Sunday, July 18, 2021

 A TACTICA II TRIPLE PLAY




In May of 2019, I finished editing a comparatively lengthy article (approximately 8,000 words along with 10 diagrams) wherein I described my limited experience with Arty Conliffe’s newest rules, Tactica II. In addition to providing detailed summaries of several educational, albeit lacking in fuller context exercises, I presumed to suggest a number of amendments to these thoroughly play tested rules. Unfortunately as well as disappointingly, the finished article was not accepted by the sitting editor of Slingshot, The Journal of The Society of Ancients. Personally, I think it would have been a nice addition or perhaps contrasting point of view to the excellent material provided by Paul Innes and Simon Watson, two gentlemen who wrote at length about their own years-long experience with and enjoyment of Tactica II. However, an editor always knows best, right? As it is sometimes said or rationalized: “It’s water under the bridge,” or “That’s history. Time to move on.” Unfortunately, due to an annoying lack of focus, I never followed up on these rule amendments or variations. I never produced narratives or reports wherein I employed, tested, and critiqued my own suggestions. More water under that figurative bridge, I suppose.


Fast-forwarding a couple of years, “Tactica II: Testing and Tinkering” was published to my blog in June of 2021. It generated a little conversation and some commentary, most of this discussion taking place on the rules forum of The Society of Ancients website. (There was no similar conversation over on the Ancients Discussion Board at TMP.) My interest rekindled by this chain of events, I decided to revisit Tactica II. Oddly enough, even though it would have been the logical course of action, however delayed, my goal was not to test the previously drafted amendments and variations. The new plan was to attempt something fairly large as well as long-term, so that I could distract myself (rightly or wrongly, successfully or not) from more pressing as well as distressing concerns and matters. The plan, as informed by the alliterative title, was to stage three battles on my tabletop using the Tactica II rules. 


The “Big Picture”

Reviewing the historical selections in the small army list catalog provided in the spiral-bound set of rules, I decided to stage the following matches: Ptolemaic vs Seleucid, Roman (2nd Punic War) vs Carthaginian (2nd Punic War), and Arab (Conquest) vs Byzantine. [Note: This last selection or pairing was changed, for a number of reasons, to an earlier contest wherein Alexander would face off against a Persian host.] As July was almost upon me and as I did not know what the future might hold (who really does?), I also decided to allow myself at least six months, if not longer, to complete these three historical contests. Being a fan of large engagements, I set a minimum point value of 4,000 for each army. Ideally, the opposing forces would be fairly similar in terms of total points. Initially, I thought about adopting or adapting an ancient battlefield for use throughout this new set of educational exercises. For example, I could have taken Cannae (216 BC) or Pharsalus (48 BC), as presented in the pages of Warfare in the Classical World, or I could have borrowed a landscape used for one of the previous 17 Battle Day events. [Please see https://www.soa.org.uk/joomla/battle-day.] However, in order to gain more experience with Tactica II, I decided to use the terrain rules as written, especially the placement procedures outlined in Section 11.1 on page 51. In order to avoid fatiguing or offending the reader with three long battle reports, I will strive to keep each narrative under 1,200 words in length. (I will also try to vary the sentence length as it has been remarked that, sometimes, I have a tendency to type rather lengthy sentences.) I have not decided, at least at this point, if I will incorporate pictures of the proposed engagements. While I understand that this is a visual hobby and spectacular-looking miniatures and splendid model terrain are the traditional raisons d’etre of the pursuit and often drive as well as compliment the reports published in physical magazines as well as myriad blogs, there are many different ways to engage in and be entertained by the wonderful hobby of historical wargaming. My particular approach, as I have often explained, tends to be less aesthetically pleasing but more functional and focused on the wargame, the rules, and the history, as opposed to “the look.”  


A Struggle Between Successors

Over the long July 4 weekend, I set up my table for this first clash. The terrain was very simple: each army opted for just one roll and wound up placing a gentle rise forward of their respective center-right deployment area. With regard to opposing deployments, each army chose to arrange their forces in a “fairly traditional” way. (The phrase is in quotes, as I am sure some readers will disagree.) The Seleucids occupied the near table edge and positioned their good cavalry on the right wing. The Agema and army commander were placed here as well. Moving left down the long battle line, the Argyraspides and “veteran” phalanxes were deployed. The center consisted of units of Greco-Bactrians and Levy/Arabs. These formations were screened by scythed chariots and an impressive collection of elephants (the Indian variety). There were also clouds of skirmishers in this sector. A group of Galatians was placed on the left. Further to the left, there were some heavy cavalry (Greek Militia) along with a contingent of camels and various light cavalry (Scythians and Bactrians). Based on my calculations, this army added up to 5,149 points and contained 735 massed unit “figures.”


The Ptolemaics occupied the far edge of my 10.5 by 3.75 feet tabletop. While not an exact mirror-image of the Seleucid deployment, it was fairly similar. The good cavalry was positioned on the right wing. These troopers were accompanied by the Agema and the army commander. This wing was screened by a small number of light cavalry and four elephant “models,” The infantry were next, and these were arranged in order from better to not-so-good. The Macedonian phalanx was left alone; the Egyptian formations were shielded by all of the elephants (African types) and most of the skirmishers. Galatians and peltasts were drawn up on the left of this equally long line. The left wing was a mixture of cavalry and camels. There was another smaller unit of Agema present on this wing. There was also an elephant screen of three “models.” The point value of this Ptolemaic army was just over 5,000. There were 768 massed unit “figures” present. 


Picture 1 - Taken from above the Seleucid right and Ptolemaic left, showing the approximate length of the fictional battlefield. The Seleucids have screened their center with a herd of elephants, a cloud of skirmishers, and a small number of scythed chariots. The Ptolemaic center is not a well screened. 



How It Played - 

First blood of the day was spilled on the Seleucid left wing, when an exchange of arrows and javelins between opposing lines of skirmishing light cavalry saw men from both sides fall. This exchange was a prelude to an extended and swirling cavalry combat in this sector. The Ptolemaic elephant screen lumbered into a large unit of camels, and the supporting heavy cavalry kept their distance due to the smell and noise that resulted. Eventually, the elephants were able to defeat the camel riding troops and the Ptolemaic horse swept forward, chasing the Scythians and Bactrians away. Surprisingly, this advance was met and then quickly defeated by the Greek heavy cavalry stationed as a kind of reserve. Just to the right of this action, from the Ptolemaic point of view, their superior phalanx and supporting formations were ripping into the Galatian units. As it turned out though, this would be the one bright spot in a rather dismal day for the Ptolemaic army. 


Picture 2 - Taken from above the Ptolemaic right and Seleucid left, showing the armies advancing. In the immediate foreground, the elephant screen is being peppered by arrows from the skirmishing Bactrians and Scythians. 



In the center of the field, the opposing lines of skirmishers did not really get a chance to test their collective mettle, as a formation of scythed chariots dashed forward and was countered by an equal number of African elephants. Being disordered by the elephants, the chariots did not fare well and were soon destroyed or careening back towards their own lines. In other parts of the center of the large field, the Seleucid elephants managed to do some damage to the enemy phalanx and even more damage to the Egyptian formations. As the various contests developed, the elephants of both sides found themselves wounded or killed by opposing blocks of pikemen and more flexible lines of peltasts hurling javelins. The comparatively brittle morale of the Egyptian pike blocks did not hold up to rampaging friendly elephants, and by the sixth turn of the contest, the Ptolemaic center was a shadow of its former self. 


Picture 3 - A closer look at the developing action on the Seleucid left wing, where opposing lines of skirmishing cavalry and an elephant screen were rather quickly engaged in a running or lumbering fight.



Picture 4 - The initial clash over the gentle rise on the Seleucid center-right. The Argyraspides and their neighbors made short work of the enemy peltasts and then started dealing out punishment to the supporting Galatian warriors. Note: The red markers indicate current casualties/losses, while the stars indicate the breaking point of the particular unit. 



Over on the Seleucid right and center-right, their formations were eventually victorious or at least in a very good position to completely turn the Ptolemaic left flank. The cavalry action was somewhat slow to start as the Ptolemaic high command had positioned another disturbing elephant screen in this sector. The Seleucid horse tried to work their way around this screen but experienced some command and control issues, so the fighting had to be done face-to-face instead of from a flank. While the opposing lines of cavalry were jockeying for a better position (which was hard to do considering the presence of the pachyderms, some camels, and a lack of space), the veteran phalanx of the Seleucid army advanced against some hired Galatian warriors. To their credit, the Galatians fought bravely, even after becoming disordered and after watching neighboring formations collapse and flee. In the final analysis, however, they could not stand against the deeper formed, more experienced, and better trained enemy pikemen. 


