolled by the Indian generals did not work as well, however. Finally, the permitted interpenetration between LI, LHI and heavier foot formations also worked fairly well when it was needed or used. Then again, the lines of battle for both armies were stretched out across the length of the tabletop, so there was sufficient space for units to act and react to the enemy.


To the degree that an equation containing the variables of size, scenario specific rules and the perceived historical accuracy of the model engagement can be developed, did this improvised combination add up to fun? To be certain, math is not my strong suit, but I would extend the analogy and venture a positive and negative answer. 


The multiple preparations provided a welcomed distraction or diversion from the hustle, bustle and stress associated with the holiday season. However, as described in the single note for this post, the failure of three scenarios before the partial success of the fourth produced, as might be imagined, a certain level of disappointment, frustration and reflection. It appears quite evident that I continue to struggle with learning that big or very big wargames are not always better wargames. While using the ARMATI rules is a little like going home again (they were the rules used in my first ancients wargame way back when), I think it’s safe to say that I have yet to find that desired balance of amendments or variants. As remarked above, I have yet to solve that “mega-game puzzle” when using the ARMATI rules. In terms of format, drafting maps and figures to narrate the battle was different and enjoyable. Relying on these primitive graphics certainly reduces the amount of text, which, I think, benefits both reader and writer. (However, the exact percentage split has not been determined.) Going back to the main and secondary sources of inspiration for this latest effort or project, I had fun reading, studying and viewing the respective reports. In the course of this reading and studying, I stumbled across an “ancient” post to the ARMATI Yahoo Forum from the mind and desk of Stephen Phenow. In late December of 2008, the gentleman provided forum frequenters with a complete set of instructions for refighting “Into the Valley of Rephaim,” a historical scenario featuring Hebrews under King David and Philistines. While looking over this artifact (or artefact), I wondered if I should create my own Christmas or holiday season tradition of setting up, playing, and posting a report of a big ancient or medieval period wargame. While looking over this “document”(it was saved as a PDF and filed away in an electronic folder), I berated myself for not paying more attention to Stephen’s annual “presents” of prepared historical scenarios. (In addition to the “Rephaim” evidence, I have a fragment of an email or note that refers to his Paraetacene post, which, incidentally, was made a few years before this 317 BCE contest was selected for The Society of Ancients 2018 Battle Day.) Well, that was a bit of a digression. 


To return, indirectly, to the subjective if not loaded question about fun, I do think there is potential for fun in adapting Stephen’s idea(s) for my own holiday tradition. Unfortunately, the experience with “Pachyderms & Pikemen Aplenty” has not been an auspicious start. The timing is rather off, as Christmas is 19 days away as I type this line, and the initial scenarios were discontinued for one reason or another in addition to being or because they were quite large battles. The idea of developing and presenting a solo scenario to “ring out the old year” does appeal (no pun intended here either) and has promise, I think. From an individual as well as broader perspective, these are uncertain times, however and unfortunately, so it’s difficult if not impossible to say what December 2024 will bring, what it will look like, and what I will be doing as far as wargaming goes 12 months from now.  






Appendix 1 - Fairly Detailed Orders of Battle


Indian Army


Right Wing: 

14 stands of H4CH (heavy 4-horse chariots) organized into 4 groups or commands of 4, 4, 3, and 3 respectively. There was a subordinate commander integrated with one stand; there was a wing commander integrated with another stand. 


Center: 

28 stands of FT (archers) organized into 3 sections or 2 largish commands each. The center-right had 9 stands of FT, the center-left had 9 stands of FT, and the center had 10 stands of FT. Each section had a commander integrated with a full stand of EL (war elephants). This squadron or troop was screened by a stand of LI (light infantry), which might be seen as escorts. The Army General was in direct command of the center; 2 subordinates were in charge of the center-left and center-right. There was a screen of SI (Skirmishers) and LI arranged in front of this center formation. Several groups or commands contained 11 units. Finally, there were 26 half-stands of elephants attached to an equal number of FT stands. These packets of pachyderms were divided as follows: 8 to the center-left and center-right, and 10 to the archers in the center, under the command of the Indian General. 


