Saturday, December 28, 2024

Camels, Nobles,

Kavallarioi, & Skutatoi





Choosing to participate in a different kind of Christmas rush as the calendar pages neared their collective endpoint, I scrambled to cobble together a third Tactica II solo wargame. Like the previous two engagements or experiments, this was a fictional battle featuring historical opponents. As the title of this last post of 2024 suggests, the Byzantine army list provided on page L17 of the spiral-bound rulebook was studied and referenced in conjunction with the Arab (Conquest) army list on page L18. With regard to the further establishment of a setting, it might be advanced that the encounter took place in the fourth or fifth month of 632 AD on ground that bore a strong resemblance to the landscape of Callinicum (531 CE). My tabletop was “decorated” to look like the map provided on page 28 of “Callinicum Using Big Battle DBA,” an informative collaboration written by Sue Laflin, Paul Glover, Ian Tanner, and David Latham, which was published in the July 2009 issue of Slingshot. In point of fact, it could be argued that the idea for this very large solo wargame originated after stumbling across, reading, and quite enjoying Dr. Paul Innes’ excellent article, “Callinicum 531 CE — Tactica II in Scotland,” which was discovered on pages 33-35 of that same issue.


Facts and Figures

As per usual, the terrain of my tabletop was functional and unremarkable. Along one short-edge or side (the reader could call it the north end of the battlefield), I marked the near bank of a wide river. This was not the Euphrates, but an anonymous watercourse that did serve as a sort of anchor for the Byzantine left, which should, hopefully, be readily visible in the accompanying diagram. Some six feet (or 183 centimeters) to the south of this wide river was the first elevation line, indicating a slight incline or gradual slope of approximately four meters. Approximately 20 inches (or 51 centimeters) further south was another gradual slope of approximately the same height. A third and final incline or slope, bringing the height of the ground at the far end of the tabletop to around 12 meters or approximately 36-40 feet above river bank level, was 15 inches (or 38 centimeters) beyond the second irregular line. 


The Byzantine left wing consisted of 11 units of Skutatoi, organized in three divisions and arranged in two lines. The main body of eight units of foot with integrated archers, was screened by several units of skirmishers armed with javelins or slings. Five divisions of heavy cavalry were drawn up in the center, and two divisions of light horse were deployed on the right wing. Again, there were two lines. The heavy cavalry contingents were represented by 25 units. Most of these formations were Kavallarioi. Four units of formed Hun light cavalry along with some skirmishers formed the first line on the far right. These veteran and feared horsemen were supported by several units of light cavalry drawn from Illyria. According to my calculations, the points value of this “miniature” force was 8,874. The number of Massed unit figures was 1,215. The army breakpoint then, was determined to be 607. In addition to the “marker” division commanders, there was an army general (valued at 24 figures) and two subordinates. These leaders were valued at 14 and 10 figures, respectively. 



Opposing the Huns, the Arabs deployed nine units of light horse in two lines on their far left. To the right of these javelin-wielding troopers there was squadron after squadron of Nobles. Four divisions containing 18 units were arranged in two lines. These elite warriors rode with a small division of camel-riding Bedouins, as well as an allied division of Persian heavy cavalry. The Arab right (resting on the aforementioned river bank) was assigned to the foot component of this large army. Two divisions of infantry, containing seven units of Tribesmen, four units of Ghazis, and two largish units of skirmisher bowmen, were placed here. The overall commander of this impressive host positioned himself and his entourage behind this wing. His excellency was accompanied by a small unit of favored Noble heavy cavalry. For the sake of comparison, the Arab (Conquest) army added up to 7,954 points and contained 1,249 Massed unit figures. Per the rules, this meant that the Arab formations would run away when (or if) they had lost 624 figures. Three generals were charged with command and control of this unusually large force. These officers had figure values of 30, 18, and 12, respectively. 