Picture 5 - The Ptolemaic left is in trouble. The elephant screen is taking losses in a melee against Seleucid heavy cavalry, and the supporting camels have been engaged. A small unit of Agema is preparing to join in the contest, while the surviving and disordered Galatians prepare to face the Argyraspides.



Picture 6 - The left side of the Ptolemaic center, showing their massed elephants about to engage the opposing Greco-Bactrians and peltasts. The African elephants would not do well and would cause problems for the Egyptian units waiting in reserve. 



Picture 7 - A close up as well as top-down view of the prolonged combat between the Ptolemaic elephant screen (on their far right) versus a large camel unit fighting for the Seleucids. 



Picture 8 - Taken from behind the Greek Militia cavalry on the Seleucid left wing. These troops did not get into the battle until relatively late, but when they did, the dice rolled in their favor and they swept away all the Ptolemaic cavalry units arranged against them. 



Ironically but not unexpectedly, both sides had essentially won on their right. The center of the field, due to the number of formed units available, belonged to the Seleucids. A comparison of casualty figures (this calculation made at the end of Turn 6) informed that the day belonged to the Seleucids. They had lost 192 figures compared to the 273 figures lost by the Ptolemaics. This gave the Seleucids a 20 percentage point advantage or cushion in the “race” to each army’s breaking point. Given the state of the tabletop, it seemed justifiable to call the large and fictional contest for the Seleucids. 


Evaluation

The critical reader as well as more experienced Tactica II player will no doubt find several errors or questionable items in the preceding narrative summary. It goes without saying that traditional historical miniature wargamers will probably raise their eyebrows or turn up their noses at my approach. On reflection and review, I grant that this was probably too large of a scenario to introduce or reintroduce myself to the Tactica II rules. That admission made, I think, even though the wargame was halted at the end of half-a-dozen turns, that the battle was fairly historical in its outcome. As both sides had deployed their forces with their better troops on the right of their respective lines, both sides won in that sector of the field. The center, as related above, was won by the Seleucids after both sides committed and then lost their elephants and scythed chariots. The after effect of these melees caused more disorder in the Ptolemaic ranks than in the Seleucid, so the latter had a better grip of things in the center of the field. 


Some readers, experienced with Tactica II or not, may take issue or object to the fact that I did not play until one side was truly broken, at least according to the rules. This is a fair point, but perhaps not a very strong argument. Reviewing the state of the table (I have yet to dismantle the wargame), I count 10 units in the Ptolemaic left and center. Two of these are single “model” elephants screens, and 4 of the 10 units are disordered. In stark contrast, the Seleucids have 14 units available to them. While not a commanding lead in terms of numbers, the Seleucids do have plenty of good heavy cavalry remaining and they do have an abundance of powerful pike formations. In fact,  second examination of the table behind me informs that both units of Greco-Bactrians and both units of the veteran pikemen (as opposed to the Argyraspides) have no Ptolemaic units to their front. In other words, there is a rather substantial hole in the Ptolemaic line of battle. There is no comparable gap or tear in the Seleucid line. Based on this situation or condition, it seems to me that a sensible Ptolemaic commander would save what he could and live to fight another day. A less conservative commander or player-general might try to “snatch victory from the jaws of defeat,” but this impresses as “gamey.” The Ptolemaic left wing is under great pressure; there is a huge hole in the line, and the remaining Egyptian troops in the center are fragmented. 


Regarding actual play and understanding of the rules, as each turn developed I would stop, briefly, after each sub-phase and type notes as well as sometimes consult the rulebook to make sure I understood situations like who could evade, or if a unit could shoot arrows or javelins at an enemy formation if even a tiny section of that enemy unit was engaged in melee, etc. To be certain, there were still mistakes made, but I do not think these rule bloopers or gaffes resulted in a disappointing or even unfair wargame. 


Having a Go at Hannibal

For this fictional engagement, I built a Roman army containing 6 legions in addition to some allied formations as well as some cavalry. Due to previous losses, one-third of the legionaries were fresh from their training camps and so, were rated as Militia Grade instead of Veterans. 

Even though I had assembled 6 legions, I was well under my stated point total. The Roman commander (the Consul Crissus Introverticus) had 3,100 points of troops under his direction. When 217 figures from massed units were lost, then they day and field would be lost as well. 


The Carthaginian commander (the more clever and more experienced Hanno was present; there were rumors about Hannibal showing up at some point) led a polyglot force. He had Africans, Citizen Hoplites, Spanish, and Allies. There were large numbers of Celts as well. He had a good mix of horse, both light and battle cavalry. There were also a handful of elephants, though these were the smaller variety and did not carry towers stuffed with archers.  


Both sides decided to throw twice for terrain determination. Even though both sides would have appreciated a patch of woods or a steep hill behind which an ambush could have been set, 3 of the throws produced a gentle rise (not as part of a ridge), and the last throw resulted in a stretch of open ground/clear terrain. Terrain feature dimensions are described on the bottom left corner of page 52 in the rulebook. As I was employing modified 15mm scale units, each gentle rise should have measured no more than 4 inches on a side. However, I keyed in on the following sentence, which read: “But providing the pieces don’t unfairly dominate the battlefield, Terrain sizes are flexible.” These slight elevations were positioned in the approximate center of my 6.5 feet by 3.75 feet table. 


Deployments - 

The Romans were arranged in a traditional or typical manner. There were cavalry on the flanks (Roman horse on the right and allied squadrons on the left) and infantry in the center. The legions formed a fairly deep and flexible block of heavy infantry, what with the Hastati supported by the Principes, and the Principes supported by the Triarii. A contingent of allied foot held the left flank. 


The Carthaginians also arranged their army with cavalry on the wings. A cloud of Numidians hovered on the left flank. These nimble horsemen were reinforced by a small screen of elephants. The heavy cavalry (Spanish, Celts, and some Carthaginian troopers) were over on the right wing. Two groups of Celts were drawn up on the interior flanks. These fierce warriors were joined by a collection of skirmishers that screened the African infantry positioned in the center of the line. On the left, a “division” of Spanish infantry supported the Celts. On the right, a “division” of allied foot, along with a few more elephants, supported the barbarians. 


Picture 9 - Taken from above the Roman right and Carthaginian left, looking down the tabletop. The multi-line deployment of the six Roman legions can be seen on the left of the photo; the Carthaginian formations are on the right. The three gentle rises (simple yet functional) are shown in the middle of the field.





Picture 10 - From above and behind the Roman line, showing better detail of the legions in battle formation. Velites screen the Hastati, who are supported by Principes, who are supported by Triarii, if the need arises.



How It Played - 

As the opposing armies were deployed 4 bow shots apart (60 scale inches), the focus of the first several turns of the contest was on moving. The Carthaginians appeared to have flanking in mind, as they concentrated on their cavalry and the two groups of Celts. The main line of infantry only started forward on the third turn. On the Roman side of the field, movement was limited to their cavalry wings as well. The allied foot on the left advanced steadily; the legions, all six of them, remained motionless. 


Barbarian and Spanish cavalry were soon embroiled in melee with the Allied horse on the Roman left. This swirling and vicious contest soon saw the destruction and rout of 3 units. The Carthaginians had the advantage, as 2 of these units were fighting for the Roman side. Neither side could control their squadrons; all the winning troopers pursued their vanquished foe. The Allied formation on the right came within a hair of carrying on into an advancing warband of Celts. One cavalry melee continued; the Spanish were winning.  


Picture 11 - The initial cavalry contest of the battle, over on the Carthaginian right, where their heavy cavalry mixed it up with the Roman allies. Spoiler Alert: The allied cavalry formations did not last very long. 



Picture 12 - A top-down look at the charge of some Celts into the Italian Allies. This action took place just to the right (from the Roman point of view) of the clash of cavalry shown in Picture 11. Two of the Celt warbands have impetus against the allied foot, and many casualties are being inflicted on both sides of the melee.



Over on the Carthaginian left wing, Numidian skirmishing cavalry paid a price for galloping too close to the heavier Roman horse. The rest of the skirmishers decided to withdraw and the formed units of Numidians decided to see how the small elephant screen did. The pachyderms, though few in number, lumbered into the center of the Roman line and started unseating riders right and left. It was a one-side contest until the Roman unit on the right of the chaotic combat managed to inflict some damage on the smelly and odd-looking animals. 


Picture 13 - The interesting situation over on the Roman right, where they faced an elephant screen and plenty of Numidian light horse. This photo shows contact has been made between the elephants and the Roman cavalry. The Numidian skirmishers have withdrawn behind their formed supporting units. 



Picture 14 - A close-up of the general melee described in Picture 12. Here, the one warband without impetus (double the normal amount of dice thrown) has managed to do pretty well anyway, scoring 9 hits or kills. The Italian allies have not done terribly, managing to inflict 6 hits of kills on the barbarians.