Left: 

16 stands of HC (heavy cavalry) organized into 4 groups or commands of 4 “regiments” each. In the far left group, there was a subordinate leader riding with a stand of heavy cavalry. In the group second from the right, there was a wing commander, riding with a squadron of heavy 4-horse chariots.


An Accounting: 

Using the points cost provided in parentheses in the Bonus Units section of the Indian army list, the points strength of this fictional army was determined to be 802. The traditional separation of key units from non-key units showed that the Indian army contained 75 key units and 14 non-key units. This finding was subject to review, however, as in Matt Bennett’s thoughtful piece on refighting Hydaspes with ARMATI (please see Appendix 2), he and his colleagues determined that it would be better for the scenario to designate the Indian elephant as non-key units. 



Seleucid Army


Right Wing: 

6 stands of LI (light infantry / peltasts), 4 stands of LHI (light-heavy infantry / thorakitai), 6 stands of CAT (cataphract cavalry), and 3 stands of LC (light cavalry armed with various weapons). This formation divided into 8 groups or commands; 5 for the light troops and 3 for the heavy units. The Seleucid Army General was embedded with a unit of cataphracts.  


Center: 

Deployed in 6 sections, for lack of a better descriptive term. Starting on the right of the center, there were 4 stands of FT (imitation legionaries carrying pila and swords), fronted or screened by a unit of scythed chariots. To their left was a block of Argyraspides, 6 stands of PH (phalanx infantry, arranged in 2 ranks), screened by 4 stands of LI (peltasts). Shifting left again, there were 3 commands or divisions of PH, each composed of 8 stands (arranged in 2 ranks). The right and center formation had a unit of war elephants attached; the left-most formation was “bookended” by 2 units of elephants. A screen of 7 units of SI (skirmishers) was in front of the central pike block. On the far left of the center, there were 5 units of Galatian WB (warband). These warriors were screened by 2 units of scythed chariots. The sub-general of this large formation was with the Argyraspides. There were 2 subordinate officers located in the regular phalanx. 


Left: 

7 stands of LI (peltasts), 4 stands of HC (heavy cavalry - 2 stands slightly better than the other pair), 4 stands of CM (camel troops), and 2 stands of LC (light cavalry armed with bows). These units were distributed across 6 commands or groups. There was a wing commander with the better quality heavy cavalry, and there was a subordinate officer riding with one of the camel units. 


An Accounting: 

Taking a similar points-based approach to this imaginary force, it was determined that 58 key units and 35 non-key units combined for a total of 812 points. (Note: Cataphracts are not included in the Bonus Units of the Later Seleucid list, so the estimated cost of these units was equated to the Armenian Cataphracts found in the Bonus Units selection of the Marian/Caesarian Roman list on Page K.)