Opposing Intentions

Standing behind the deployed Byzantine army, I could not help but notice the decided advantage that I had with respect to bow-armed troops. Based on some quick math(s), it appeared that something in the region of 210 d6 could be rolled during the missile fire phase of a game turn. If I played my cards right, then perhaps this unusually high number of d6 could be doubled. Even though the majority of my army was mounted on fine horses, it appeared that my plan for battle required many of my units to stand their ground and wait for the enemy to come to them. Anyway, as my strength was in the center, it seemed that this was where much of the fighting would take place. It seemed that this was where the battle would be won or lost. 


Changing sides, I walked back and forth along the Arab long-edge of the fictional battlefield. With the exception of a small division of Persian heavy cavalry and a handful of skirmishers, I was dreadfully outmatched with regard to archery. As a result, speed and decisive action would have to be the orders of the day. My Nobles would have to limit the time they were the focus of enemy arrows. My infantry contingents would have to do the same. More walking back and forth did not produce any brilliant plans or ploys. It was decided to order a general and as rapid as possible advance. I would engage and occupy the enemy army on the wings while the contest was decided (hopefully in my favor) in the center.  


Description via Diagram










Stipulating to the fact that simple color maps go only so far, I thought I would include a couple of links to traditional battle reports featuring Byzantines. I understand the risk here, as the reader might be so distracted as to forget to continue with this post. Anyway, please see: https://onesidedminiaturewargamingdiscourse.blogspot.com/2024/09/maurikian-byzantine-versus-arab-conquest.html and https://onesidedminiaturewargamingdiscourse.blogspot.com/2018/10/nikephorian-byzantines-versus-early.html. 


Comments

Initially, I considered setting up a large battle involving Byzantines and Sassanids (Later) - sourced from page L19 - as I have something of a soft spot or preference for ancient armies containing elephants. On further study, it appeared that this proposed fictional but historical clash between Byzantines and Sassanids would see a great number of heavy cavalry units armed with bows on the tabletop. I wondered if this kind of contest would be more static than fluid, and be witness to a number of turns wherein volleys of arrows were exchanged as both sides tried to wear down the other, or perhaps upset command and control by inflicting ‘missile halts.’ On the other hand, I wondered if the integral bows would be used once or simply ignored in favor of getting to grips with the mounted enemy. Even though I decided to use a different historical pairing and so, not enjoy the figurative sights and sounds of representative pachyderms on my model battlefield, the resulting solo wargame was still quite engaging and enjoyable. 


To some degree, this positive experience can be attributed to the rather enormous if not admittedly unusual size of this fictional contest. It would be fair to remark that this third Tactica II experiment conducted in the last months of 2024 was the largest that I have ever attempted. (Based on the very small number of reviews pertaining  to previous Tactica II projects, I am fairly sure that I will be chastised for this “monstrosity,” as well as reminded that the vetted rules are oriented towards more reasonable games. Understanding that opinion/those opinions, I wonder if there is a document or evidence somewhere of the largest Tactica II game ever played?) This number of points was able to fit on my tabletop as I again reduced the listed dimensions given for 25/28mm figures. This simple adjustment was consistently applied. I do not think this tinkering adversely impacted the rules or the flow of the game. 


The massive size of each army did mean that almost the full length of my tabletop was utilized, but it seems that “wall to wall” or “edge to edge” deployments are not that unusual. The resulting lack of maneuver space did not seem to impact the progress of the wargame. (Based on my limited experience, it could be remarked that Tactica II wargames are not about maneuver.) It seems that here, too, some historical parallels can be drawn. For example, a brief review of the historical engagements selected for The Society of Ancients Battle Day suggests that - with the possible exception of Kadesh (1274 BC) - ancient or medieval battles were rather simple and straightforward affairs. 


The size of each army also meant that a second line of units had to be established. For the Byzantines at least, this deployment appeared to be historical. Reading the notes found in the Book 3 (476 AD to 1071 AD) of the DBM Army Lists, the Maurikian Byzantine army “fought in two lines separated in depth.” As with my other Tactica II wargames, I took some time with this third project to consider the options and possibilities had another ruleset and its supporting army lists been employed. It might prove interesting then, to stage a similarly large engagement with Hail Caesar, To The Strongest!, or TRIUMPH! Anyway. 