By the end of Turn 8, the “arrow of fortune” was not pointing toward the Roman side of the field. After a lengthy contest with an elephant screen on their right flank, only half of the Roman horse remained, and these units were out of command range. The Roman right faced a large number of Numidian cavalry as well as a curious warband of Celts that had wheeled away from its parent formation. Over on the opposite flank, the last unit of Allied cavalry had been caught in the flank by a unit of enemy horse and attacked from the front by a formation of elephants. Needless to say, the melee did not last long. The Carthaginian horse could not fully exploit this advantage however, as they were a bit disorganized and slow in changing direction so that they could angle for the flank of the distant legions. The contest between the Celts and the Allied foot was savage. Two units of Allied infantry were disordered, and one of these was very near its breaking point. Another unit had been broken. The Celts had lost a unit as well. A second unit, though severely depleted, continued to fight on by some miracle (a passed Fates Test). The last unit in this barbarian formation was disordered by the collapse of its neighbor. The Carthaginians held the advantage in this sector though, as the Celts had reinforcements - including elephants - coming up. The Roman allies had no support whatsoever. 


Picture 15 - On the other side of the field, the other group of Celts is approaching the Roman legionaries. The skirmishers screening the warbands have taken quite a few losses, and one unit has been halted by a effective javelin volley from some Velites. The separated warband is attempting to assist in the Numidian standoff.



Picture 16 - Developments on the Roman left, after the destruction of the Allied cavalry. The various units of Carthaginian horse are working their way around this side of the Roman line. The Italian allies and Celts continue to struggle; the melee is starting to lean toward the barbarians.



At the conclusion of Turn 11, the Roman position was deemed untenable. Their remaining cavalry on the right wing had finally succumbed to the more numerous Numidians. To be certain, the Roman horse took a number of enemy with them, but after a couple of turns of melee, the Roman right was completely open. The Numidian light cavalry would have no obstacles to galloping around the Roman right and into their rear.


Picture 17 - A close-up showing actual contact between a Celt warband and a unit of Hastati from Legion IV. The pre-melee pila volley did some damage, and the effective use of short sword and shield did even more against the hard-charging Celts. Again, even without gaining impetus, the barbarians scored 8 kills on the unfortunate Hastati.



The Roman left was in a similar condition. The heavy Carthaginian horse continued to move, however disjointedly, towards the left flank of the legion’s position. The Principes and Triarii of these outer formations began to wheel to meet the threat. The Hastati were left to face the 4 units of Africans and Citizen spearmen approaching at a steady pace. On the gentle rise over on the Roman left, the Carthaginian allies were occupied with eliminating the last unit of Roman allied foot. 


In the center of the field, the Hastati of a few legions had survived the charge of some fierce-looking Celts. The pila volleys and short sword work cut the barbarians down in droves. Their ranks were reinforced faster than the heavy infantry, and one unit of Hastati on the left found itself overwhelmed so had to withdraw, the survivors assisting the wounded who could walk. Losses for both sides were calculated, and it was determined that the Romans were just 23 figures away from reaching their morale breaking point. In contrast, the Carthaginians were well over 100 figures away from reaching their “critical mass.” Based on the current state of the Roman position, a rather one-sided victory was called in favor of the Carthaginians. 


Evaluation

This fictional contest appeared fairly historical. The Romans lost on the flanks when their cavalry wings were defeated by the polyglot formations of the Carthaginians. The Celts were essentially sacrificed to damage and exhaust the Roman infantry, softening the legionaries up for the supporting formations. With the exception of the combat on the Roman left between two opposing groups of allies, the heavy infantry of each side did not meet. With the exception of a few melees involving some Hastati, the legions did not really become involved in the battle. The same can be said for the Spanish and African contingents. To reiterate, the main lines of infantry did not need to meet in the center and decide the issue; the battle had been decided on the flanks. The battle had been decided in favor of the Carthaginians. 


It seems safe to conclude then, that most everything went right for the Carthaginians and very little went right for the Romans. At the risk of sounding cavalier, the action on the wings seemed like a “coin toss.” These sectors could just as easily have gone to the Romans. Indeed, even with the assistance of the elephant screen, the Numidians had some difficulty in handling the Roman horse on this side of the field. This concern was why a warband of Celts was diverted to assist but never arrived in time to participate in the final melee. 


The Roman plan seemed reasonable and solid, even if it did rely too much on the cavalry wings. Nearly every turn, there was an internal argument over whether or not the legions should advance and “take the fight to the enemy,” instead of just remaining in place. The conservative side of the acting consul won and so saved the legions from a severe mauling. If a general advance had been made and the cavalry wings had been lost, then the Roman heavy infantry would have found themselves hemmed in on three sides, possibly four, and fighting for their collective lives. The recently ended action allowed the Roman consul to withdraw with his legions intact. He and his men would live to fight another day and perhaps exact revenge against the ad-hoc army of barbarians. 


Cardaces and Companions

For the third and final scenario of this exercise, I decided to stage a contest between Alexander and Darius, two historical figures who, I suspect, do not need an introduction. I also decided to forgo the terrain determination phase or process, as I was not having much luck with it and I figured that perhaps this fictional battle would be a kind of precursor or practice for Gaugamela. In that respect, my tabletop was completely flat and featureless. There would be no hazards or obstacles for Alexander’s phalanx or Companions; there would be no hazards or obstacles for the large numbers of Persian cavalry. 


With regards to numbers and points, it appears, unfortunately, that I am not keeping my “promise” about having at least 4,000 points per side. A calculation of the Persian formations informed that Darius mustered 551 figures in a variety of massed units, adding up to 2,817 points. In contrast, Alexander brought 3,378 points and an even 500 figures to this imaginary battle. 


With regards to opposing deployments, the Persians drew up on the near side of my table (adjusted to 6.5 feet by 3.75 feet) placing cavalry on the flanks and infantry in the center. The better quality horse were on the right. Darius was in this sector too, behind a large unit of Guard cavalry. Three units of Scythians screened the heavier regiments. A handful of paid hoplites were next in line. This formation included a unit of Apple Bearer Guards. To their left was a “division” of Cardaces, Takabara, and peltasts. Both lines were screened by skirmishers. The Persian left consisted of 5 units of Colonist heavy cavalry screened by 5 units of Persian light cavalry. 


Alexander’s Companions, along with the great man himself, were positioned on the right, behind a screen of light cavalry. Hypaspists and phalangites formed the Macedonian center, and it was quite an imposing one, to be certain. Three units of peltasts and a long line of skirmishers screened these two heavy infantry and heavy-hitting formations. The left wing was assigned to a mix of Greek and Thessalian cavalry. 


How It Played - 

Once again, the opposing forces were arranged approximately 4 bow shots (60 scale inches) apart. Once again, the majority of the first few turns were spent moving the formations of each side as opposed to resolving missile fire and melees. 


First blood was scored by the Scythians against the Macedonian/Greek left, as numerous arrow volleys found their targets. Instead of breaking off and letting the “big boys” (i.e., the heavy cavalry of each side) get involved, the light cavalry of each side engaged in close combat. Even though the Scythians fought stubbornly, they were soon overwhelmed and routed. The supporting Persian cavalry was not disordered by this development; they moved forward and engaged the “tired” Greeks. This melee between the heavier units of each side went back and forth for quite some time. Eventually, the Persians prevailed, though at some cost. While the Persian Guard cavalry was not involved (they were over on the interior left of the action), they did consider advancing to threaten the flank or rear of the Macedonian phalanx. However, due to command limitations, they were not able to do this. Further out to the right, a unit of Medes finally caught up with some evading Prodromoi and after a sharp contest, were able to rout this annoying unit of Greek light cavalry. 


Picture 18 - A close-up showing the developing action on the Macedonian right/Persian left. The light cavalry of each side exchanged javelin volleys before engaging in melee. Alexander and his Companions wait their turn. 



Picture 19 - On the opposite flank, the Scythians are about to be routed by the Prodromoi. The Greek heavy horse has been wounded by previous flights of Scythian arrows. There are six (6) units of Persian heavy cavalry moving forward to join the fight.



A similar clash took place over on the other flank. Both sides advanced with their light cavalry and both sides hurled javelins prior to engaging in hand-to-hand. The more numerous Persian cavalry gained the advantage, but this was reversed once Alexander released his Companions. The local Persian commander countered by ordering his Colonist regiments into the action. The swirling melee went back and forth; the experienced Companions doing great damage to the militia grade Persians. At the same time, the large numbers of Persians were able to land a few body blows of their own in this fight. When the battle was halted, 2 units of Companions had been destroyed and 1 was very near to breaking. Most of the Persian light cavalry had been eliminated and two-thirds of their heavy horse had been routed. Another two-thirds was close to quitting the field. 