Appendix 2 - Adaptations & Amendments


  1. Unit dimensions were 50 percent smaller than the figure scales listed on Page 1. Subsequently, a heavy infantry formation modeled using the ‘Epic Unit Sizes,’ had a frontage of 40mm and a depth of 22.5mm. Heavy cavalry units had a frontage of 40mm as well, but a depth of 30mm. Elephant and chariot stands shrunk from 80mm across by 40mm deep, to 40mm across by 20mm deep. 
  2. To be consistent, I should have reduced the 15mm ruler for Optimal/Epic scenarios (one of three rulers provided on Page 36 of the rulebook) by the same percentage. However, I decided to employ a selection of reduced rulers already on hand. Some comparison measurements and calculations informed that my rulers were roughly 63 percent of the 15mm Optimal/Epic ruler. In simpler terms, the rulers I opted to use were just a smidge over 6 inches in length. 
  3. An informal survey of the ARMATI rule variants (please see http://warflute.org/playtest_rules_en.php) resulted in the selection and incorporation of a number of these modifications produced by the very experienced and quite knowledgeable “hive mind” of ARMATI and ancients enthusiasts. In brief summary, these selections included the following: Cavalry vs Heavier Cavalry Break-Off; Double Frontage for SI, LI, and LHI; Rear Firing; Warband 2d6 Impetus Rolls, and the Morale Rout Test. This last variant was modified so that the rout path was increased to 6 scale inches. 
  4. A few “scenario specific changes” were borrowed from Matthew Bennett’s engaging “Hydaspes Battle Report,” which appeared in the July/August 2015 issue of Slingshot. Elephant “sub-units” were attached to and placed behind the majority of the Indian FT units. These pachyderms were ‘out of control,’ meaning that they had not been assigned any divisional control points. However, when an enemy unit approached to within charge distance (9 scale inches as measured from the front of the Indian archers), the elephant “sub-unit” would trundle forward on a d6 roll of 4-6. If the roll was failed, the elephants could try again on the next turn, as long as they had a target, and as long as their parent infantry unit had not been engaged. If the Indian archer unit had been contacted by an enemy formation, then the integrated elephants would support the combat by adding a +1 to the die roll. This positive modifier would be applied until the point when the parent infantry unit had suffered 3 unit breakpoints. In addition, the Indian archer units could loose arrow volleys through any screen of friendly troops. This would be considered “indirect fire” and so, the missile die would be reduced by 1. 
  5. Due to limited space and the corresponding sizes of the “model” armies involved, the Seleucid phalanx (the pikemen at least) were considered to be deployed in depth. Therefore, if attacked by an Indian elephant and outscored, the impetus of the elephant charge would not break/destroy the unit of pikemen, but it would result in 3 unit breakpoints as well as a fatigue marker. 
  6. Adapting another “scenario specific rule,”this time from Mark Fry, as provided in his excellent “Chalons Battle Report,” which appeared in the July/August 2013 issue of Slingshot, LC and HC may interpenetrate each other, and LI and LHI may interpenetrate. Further, LI and LHI may withdraw through friendly heavier infantry types. These movements may occur during the evade phase or during the regular movement phase. However, if a friendly unit is not able to move completely move through another friendly unit, then the moving unit is halted in contact with but not overlapping the other unit, and both formations are marked disordered or undressed. 




Notes

  1. The first attempt at this scenario saw the GRAND TRIUMPH! rules being used. The Early Seleucids, drawn from free army list available at https://meshwesh.wgcwar.com/home, was 475 points strong and consisted of 141 stands or units distributed across 8 commands. The opposing Indian army added up to 438 points and was composed of 155 stands or units organized in 9 commands. To provide some context for those ancient wargamers not familiar with the TRIUMPH! or GRAND TRIUMPH! rules, the standard size of any army using the basic rules is 48 points. For the bigger battles, three armies are employed (there’s the left, center and right again), so the point value on each side will be approximately 144. Essentially, I attempted a GRAND TRIUMPH! times 3 scenario. The second attempt featured the Tactica II rules and army lists. This was a super-sized version of the game played by Simon Watson and his UK colleagues. For some nice-looking pictures and a brief summary report, please see https://groups.io/g/Tactica/topic/97752498?p=%2C%2C%2C20%2C0%2C0%2C0%3A%3Arecentpostdate%2C%2C%2C20%2C2%2C0%2C0%2Cprevid%253D1696235235646728108%2Cnextid%253D1655863804848232809&previd=1696235235646728108&nextid=1655863804848232809&allview=1. Anyway, on my full tabletop, the Seleucids assembled 47 units into 9 divisions. If my sums are correct, they had 7,636 points and an army breakpoint of 616 “massed” figures. The Indians mustered 50 units in the same number of divisions. The addition informed their strength to be 7,998 points, with an army breakpoint of 621 “massed” figures. (Sidebar: Readers who have made it this far might also be interested in checking out the To The Strongest! YouTube report posted by ‘vonketteringham’ in May of 2022. This was a 15mm battle featuring Indians and Generic Successors. The video is 2 hours and 30 minutes long and ends due to a schedule conflict for one of the player-generals, but it is worth viewing in my estimation.) Hoping that the third time would prove the charm, I reset the fictional field for an ADLG (L’Art de la Guerre - 3rd Edition) game. In this eventually discontinued and then dismantled scenario, the Seleucids brought 980 points to the tabletop. Their calculated army demoralization point was 119. Their Indian opponents deployed 1,227 points. This very large army (there were 34 stands of elephants) had a demoralization point of 136.