Turning to a brief review and or critique of the plans made by each army general, it seems that the Byzantine commander decided at the outset to be more reactive in the engagement. I do not think he was mistaken to rely on or hope for the best from his numerous archers. I also do not think that he was in error to gamble on success being achieved in the center of the field/tabletop. Looking back over the notes kept for each turn of play, the Byzantine leaders were disappointed by the poor shooting of their integrated archers. The cavalry units in the center put up a hard fight, but were eventually worn down by an enemy with more units of better quality (i.e., Elite versus Veteran). 

On the Arab side of the table, their various formations or commands followed orders and made that general advance. Fortunately, the Byzantines were not able to inflict a lot of damage or disrupt the advance with ‘missile halt’ markers. The ensuing close combats were prolonged and bloody, but the Arabs were eventually able to prevail. I confess to being somewhat surprised and then pleased by the performance of their infantry contingent. 

____________________________


More Facts & Figures

This quite large solo wargame took approximately six hours to complete. According to notes, the 11 turns required about 350 minutes. Of course, there was some variation as the early turns were spent moving quite a lot of units and checking ranges, while the latter turns went a little faster due to the fact that there were not as many viable formations left on the tabletop. I understand, from reading the various and excellent briefings offered by Simon Watson, that the wargames he enjoys with his colleagues are completed in about two or three hours. To be certain, had this very large fictional battle been attended by six player-generals (three commanders for each side), I believe that the time could have been reduced by as much as 30 or 40 percent. 


As is often the case with Tactica II wargames, quite a lot of dice were rolled during this “miniature” battle. For example, if I take 12 units of Byzantine heavy cavalry, and each unit has a strength of 27 figures, then this could mean that 108 dice (9 figures per front rank times 12 formations) would have to be rolled in a single melee phase. In combat against the Arab Nobles, 5s or 6s would result in casualties. How many times do 5s and 6s turn up when 108 dice are rolled? If an equal number of Arab units are struggling with the Byzantines, then there might be another ‘bushel basket’ of 108 dice rolled in the same melee phase. However, in this case, the Arabs would be looking for 4s, 5s, or 6s to produce losses in the Byzantine regiments.  


Reviewing the turn record notes, it was found that the Arabs won the move option roll seven times and were able to dictate the direction melees were resolved three times. 


The first unit to be destroyed/routed was a unit of Arab light cavalry. This happened on Turn 6 of the wargame. 


Investigating the casualties suffered by each side, it was determined that the Skutatoi accounted for 252 figures or 42 percent of the Byzantine losses, while the Kavallarioi accounted for 292 figures or 49 percent. On the Arab side of these bloody equations, the greatest damage was inflicted against the Nobles. Seven units were broken, which represented 189 figures or 30 percent of the army’s determined breaking point. 

____________________________


More Tinkering with a Toolbox

The following ‘bullet points’ are offered in no particular order. They are simply a collection of observations, thoughts, and questions that resulted from the recently completed solo wargame. To a degree, some of what follows echoes the ‘ideas’ and ‘work’ posted in late June of 2021, when I shared “Tactica II: Testing and Tinkering” with a small audience of followers and casual readers. To another degree, what follows might deserve further experimentation and investigation, as I can cite the ‘blanket’ or ‘common sense permission’ given by Dr. Paul Innes. In “Tactica II: A Ruleset Analysis,”  published in the May/June 2020 issue of Slingshot, the gentleman explained: “Another comment is worth making at this point: change things if you don’t like them. Tactica II is, as noted earlier, something of a toolbox. If you want to try out alternatives, swap out some of the components.”