In the center of the field, not a lot happened until the Macedonians had marched most of the way across the plain. A sharp contest between opposing lines of skirmishers saw casualties on both sides. This scrap was soon replaced by a fight between opposing units of formed light infantry. Being deployed ahead of and on the right of the phalanx, the Hypaspists were the next formation to see action. They slammed into enemy Takabara and Cardaces. A series of very poor die rolls saw the Persian line disintegrate, and in a matter of minutes, there was a gaping hole on the Persian center-left. 


Picture 20 - Taken from behind the Macedonian center. The screen of peltasts has made contact with the Persian Takabara and Cardaces. The pike phalanx waits behind this combat; the Hypaspists are off to the lower right and will play a big part in destroying a large portion of the Persian line.




Picture 21 - Taken from behind the Persian center a couple of turns later. One unit of Cardaces remains, albeit disordered from friends breaking on both sides. The Macedonian light infantry remains, even if rather bloodied by the previous melees. The phalanx (several units of it anyway) can be seen waiting behind the light infantry.




Picture 22 - Very late in the engagement, over on the Macedonian right/Persian left. The Companions have been much reduced, as have the Persian Colonist heavy cavalry. Alexander has not been involved in any of the fighting, though he is rather close to enemy formations. (The black die showing a 4 indicates the move option adjustment that the Macedonians will suffer on the following turn.) 




Picture 23 - On the opposite flank, this photo shows the state of things on the Persian right when the game was halted. All of the Greek horse have been eliminated. The Persian heavy cavalry have taken some losses, but they remain a rather powerful force. The Persian commander is in this sector as well. The big question, unanswered but much discussed, was how or if the Persian horse could swing around the Macedonian left and possibly attack the phalanx from the rear. 



At the end of 10 turns of play (each side had won the move option 5 times), an accounting was done and a survey of the status of the field was made. The Persians had suffered 220 losses (out of an available 275) compared to the Macedonian casualties of 140 (out of a limit of 250). While the numbers favored Alexander, the status of the field cast some doubt on this position. His left flank was gone. Approximately half a dozen Persian cavalry units posed a threat to the flank and or rear of his phalanx. The question was when these enemy formations would be able to form up and launch this attack. His right flank, where the great man himself was stationed, was not in very good condition. Alexander had one fresh unit of Companions available; a second unit of heavy cavalry was in poor condition. There were a few units of enemy cavalry (many of these were also on their last legs) out on the flank of Alexander’s position. In the center, the only viable Persian force was a group of paid hoplites along with a unit of Apple Bearers. These men faced a probable engagement with several units of pikemen. There was also the potential of the Hypaspists wheeling left and threatening the hoplites from the flank. 


Based on a review of the numbers and on the supposition that the Persian heavy cavalry could not form up and launch an effective attack in sufficient time, the battle was awarded to the Macedonians. 


Evaluation

I confess to being of mixed opinions about this third and final play using the Tactica II rules. While I was pleased to see that the Companions and Hypaspists were able to get involved, I was a little disappointed with the performance of Alexander’s cavalry. I was also disappointed that Alexander did not get personally involved. Then again, as half of his Companions were routed, perhaps it was for the best that Alexander stayed out of the melee(s). 


I liked the overall look of the battle/wargame, even if it was free of terrain features and 15 or 28 mm miniatures were absent. I could appreciate the local victory of the Persian cavalry on their right, but was frustrated by the difficulty of engineering a sweeping move around an exposed Macedonian flank. I confess that I was also frustrated by the command limitations experienced over on this flank. It struck me as odd that an evading unit would have to be within command range to keep evading an enemy or perceived threat. I would have figured that an object or formation set in motion would remain in motion, but perhaps my very basic understanding of physics does not apply (or should not be applied) to events taking place on my wargames table. 


Disappointment reared its recognizable head again in that I was not able to finish, or decided against finishing the wargame as originally intended. With a gaping hole in the Persian center-left, with the complete obliteration of the Macedonian left flank, and given the weak status of both sides on the Persian left, I wondered how long or even if each army would continue the battle. At the risk of getting into the consideration of a detail that probably belongs in the next section, I wondered how tired various formations would have been after fighting for so long, and how this condition or unit status would have impacted their future performance. 


Assessment

As the plans for this project were drafted, revised, and then confirmed, the estimation was that this would be a long-term project. Oddly enough (or perhaps I should type typically enough), I was quite a bit off in this guess. In actuality, these three wargames were completed in the space of a month. Additional review informed that I was mistaken with regard to the sizes of these fictional engagements. The initial scenario was the biggest battle staged. The Carthaginian v. Romans clash was the second largest, which leaves Alexander’s effort against the Persians (both sides mustered a point total that was less than the desired 4,000) as the smallest engagement. Despite the progressive reduction in points, the second and third battles still filled the available playing space and still provided for a level of engagement and entertainment. Readers who are still with me at this point might wonder if I achieved the stated goal regarding narrative length. I am pleased to report that each “How It Played” section came in well under the 1,200 word limit. Ironically, the first wargame, the largest scenario, was covered in less than 600 words. 


In addition to meeting or almost meeting these various targets, playing three games with the Tactica II rules increased my experience level. To be certain, I would have benefitted from group play, from participating in these fictional scenarios with player-generals who possessed greater experience and familiarity with the rules. However, due to a number of factors, this option was not immediately available to this amateur author. This limitation accepted, I would maintain that even though none of the wargames were fought to a “rules conclusion,” the scenarios were generally historical as well as educational and engaging. Those readers with a critical eye or those readers who are just more critical in general, might object to the “wall to wall” deployments used in each battle, the manner in which various formations of foot, horse, and elephants were represented, and note or even list the various blunders made while I went through the sub-phases of each turn. Again, I think that these scenarios were fairly historical in that every one of these actions were decided on the flanks. This is not to suggest, however, that nothing occurred in the center of each wargame. I will stipulate to the objections (or expected chastisements) about my particular way of wargaming. Of greater interest, I think, will be the comments and questions from readers who have more experience with the chosen rules. (This assumes, of course, that there will be comments and questions.) 


As the last wargame wound down, I found my sense of frustration with the rules growing. I found myself making a mental list of comments and questions about this or that rule. For example, why can’t units evade when not in range of their divisional commander? It occurs to me that a unit in motion would stay in motion, especially when trying to get away from a threatening enemy unit. This particular restriction seemed to suggest that the divisional commander is more important than the rules allow. Then again, perhaps I need to review this section of the rules. Perhaps my modification of the stated scale dimensions somehow impacted this process? To be sure, I would probably benefit from a participation game, wherein the rationale would be explained and well as modeled. I also wondered about the splitting up of melees into various segments or zones. Understanding that it is all an abstraction and more often than not, controlled or resolved by a number of die throws or turns of a playing card, it still struck me as a little unusual that a single friendly formation engaged by two enemy formations would fight two separate melees instead of just one large melee. It seemed unusual that a negative result in the first melee would have an immediate impact on the second melee. Perhaps I need to try harder to keep other rules “locked away” so they do not interfere with my use and understanding of another set of rules? Anyway. While leading Alexander’s Companions and the Persian heavy cavalry, I would sometimes let my mind wander to my previous “work” about tinkering with Tactica II. I also started thinking about additional ideas for amendments. In the interests of full disclosure, while setting up the table for the last wargame, I took a short break and drew up some plans for a version of Chalons employing Tactica II. For now, these plans remain on my computer “chalkboard.” 

Thursday, July 1, 2021

 THE TERRIBLE TERCIOS OF TILLY

REFIGHTING BREITENFELD WITH ADVANCED ARMATI




Stretching across the lower portion of pages 52 and 53 in the June 2011 issue of Wargames Illustrated is a rather gorgeous photograph of a Thirty Years wargame in progress. (I think most observers would agree that the picture is exemplary and eye-catching, even if the period is not their main area of interest.) The visual feast certainly provides a colorful complement to an engaging and entertaining article, “The Lion Strikes - The First Battle of Breitenfeld, 17 September 1631,” authored by the international team of Neil Smith (US) & Jim Graham (UK). The caption to the lovely photo reads: “Our Breitenfeld refight. We took quite a few liberties with the make up of the forces involved - but at least the table looked nice!” 


Based on a close reading and study of the article, it appears that the introductory and all together excellent picture is not a photo of the actual refight staged by Mssrs Smith and Graham. Their scenario took place on a 6-foot by 4-foot table and involved or required a total of 10 units (7 on the Swedish side and 3 on the Imperialist side), along with 12 heavy guns or the models representing an Imperial “battery.” The rules they employed were the 30 Years Supplement to Field of Glory. (I am familiar with the Field of Glory ancient rules, but have no experience with and have not looked at this particular supplement.) Their scenario depicted just a portion of the larger engagement, not that there is anything wrong with that. There is nothing wrong, either, with the choice made by the editorial and production staff of the monthly magazine regarding their set up of the historical battle. They admit to their “adjustments” and are quite forthcoming with regard to their preferences. 


Some ten years later, this atypical historical wargamer found himself suddenly interested in staging a refight of the contest between Gustavus Adolphus and Count Tilly. Relatively long story condensed for the sake of space and time, I thought it might prove refreshing as well as relaxing to take a brief break from dealing with cataphracts, elephants, hoplites, horse archers, legionaries, and warbands—to name just half a dozen unit types—and venture outside of the 4,500 year “box” of the ancient and medieval eras (understanding that these eras and millennia can be divided into a large number of sub-periods). Initially, I toyed with the “pasta-bilities” - that is to say possibilities of staging something set during the Italian Wars, say around 1497 or 1498. This fictional battle, perhaps a disagreement between two city-states and probably a large engagement using the 3rd Edition of L’Art de la Guerre rules, would give me a chance (or excuse) to hear and smell the report of primitive cannon and small arms, such as the arquebus, as they belched their deadly fire across my tabletop. Then, courtesy of an “old school” Advanced Armati YouTube video report [please see/search “Armati - Vlad the Impaler,” for a narrative (running approximately 25 minutes) posted in September of 2016], I found myself drawn into a Moldavians versus Ottoman Turks scenario. After drawing up a few plans for an even larger battle which featured these two armies, fighting as allies versus a sizable sixteenth century Austrian force across a landscape that looked fairly similar to the 1704 field of Blenheim (Blindheim), I found myself drawn to the Thirty Years War. After a bit of looking around, I thought it might be fun to try to stage a refight of Breitenfeld. 


In stark contrast to the choices made by the gentlemen involved in the Wargames Illustrated project, I wanted to follow as well as model the historical orders of battle closely, or as well as I could follow them. The visual appeal of the table and the miniature units was not my main concern. In point of fact, no miniatures of any scale would be used at all for this staging. So, while my finished tabletop might be called colorful (a generous and kind description to be sure), this particular effort would not “look nice,” at least in the accepted and traditional sense.


Inspired by the coverage provided in the June 2011 issue of Wargames Illustrated, I searched my small library for additional resources. I read the account on pages 88-90 of the Dictionary of Battles: The World’s Key Battles from 405 BC to Today, edited by David Chandler, and I studied the narrative provided on pages 77-79 of The Cavalry, edited by James Lawford. This traditional route was followed by a few searches of the Internet for additional information. While the general narrative of the historical battle remained essentially the same, the numbers involved and the dispositions of various formations tended to change depending on the source I was reading and studying. In the course of looking around online, I stumbled upon a very informative post regarding the opposing orders of battle. [Please see the contribution made by Dan S. On 27 October 2009 at 3:42 PST at http://theminiaturespage.com/boards/msg.mv?id=182746.] While these details, notes, and numbers were greatly appreciated, it was not my intention to prepare and play a highly accurate wargame reconstruction. As stated above, I was interested in taking a break from a variety of ancient “concerns.” I was not at all interested in adding a bunch of Thirty Years War “worries” to this figurative pile. If I managed to stage an acceptable and entertaining refight of Breitenfeld on my tabletop, that would be just fine. [With regard to previous efforts at Breitenfeld and some general background, readers might find the following sites interesting and worthy of their time: http://www.hestonandealingwargamers.org.uk/?q=node/161, https://www.carryingsonupthedale.com/2013/12/thirty-years-war-battle-of-breitenfeld.html, and http://www.absoluteastronomy.com/topics/Battle_of_Breitenfeld_(1631)#encyclopedia.]


At the acknowledged risk of distracting myself further from the intended project as well as distracting or discouraging the reader, with the detailed information about the orders of battle in hand, I could not help by daydream about embarking upon a 6 mm project, wherein I would use a figure scale of 1:10 for foot and horse, and 1:3 for cannons. I have not found anything yet (mid June of 2021), but I would be very surprised to find that Breitenfeld or Lutzen had not been staged, in suitably spectacular fashion, at a previous “Joy of Six” convention or show. [Please see https://www.baccus6mm.com/forum/General/General/1083-1-TheJoyofSix2019/ and https://www.thewargameswebsite.com/the-joy-of-six-2019/.] At comparatively little cost then, I could depict the Swedish artillery present at Breitenfeld with a single stand representing the 24-pound demi-cannons, 3 stands representing the 12-pound pieces, and 14 brigade guns (2 stands each for the 7 brigades on the field). The first line of the Right Wing would require the preparation and painting of the following: 40 cavalry for Stalhandske’s squadron; 30 cavalry for Wunsch’s squadron; 80 cavalry (in two groups of 40) for Tott’s regiment; 40 cavalry for Soop’s regiment; 40 cavalry for Brahe’s regiment, and 15 cavalry for Sperreuter’s squadron. In addition to the 245 cavalry figures, I would need 86 musketeers to model the four ‘commanded shot’ detachments of Baner’s German regiment. 


However, as I have stated many times before (indeed, it runs the risk of becoming cliche if it is not already), I do not possess the talent and treasure required to pursue a traditional approach to this wonderful hobby. Instead, I play miniature wargames using colored counters designed and prepared to take the place of actual figures. [Regarding this “approach”: In the first paragraph of Appendix 2 in the Hail Caesar rules, Rick Priestley remarks: “it would be possible to play with card counters or wooden blocks were one so minded.” In the last two paragraphs on page 6 of Version 1.1 of his popular To The Strongest! rules, Simon Miller echoes and extends the point. He finishes by stating: “Whilst it is great to play a game with beautifully painted miniatures, please don’t let the lack of such an army stop you [from] having fun!”] I use traditional rules, but my battles and scenarios are probably better described as map exercises or even a variation of the original Kriegspiel. [Please see https://en.wikipedia.org/wiki/Kriegsspiel.] Anyway, as indicated by the title of this post or “paper,” at almost the same time I decided to stage a refight of Breitenfeld on my tabletop, I decided to use the Advanced Armati rules. Using the wealth of information found in the previously referenced TMP post, I started building the opposing armies. 


Orders of Battle: A Breakdown

I started on the Swedish right, with the command of General Johan Baner. To represent the Finnish cavalry, I fabricated 2 units of LC (light cavalry), drawing these troopers from the Swedish 30 YW list found on page 25 of the rulebook. Very generally speaking, each unit represented about 350 actual troopers on horseback. Four units of HC (heavy cavalry) were built to model the cavalry of Tott’s formation and the rest of the Swedes. Here, the approximate scale was one unit equaled around 400 men and horses. For the detachments of ‘commanded shot,’ I borrowed the FT (foot or heavy infantry) 3 [0] 0 from the Later Parliamentarian list on page 24. Two units of these musketeers, each representing about 430 men with matchlock muskets, were prepared. Figuring that these troops had a lower unit breakpoint than a unit comprised of pikes and muskets, I indicated a [3 bp] on the unit ID tag to remind me during the “heat of the tabletop action.” The regiments of the second line were depicted with 2 units of heavy cavalry and 1 unit of Cuirassiers. For these formations, my approximate unit scale increased so that one unit represented roughly 500 men. General Baner was designated as the leader of both of these forces. He was in charge of the right wing, but he was a subordinate to King Gustav II Adolf or Gustavus Adolphus. 


Based on my amateur research, it appears that the Swedish center was made up of four lines. There was a front line of several brigades. This command had its own reserve. There was a second (technically, third) line of three brigades. This formation had a reserve as well. It looks as if each brigade consisted of 3 or 4 regiments, and that each brigade, ideally or on paper anyway, had a strength of 216 officers, 488-498 pikemen, 576 musketeers, and 288 ‘commanded shot.’ (Once again, my mind wandered or daydreamed about how this might look if/when modeled with 6 mm figures at a scale of 1:10. One would need roughly 158 figures to model a single brigade, and 1,106 figures for the 7 present on the field that day in 1631. Sufficed to say, in 25/28 mm scale, such a collection of figures would be beyond impressive as well as beyond the ability of most wargamers. The depiction of these 7 Swedish brigades would be possible in 15 mm and would, I suggest, look just as impressive. However, my guess is that such a project would still reside safely beyond the resources of most historical miniature wargamers. With 6 mm figures, such a force might take a few months of preparation for the experienced 6 mm enthusiast and probably twice as long for an amateur. It goes without saying that storing this tiny force would not take up very much space. It also goes without saying that when deployed on the table, these 6 mm armies would probably if not certainly earn a chorus of admiration.) The Swedish 30 YW list divides the FT units into three categories. The Swedish infantry are the best, with a FFV (Frontal Fighting Value) of 6, while the Allied regiments or units have FFVs of 5 and 4, respectively. Instead of getting bogged down in numbers and modifiers, I decided to depict each brigade with 3 units of FT. All of the brigades in the first line would be Swedish troops. The Yellow Brigade would be classed as veterans, and so, have an additional unit breakpoint. For the reserve of this first line, I prepared a single unit of Cuirassiers and 2 units of Musketeers or ‘commanded shot.’ Maximilian Teuffel was the general, or “king’s major-general” responsible for this “division” of troops. The second, or again, third, line contained 3 brigades of what appear to be German infantry. Accordingly, 9 units of Allied FT were fabricated to represent these formations. The reserve of this line consisted of a single unit of German horse or HC.