— On a number of occasions, an Arab Noble unit would engage with a unit of Byzantine heavy cavalry. Each unit had a strength of 27 “figures” which allowed it to roll nine dice in the melee phase of the game turn. Typically, the Arabs were looking for results of 4-6, while the Byzantines needed scores of 5 or 6. I am certainly no probability expert, but recent experience showed that this kind of melee can take quite a while to resolve. I found myself thinking about the Fatigue rules and associated unit markers contained within Armati. I also found myself thinking about the writing of Charles Grant. On pages 111 and 113 of his excellent Wargame Tactics, this well known gentleman related: 


As with the infantry, the cavalry battle had been hard fought, and ended after two 

moves or melee had bought no result one way or the other, and both sides had to 

retire the prescribed two moves. (It will be noted that a cavalry fight is considered 

more exhausting than an infantry one, and lasts but two periods as opposed to 

three from infantry.) Both cavalry and infantry had now to rest and reorganize 

before again taking part in any fighting—four periods for infantry and six for 

cavalry.


A little more context is needed here. Mr. Grant was describing the turns in an English Civil War wargame. It seems reasonable to suggest that cavalry in the ancient eras would be just as susceptible to exhaustion. 


—Early on in the engagement and in a few instances, I found myself running into command and control issues. I wondered if I might or should develop some kind of process that would allow units outside of a determined command radius to take a control test. This might afford light cavalry and or light infantry formations a little more flexibility. 

—During the bloody contest between the opposing formations of infantry, I encountered what appeared to be something unusual, though I did recall having encountered this kind of situation before. Instead of a diagram, I will try to illustrate the episode with text and then some additional explanation. 


BBBBBBBBBBBBBBBBBBBB   HHHHHHHHHHHHHHHH

     KKKKKKKKKKKKKKKKKKK


The line of Bs represents a regiment of Skutatoi. The line of Hs represents its neighboring unit. The line of Ks represents a unit of Arab Tribesmen. There is much more contact area between B and K than there is between H and K. However, according the the melee or melee area rules, the Byzantine regiment H is allowed to bring its full combat weight agains the enemy Arab unit. In this particular case, this amounted to 12 dice, which needed to score between 4 and 6 to inflict losses. The Arab unit would have to split its melee dice between the two enemy units. In resolving these melee areas, I could not help but think about the restrictions for massed units armed with bows. Their ability to score hits is rather constrained by the number of front-rank figures that are directly in line with an enemy formation. (This procedure brings up the separate issue or question of firing arcs and how or if they should be applied.) Anyway, the apparent imbalance just struck me as odd. How is it that the full combat ability of a unit can be used when less than 10 percent of that unit’s frontage is in contact with an enemy stand? 


—As the wargame progressed, there were a few occasions when severely depleted units managed to pass their ‘Fates Test’ and stay on the field for one or two more turns. In one melee, both units were driven past their determined unit breakpoint. The Byzantines had absorbed three kills. The Arabs had lost two figures. The Byzantines passed their ‘Fates Test.’ I proceeded to check on the Arab formation. Surprisingly, they were able to remain on the tabletop as well. The rules were consulted, as I worried about getting it wrong. It appeared that my interpretation was acceptable. (I await clarification or correction on this point from more experienced players.) On further review, I wondered about the efficacy of using the ‘Fates Test.’ In future games, I might take this additional process out or perhaps modify it by unit quality as well as use 3d6 or a 20-sided die instead of 2d6.


—Ideally, I should have liked to deploy some light infantry archers with the Tribesmen and Ghazi warbands. However, I was concerned about these units being caught in a ‘bad position’ by the advance and attack of enemy foot. I wondered if I could or should draft some house rule or amendment that would permit light infantry archers to withdraw behind friendly heavier foot troops. I wondered if I could modify the existing rules covering heavy cavalry as they retreated from danger. 


—Along the same line of allowing light infantry archers to withdraw through and behind friendly troops, I began to think about a broader application of interpenetration. In studying the notes of the Maurikian Byzantine list on page 17 of the aforementioned DBM book, I noted the following: “Infantry adopted 16-ranks deep formation only to allow the passage through the intervals of friendly cavalry.” 