Moving to the left wing, or the first left wing under the command of Field Marshal Horn, to be specific, I constructed 3 more units of German HC. For the ‘commanded musketeers,’ I prepared 2 units of Swedish FT and 1 of Germans. All 3 units had a frontal fighting value of 4 and a unit break point of 3. For the second line of this command, I prepared 2 more units of German horse. 


The second left wing of the Swedish army was composed of a large Saxon contingent. After reviewing the available information, I decided to create 3 units of HC (Allied) to represent the cavalry on the right wing of this contingent. These men were placed under the command of Field Marshal von Arnim. For the Saxon infantry, I prepared 1 unit of veterans to depict the Guards or “Life Regiment of Foot,” and then 15 units of lower quality Allied FT. The 3 Free Companies were modeled with 3 units of Musketeers, each having a FFV of 3 and a breakpoint of 3. The literal left wing of the Swedish-Saxon line of battle was represented with 7 units of HC.  All the regiments had a frontal fighting value of 4, and were armed with swords and pistols. 


Having dispensed with the cavalry and infantry concerns, I could now turn to the issue or question of representing the artillery on the model battlefield. While the Armati rules do provide for three types or weights of artillery, there is, unfortunately but understandably, no corresponding model-to-gun scale given. Initially, upon reading the brief narrative summary in The Dictionary of Battles, I thought I would give the Imperialists 3 “batteries,” one of each type or weight, and give the Swedes and Saxons twice that number. However, when I read and studied the detailed order of battle found on TMP, that thinking changed. If I accept the larger number suggested for the Saxon pieces on the field, then it appears that both armies were fairly evenly matched in terms of cannon present. In fact, it seems that the Imperialists had an advantage with respect to the 24-pound and 16-pound classes. While possessing greater numbers does not necessarily translate into better quality, it was still somewhat difficult to reconcile the one source which told of the Swedish doing better in a two-hour cannonade prior to the actual fighting beginning. While I mulled that over, I started thinking about how I might represent and model the impact of the 6 regimental cannon attached to each Swedish brigade. The numbers of these pieces alone surpassed the number of guns on the Imperialist side of the field, but how can a 3-pound cannon compare let alone compete with a cannon that fires an iron sphere weighing 16 or 24 pounds?


After thinking it over some more, I drafted the following “plan” (subject to revision, of course): The Swedish field artillery would be depicted with 2 “batteries” of medium guns. The Saxon field artillery would be depicted with 3 “batteries” of medium guns. For the attached or integral Brigade artillery, every Swedish Brigade would have its own light “battery.” The Imperialists/Catholic League would have 3 “batteries” of heavy guns, 1 “battery” of medium guns, and 1 “battery” of light guns. Having answered, temporarily, the artillery question and addressed these concerns, I turned my attention to the preparation of Tilly’s numerous Tercios and supporting cavalry.


According to the international team that wrote the now decade-old Wargames Illustrated article, von Furstenberg commanded on the Imperialist right wing. His force consisted of 3,100 heavy cavalry accompanied by 900 Croats. In the detailed order of battle, upon which I am relying quite a bit, there are five named regiments of Cuirassiers, so I made 5 units of HC (Cuirassiers) from the Imperialist 30 YW list on page 25 of the rulebook. There is no mention of Croats being present with this wing, but I added 3 units of LC (Croats) all the same. The detailed order of battle listed a regiment of foot numbering some 1,200 men as well, so I prepared 2 units of FT to support the horsemen. These were not Tercios, but pike and musket formations with a pretty good frontal fighting value of 5. 


Reports of the strength of the Catholic League center range from 12 to 14 to 17 blocks of pike supported by musketeers and other troops. [Curiously, there was no entry or listing for Tercio found in the Thirty Years War Imperial Army list provided in Steve Morgan’s 2012 Pike & Shotte rules. A check of the basic army lists contained within the original IMPETVS rules (2008 edition), informs that a “Colunela” - acknowledging that this particular formation was used about 100 years before Breitenfeld - included elements of pikemen, harquebusiers (both formed and skirmishing) as well as sword and buckler troops. Regarding the “Colunela,” readers might want to review the following sites: https://balagan.info/italian-wars-how-did-the-spanish-colunela-deploy-in-battle, http://olicanalad.blogspot.com/2016/10/a-second-italian-wars-battle-using-pike.html, and http://olicanalad.blogspot.com/search?q=colunela&updated-max=2018-10-17T07:09:00-07:00&max-results=20&start=1&by-date=true.] For the sake of consistency and simplicity, I decided to stay with the detailed orders of battle found on TMP. Accordingly, 12 Tercios were prepared for the planned “miniature” battle. For the cavalry reserve posted behind the Tercios, I built 3 units of HC (Cuirassiers) and, from the Sixteenth Century Austrian list on page 21, 3 units of LC (light cavalry) armed with the arquebus. 


Moving on, finally, to the left wing under Pappenheim, I fabricated 2 units of FT (infantry), just like the regiments working with von Furstenberg, 6 units of HC (Cuirassiers), and 1 unit of LC carrying arquebuses. 


Reviewing my “work” at this point, or the numbers required, some quick addition and checking of sums informed that the Swedes would have 13 units of horse, 30 units of foot, and 9 “batteries” of guns (the majority being light pieces) present for the engagement. Their Saxon allies would muster 10 units of cavalry, 19 units of infantry, and 3 “batteries” of medium cannon. The outnumbered Imperialist army would have 20 units of horse, 12 Tercios along with 4 additional units of foot, and 5 “batteries” of artillery.  


The Landscape: An Overview

Fortunately, there was no shortage of wargamer-friendly maps found in the various sources consulted. Equally fortunate, there was little disagreement in these diagrams as to the nature of the battlefield or the deployments of the opposing forces. The Swedes and Saxons were deployed forward of the village of Podelwitz, which built-up area had been evidently put to the torch by withdrawing Catholic League forces. The Leipzig-Duben Road formed a kind of dividing line or boundary between the Swedish formations and the Saxon contingent. Perhaps the most detailed description of the ground was provided on page 77 of The Cavalry. The brief statement reads: 

. . . Tilly took up a position some five miles north of the city on a slight rise     

        facing towards the village of Podelwitz and close to Breitenfeld itself. A low hill 

        towards the right gave his guns a commanding position and away to the rear on 

        the left was a sizeable wood. Otherwise the ground is best described as a treeless 

        and slightly undulating plain . . .

At the risk of having to issue a retraction at some point in the future (late July, August, or even September), it appeared that crafting a functional model of this simple landscape on my tabletop would not pose any problem at all. 



Scenario Rules: Testing and Tinkering

  1. Though I do not play with/use actual miniatures, I typically employ the 15 mm Epic Unit Sizes when I wargame with the Armati stable of rules. Given that space is somewhat limited and given that I prefer larger battles, I usually reduce or shrink the footprint of infantry, cavalry, and artillery units by 50 percent. Normally, a heavy infantry unit - or in this case, a pike and musket unit - will have a frontage of 8 cm and a depth of 4.5 cm. On my tabletop, the frontage for this type of unit was 4 cm and its depth was just 2.25 cm. A similar process was followed for cavalry, both heavy and light, as well as for the various categories of artillery.
  2. It would follow that, if unit dimensions are reduced by half, movement rates and missile ranges be reduced by equal measure. I would only need to make 6 or 7 copies, at half-size, of the Optimal/Epic 15 mm scale ruler (provided on page 43 of the original Armati rules). After some experiments and experiences with this much reduced ruler, I decided to try using the 25 mm Intro Scheme ONLY ruler. For sake of comparison, adhering to the 50 percent reduction “rule,” heavy infantry would move approximately 2 inches per turn. Using the other ruler, these units can move 3 inches per turn. If we look at artillery fire, medium guns would reach out to approximately 10 inches when using the revised ranges. Employing the 25 mm Intro Scheme ruler, however, gives these same cannon a range of approximately 15 inches.
  3. The source material studied indicated that there was a two-hour artillery duel before the Imperialist left wing launched an attack on the Swedish right. Under the approximate scales provided in the Armati rules, this two-hour gun battle would take 6 game turns. Under the current rules, the artillery on both sides would only be able to fire every other turn. For example, if Swedish and Catholic League “batteries” fired on Turn 1, they would not be able to fire again until Turn 3, and then again on Turn 5. Understanding that these rules governing the effect of artillery are abstracted, I still thought I might revise the procedures or restrictions so that light and medium “batteries” could fire every turn instead of every other turn. It occurs to me that it would or should take rather less time to load and prepare a 3-pound piece than it does to load and prepare a 24-pound cannon. The source material also pointed to the Swedish guns being “better served,” so it does not seem unreasonable to make the Swedish crews faster if also not more professional. To reiterate: Light and Medium “batteries” can engage enemy targets every turn; Heavy “batteries” will still fire every other turn. 
  4. Building off of the previous amendment, the Swedish light artillery can move with their parent infantry formations. They can also fire AND move in the same turn. Medium guns can be man-handled 3 inches, just like in the rules as written. These cannon can also be harnessed and when pulled by horses, these pieces have a move rate of 6 inches. Heavy guns can be “pivoted,” that is have their facing changed, but they cannot be pushed or pulled, unless it is by a team of horses or other draft animals. In these cases, heavy guns can move 4 inches when they are “limbered.” 
  5. The LC armed with arquebuses (from the Austrian list) are not key units and have a comparatively poor FFV of 1 [0] 0. They also have a protection factor of +1. For this refight, the Imperialist LC were upgraded to a FV of 2 [0] 0, but had the protection factor removed. The range of their firearms was increased to 8 inches from the usual 6 inches. Furthermore, these troopers could move after firing, but only up to 1/2 of their normal rate, just like the restriction placed on foot units that issue a volley from arquebuses or muskets. 
  6. In the process of preparing the armies for the coming battle, I started wondering about making or having the Tercios be of equal size, meaning physical representation, as one of the Swedish or Saxon foot regiments. If one accepts 21,000 as the strength of the infantry component of the Imperialist army, and one accepts 12 as the number of Tercios present, then, generally speaking, each Tercio would have around 1,750 men. Based on this approximate math, it could be said that one Catholic Tercio is “equal” to one Swedish brigade. If there are three units in a Swedish brigade, then the total number of unit break points is 12. The special rules governing Tercios in Armati (Section 13.4.2 on page 24) state: “Tercios have a Unit Breakpoint of 6.” In the attempt to make things a little more even, understanding that the Imperialists were outnumbered in the historical battle, I decided to make Tercios double the usual size. Furthermore, I decided to add a fourth rank of heavy infantry to make the formation a little more square. My revised Tercios, then, had a frontage of 8 cm and a depth of 3 cm. They could deliver fire all around, provided the formation remained in place. Two volleys could be issued from the long sides; one volley form each short side. I decided to keep the FV (fighting value) the same, that is 6 [4] 0, but I increased the unit breakpoint to 8. For the 12 formations that would be present on my tabletop, the combined unit breakpoint was 96. The combined unit breakpoint of the Swedish and Saxon foot regiments, according to my basic sums, was 148. Gustavus Adolphus would have a point advantage of 52, at least in the infantry arm. 
  7. In a typical or “normal” game of Armati, each army has a number of control points used for deploying their various formations. Each army also has a breakpoint as well as an initiative rating. Since this was not a typical game of Armati, I wondered about the effectiveness of the command and control rules, as written, as well as the effectiveness of drafting special scenario rules for this project. Historically, it appears that Pappenheim started the battle when he attacked on the left without express orders to do so. I was not certain that I wanted to recreate this exact moment in my refight. At the risk of having the effort “blow up,” I decided to set aside heavy and light division control points and related concerns. With regard to initiative, I think I would just let a competitive and non-modified die roll make this decision. As for army breakpoint, well, I think I would just see how the wargame progressed. If the situation arose, then I could draft and put into effect a rule or rules governing the morale of each force. 


Final Preparations

After studying three comparatively wargamer-friendly maps of the battle and after reviewing the orders of battles (which involved a few last-minute adjustments), in the last third of June, I set up my table for the intended refight. The terrain was painfully simple. There was a low hill on the Imperialist side of the model field, but forward of their main line of battle. There was also a road, or my impression of a road (the Leipzig-Duben route), running across the table. Adding several to half-a-dozen fields, so as to break up the broad swathes of dark green cloth, was considered and then rejected. 


With regard to deployments, I followed the diagram found on page 79 of The Cavalry. I also referred to the detailed orders of battle and notes found in that TMP post. The right wing of the Catholic League was held by Furstenberg. He had 5 units of horse and 3 more of Croat light cavalry. Two units of Wangler’s Foot were positioned as support. An impressive array of 12 Tercios were deployed, stretching from Furstenberg’s left all the way over to Pappenheim’s wing. There were 3 heavy “batteries” stationed on the gentle hill in front of the Imperialist line; the other 2 “batteries” were placed well in front of Tercio 8 and Tercio 10, respectively. Five more units of heavy cavalry along with a unit of mounted arquebusiers comprised the left wing. These horse regiments were reinforced by Holstein’s Regiment of Foot. 


Across the “miniature” field from Pappenheim, the command of General Baner was deployed. The Finnish light cavalry were arranged on the extreme right; the ‘commanded shot’ units were integrated with the front line cavalry formations. The small reserve on this flank was led by Ludwig. Brigades of Swedish Foot, 4 in the first line and 3 in the second line, were next. The supporting light artillery of each formation was deployed on a flank or embedded with the pike and shot of the various regiments. The reserves for each main line were deployed behind the approximate center of each larger formation. General Teuffel and his staff rode behind the first line of brigades; Gustavus Adolphus stationed himself at the hinge of right wing and the center. 


The Swedish left wing and the Saxon right wing faced the low hill bristling with Catholic League cannons. The Swedish medium guns were held in reserve to the right rear of their left wing horse. The Saxon infantry were arranged in two strong lines of 8 regiments each. The Free Companies were placed in reserve. Three artillery “batteries” were set in front of the first formation of foot soldiers. The Saxon left was tasked to 7 regiments of heavy cavalry led by General Bindauf.


Breitenfeld 2021

Instead of offering a turn-by-turn account supported by stunning photos of well-painted miniatures being moved here and there or a summary of the state of the table every third or fourth turn, I thought I would attempt to compare my wargame with the narrative found in The Cavalry text. This would not be a point by point comparison and contrast, but a general examination.


[The following picture shows the gentle hill forward of the Imperialist line of battle. The heavy artillery “batteries” are evident. Some of the Tercios can be seen in the foreground; a part of the Swedish line can be seen at the top.]


Evidently, the historical action started with two hours of cannonading, wherein the Swedish held the advantage. Not very interested in engaging in what might be called a “counter-battery” exchange for 5 or 6 turns, I fired the Catholic League heavy guns a couple of times while moving the Tercios as well as the cavalry wings forward. I replied in kind with the Swedish units and their Saxon allies. The Imperialist cannons did score a couple of hits on General Horn’s cavalry and I believe a unit of ‘commanded shot,’ but neither the Swedish nor Saxon artillery played a part in this early phase of my battle. 


According to the selected (preferred?) narrative, Pappenheim’s cavalry attacked the Swedish right some seven times and was repulsed by coordinated countercharges and the effective volleys of the integrated musketeers. The weakened Imperialists were eventually driven from the field by Baner’s horsemen. The action on my tabletop was nowhere near as dramatic. The cavalry wing of Pappenheim did engage the enemy, but found itself quickly disorganized by the ensuing melees and then picked apart. This is not to say it was completely one-sided. One unit of Imperialist cavalry did rout its counterpart and pursued the survivors. Before galloping off the opposite long edge of the tabletop, it was rallied and then forgotten, unfortunately, as the “heat of battle” demanded attention and focus elsewhere. When the contest was called, the commander on the Imperialist left found himself trying to organize a last stand with the men of Holstein’s regiment of Foot. The situation did not look good: Part of the Yellow Brigade was moving in, and various units of Baner’s and Ludwig’s cavalry commands were moving around the regiment’s left flank and rear. 


[This picture shows a large portion of the Swedish line. The brigades and light artillery are visible, as are the reserves of each line. Gustavus Adolphus is in the right foreground.]


According to the story provided in The Cavalry, Furstenberg had great success on the right wing. His horsemen, supported by an unknown number of Tercios, engaged the Saxon contingent and swept them from the field rather quickly. This local success left the Catholic League formations somewhat disordered and exposed to a bold countermove by General Horn, who commanded on the Swedish left. Again, and somewhat disappointingly, nothing as dramatic happened on my tabletop. Furstenberg did engage the Saxons, but these allied troops proved quite stubborn as well as capable. In fact, the large Saxon cavalry formation on the far left of the allied line was able to contain, challenge, and eventually break the infantry of Wangler, while another group was able to threaten the heavy artillery on the gentle hill. The Imperialist foot and horse did not work as a team in this part of the field. As the fighting developed, a couple of Tercios did have to be assigned to shore up this flank. They were soon engaged, and hotly, by 3 regiments of Saxon Foot. They were also threatened by Saxon cavalry that had managed to get around the right-rear of the Catholic line. It was not all dark clouds for Furstenberg, however. The silver lining over on this flank was when his cavalry managed to overrun two “batteries” of Saxon guns. The horsemen had to relinquish their hard won prizes though, as a large number of Saxon infantry took exception to this act. 