—Due to an oversight on my part, I forgot to move an exposed Byzantine sub-general out of a potentially dangerous position. Unfortunately, a pursuing unit of Arab Nobles was able to capture or kill this leader, and more figures were added to the already high total on the Byzantine casualty list. Almost immediately, I started thinking about a control test or similar procedure that would provide exposed or threatened general officers a chance of escaping enemy formations that breakthrough the line or pursue. 

____________________________


Final Grade

Recycling the simple rubric employed when assessing the previous Egyptian vs Hittite contest, I think this seventh century struggle merits a score of 7.5 or possibly even an 8. There was a degree of spectacle to it, if only in terms of size. It was also fairly historical, in that the opposing forces were matched in both time frame and geographical region. The terrain, such as it was, also added a layer of historical appeal. Accepting the numerous instances when the temptation to tinker arose, this solo wargame helped to reinforce my familiarity and confidence with playing the rules as written. However, this is not to say that the recent contest was completely free of silly or small errors. It is simply to note that there were far fewer noticeable mistakes or periods of discomfort with regard to rule interpretations. As for battle plans and related abilities as a player-general (i.e., dice rolling), well, that is an entirely different matter, is it not? 

Tuesday, December 17, 2024

1172 BC

Hittites vs New Kingdom Egyptians





Initially, I entertained the idea of revisiting the previous Carthage versus Rome contest. For the second staging of this scenario, a different set of rules would be employed. After rummaging around in my storage bins of familiar as well as purchased and read once or twice but never really utilized rulesets and reviewing that small number of options, some serious consideration was given to Simon Miller’s popular, dice-less and sans rulers or tape measures To The Strongest! [1] To be sure, a comparison/contrast theme had a certain level of appeal, but I wondered and worried about maintaining my own interest in an “immediate” rerun as well as drawing the attention of others who may or may not be willing to invest the required time to read or just peruse another one of my wargame reports masquerading as a blog post. 


Oddly enough, while reading and then studying a recent Tactica II brief provided by the inestimable Simon Watson, wherein a combined 6,000 points (approximately) of Ptolemaics and Seleucids did battle [2], my focus suddenly and strangely shifted to a substantially more ancient period of military history. Instead of worrying about Republican legions, the process of line relief, and how best to represent a suitable enemy for those vaunted heavy infantry armed with pilum, sword and distinctive shield, I would try my hand at what might be called chariot warfare, or an amateur’s interpretation and representation of chariot warfare. Coincidentally and fortunately, I would rely again on the cumulative and excellent body of work provided by Simon, as the gentleman supplied detailed army lists on pages L3 and L4 of the spiral-bound Tactica II rulebook. [3]


Format

It is often said that imitation is one of the sincerest forms of flattery. [4] It also seems reasonable to suggest that imitation represents a certain degree of laziness, as no original thought or work is being done. Finding the presentation or structure of Simon’s recent Ptolemaics vs Seleucids report appealing, I thought I might try to find or explore a middle ground between these two points on a spectrum by adapting it for this present project. Instead of simply copying the gentleman’s organization, I moved some things around. I also changed some of the wording in the section or sub-section titles. In a brief exchange of emails, Simon pointed out to me the importance of photos, as historical wargamers tend to be more visually oriented. [5] The veteran Tactica II enthusiast is not the first to remark upon this tradition, expectation or norm. Neither is he among the first to gently or subtly imply that my efforts in historical miniature wargaming are lacking because - for quite a long time now - I  have “marched to a different drumbeat.” Rather than recycle the “evidence” found in the writings of Simon Miller, Rick Priestley, as well as those fragments discovered in the work of other less well known examples and personalities comprising this world-wide hobby, I will simply point to my 1979 copy of Wargame Tactics by Charles Grant. It would be an interesting experiment, I think, to take this small but excellent - in my opinion - volume to a wargaming show or convention and ask a number of participants (ideally, at least 100) to read a chapter and then offer their comments, either verbally or in writing. I wonder what percentage of those volunteers/subjects would give low marks to the narratives and simple diagrams contained within each chapter of this “ancient” book? Anyway, as I have tried to explain, I am going to borrow the format of Simon’s recent work as a kind of foundation or framework for this current effort wherein I attempt to command an army of Hittites while simultaneously leading an army of New Kingdom Egyptians. (The aforementioned and figurative “drum” is a solo instrument. I have not had the pleasure or privilege of being a part of a wargaming band comprised of accomplished and veteran player-generals.) 