[The picture below is a close-up of the action on the Catholic League right. The Croat LC are being roughly handled by the larger Saxon formation.]



[The following picture is a close-up of the action on the left, where Pappenheim’s cavalry found themselves very hard pressed by the enemy.]



[This next picture shows that state of the center of the table as the opposing main lines approached each other.]


Since the Saxons did not flee for their collective lives, General Horn did not have to pivot to face a probable flank attack, and he did not have to call upon reserves. In my reconstruction, General Horn and his men were stymied by the heavy guns and then the large blocks of Imperialist infantry which advanced over the gentle hill. After carefully considering his odds, General Horn spent most of the engagement withdrawing his cavalry units out of musket range. He left the Tercios and enemy guns to the ‘commanded shot’ and those Saxon formations that were able to advance and offer assistance. 


A great struggle took place in the center of the tabletop between the first line of the Swedish army and approximately 8 of the Imperialist Tercios. The Swedish tried to use their brigade guns, but for some reason (poor dice rolling!), their crews could not land effective shot in the deep enemy ranks. Both sides spent a few turns volleying back and forth and taking losses, but these casualties were not significant. Indeed, it seemed more smoke and noise than lead shot landing on target. Eventually, both sides came to grips. The pikemen did what they do, and the musketeers joined in using their heavy pieces as clubs, or they drew swords and prepared pistols for the close combats. These chaotic melees went back and forth as well; first one side seemed to have the upper hand and then the other side would gain the advantage. Fatigue and losses started to build for both Swedish and Imperialist formations. The Tercios started to push back and in some places rout the enemy units. 


[The picture below shows the battle between the Swedish Brigades and the Tercios is full swing. The red markers indicate losses of unit breakpoints; the purple markers indicate fatigue.]


[Another photo of the center, after a number of Swedish regiments have been broken by the prolonged melee with the Tercios. The abundance of markers informs how costly and tiring this contest was for both sides.]


This was a costly process, however. Several of the Tercios were skeletons of their original strength. Two of the large formations did finally reach their break point. One Tercio, fighting out in front of the heavy cannons, was broken after taking on three units of Saxon infantry. Another Tercio succumbed to a cavalry charge by a unit of Cuirassiers. The Catholic troops were greatly reduced and stood no chance, really, against a fresh and fast-moving unit of enemy horse. 


At the end of nine turns of play, a halt was called to assess the state of the field (table) as well as the status of the opposing armies. 


[The following picture, poorly focused unfortunately, shows the Catholic League heavy cannons under threat from Bindauf and his cavalry coming from behind. The black dice next to the artillery are reminders of what turn the guns may fire next.]



[This final picture shows the desperate straits Pappenheim faced on the Imperialist left. Holstein’s regiment is outnumbered and under pressure from a few directions.]


It appeared, despite the relatively slow movement of a heavy cavalry reserve over to the Imperialist left flank, that the Swedish had the upper hand on their right. The combined regiments of Baner and Ludwig were in control. Holstein’s regiment of Foot was in serious trouble and consequently, so was the left flank and rear of the line of Tercios. It also appeared evident that the Saxons had the upper hand over on the left flank of the field. Bindauf’s cavalry was threatening the Catholic heavy artillery on the gentle hill, and large numbers of Saxon infantry were pressuring what remained of Furstenberg’s horse. While there were a few Tercios in front of and to the right of their artillery, these blocks of pikemen and supporting troops were being squeezed as well. In the center of the field or table, the contest had been more even and more damaging to both sides. The Swedish had lost several regiments as well as two “batteries” of light artillery, but reserves were close at hand and supporting heavy cavalry kept the Catholic League foot in check. The Imperialist Tercios had been severely weakened by the exchange of volleys and the subsequent melees when the opposing lines had charged. In their present condition, there was no chance that these formations could have stood up to a second line of fresh Swedish regiments. 


Based on this objective as well as subjective review of the three sectors, a costly victory was awarded to Gustavus Adolphus and his Saxon allies. The tally of casualties at the end of Turn 9 informed the following: The Imperialists had lost 2 Tercios and had 4 other Tercios on the verge of collapse. Tilly’s force had lost 12 other key units, most of these being cavalry units from the flank commands. On the Swedish side, Gustavus had lost 12 key units as well. The majority of these casualties were suffered by the infantry of his army. The Swedes and Saxons also lost a total of 4 “batteries” of artillery, though some of these guns were recovered since the field remained in their possession. The Saxons suffered the loss of 5 key units. The vast majority of these losses were cavalry. 


Comments & Evaluation

This was a pleasant and engaging diversion from ancient “concerns” and considerations. While the general record of history was repeated on my tabletop, the specific course of the battle was not replicated. My Breitenfeld, as just related, was a Pyrrhic Swedish victory. Based on this “interruption” of my usual routine or pursuit, I am thinking that I might take another trip into the Thirty Years War or to a similar time frame. For example, Lutzen might be interesting to research and stage. Then again, I might be tempted to try Pavia or even Rocroi. While the Advanced Armati rules worked well enough, if I do proceed with another early seventeenth or sixteenth century adventure, I think I will look for a more period-centric set of rules. (Note: I do have Steve Morgan’s Pike & Shotte, produced by Warlord Games, but, like a few others, have some reservations about employing this particular set.) As I’ve opened up the “Pandora’s Box” of rulebook choice, this seems like an excellent point to assess the scenario specific rules drafted for this recent experiment. 


Broadly speaking, I think the amendments and revisions worked rather well. The reduction in each unit’s footprint did not impede function and did not result in a crowded tabletop. The slight exception here was the Saxon contingent, which felt or looked a little cramped when it was deployed to the left of the Leipzig-Duben Road. The adjustment to movement rates and missile ranges was fine, I thought. I also thought the tinkering with the artillery rates of fire worked well. Ironically, even though the Swedish Brigade guns could fire every turn and keep up with their parent infantry formations, their overall effectiveness was not that good. It appears that I have some work to do with regard to the proper use of mounted arquebusiers and light cavalry in general. Too often, it was the case where these units would get “sucked into” a general melee or caught flat-footed by heavier enemy regiments. Perhaps I need to look at Dragoons? Another reason, I suppose, to explore different sets of rules for this particular period. Establishing the larger Tercios formations worked rather well too, in my estimation. To be certain, this is a work in progress, but I think, through their resiliency and general performance, they showed both the Swedish and Saxons that they are units to be reckoned with as well as respected. I do not believe that their larger unit breakpoint tilted the balance too far in the Imperialists’ favor. Again, as related in the previous section, 2 Tercios were routed and 4 more were on the brink of breaking when the solo wargame was halted. I concede that eliminating the command and control guidelines of Armati might have been an extreme decision, but I do not think it had a negative impact on the proceedings. As the wargame progressed, I did not see the “firework effect” that is sometimes described when using other sets of rules. To be sure, there were confused melees on both flanks or wings, and there were instances of smaller formations getting deep into the enemy lines, but again, I do not think these occasions upset the course of the “miniature” wargame. Setting these “constraints” aside permitted me to make more of an assessment as the battle progressed, rather than simply play for the advantage of initiative and breaking that one key unit that would send the other side running from the tabletop in a state of defeat and panic. 


At the bottom of page 10 in his 1974 book Battle Notes for Wargamers, Donald Featherstone, a well known, if not revered name in the worldwide hobby, explained: “To refight any historical battle realistically, the terrain must closely resemble both in scale and appearance the area over which the original conflict raged, and the troops accurately represent the original forces.” With respect to the first point, while I may have been off in terms of scale and readily admit to the lack of any great aesthetic value to the appearance of my tabletop, I would maintain that my tabletop was still a functional model of Breitenfeld. The research that I have done informs that terrain did not play a great role in the course of the historical battle. As for the second point, well, again, my model units are certainly not traditional. Additionally, I used a sliding scale of unit representation and in some cases, folded in the smaller units to larger formations. I also established a working scale for the representation of artillery. By and large, however, I think my armies were a fairly accurate representation of the forces that were actually or reportedly present on that September day in 1631. 


In conclusion, I consider my refight of Breitenfeld a success. It allowed me to take a break from the endlessly interesting (and sometimes frustrating) worlds of ancient and medieval military history and wargaming; it resulted in a Swedish win, if not an exact repeat of history, and it was, generally speaking and referring to the Featherstone parameters, a “realistic” experiment.