Terrain & Deployments

Borrowing from the terrain types listed in my ADLG (3rd Edition) rulebook as well as from my PDF copy of Triumph!, I opted to set up a few gentle hills or elevations, a couple of sand dunes, a patch of brush, a slight as well as small gully, and then an equally small oasis on my smaller tabletop. For additional description, page 64 of ADLG explains that “brush” is: “flat land covered with rocks, shrubs or small trees - and is classed as rough terrain.” Page 65 informs the interested reader/wargamer that a “gully” is: “a depression below the level of the surrounding terrain. It is also classed as rough terrain, and offers a close combat advantage to troops defending the edge of this particular terrain type.” After some searching, I was not able to find anything similar in the Triumph! rules regarding the component parts, look, or nature of an oasis. I did note that it could be small or large. I also noted that it appeared to fall under the umbrella of what is called “difficult ground.”


Anyway, Map A should provide the reader with sufficient orientation to the general appearance of this fictional battlefield. The diagram should also offer a general description of how the opposing armies were arranged for the invented engagement.  


Plans

Standing behind the Hittite host, I began to wonder about the placement of the elite chariot squadrons. (I also wondered about their numbers, especially in regard to the percentage and number of models per unit provided in the aforementioned army list.) Should these units act as a spearhead instead of a general reserve, aimed to pierce and then further damage the enemy line? Worried about the possible impact and effect of so many enemy arrows, I decided to focus my attention and effort on the Egyptian right. The major effort then, would be made with the units on my center-left and left. To be certain, I would occupy the attention of the Egyptian left as well. The large numbers of militia foot could, I suppose, be sacrificed, but I wanted to limit the amount of time these poor quality troops spent under an expected rain of enemy arrows. Yes, the battle would have to be won on the flanks . . . The left, particularly, and this effort supported by the center-left. 


Donning the colorful and impressive but awkward regalia of the Egyptian pharaoh, I weighed my options for the coming battle. The terrain was not ideal, and my numerous infantry formations were comparatively slow, but I figured that these various units would act as a largish broom and sweep away the enemy center. This effort would be assisted by frequent volleys of arrows from my trained archers. As for the flanks, well, I would try to use my more mobile chariot squadrons to delay and frustrate the enemy in these sectors. The reserve division troops would be held until needed.  


How it Played

In the interest of brevity, Map B should bring the much appreciated reader up to speed with regard to the progress of the contest through seven turns. Generally speaking, it appeared that the Hittites were better able to follow their battle plan than the Egyptians were able to carry out theirs. 


In the interest of transparency, there was some consideration of the Pharaoh conceding at this stage of the contest; the casualty-point differential at the conclusion of Turn 7 was rather significant. However, in the interest of playing until an actual conclusion had been reached, three more turns were completed. In these handful of turns, the Hittite losses grew at a fairly alarming rate, as their chariots on the left wing suffered when they engaged the elite squadron commanded by the Pharaoh, which unit smote the attackers rather hard. The Hittite light infantry archers and supporting formations in the center of the line were punished by a couple of stubborn units of Egyptian foot. (I thought it would have been nice or even historically arguable to be able to withdraw the light infantry archers behind the “sturdier” supporting light infantry formations.) Over on the Egyptian left, the warbands finally found their purpose and were able to do some additional damage, finally managing to rout some enemy militia. An accounting at the end of Turn 9 showed that the Egyptians were at 304 out of a limit of 355, while the Hittite dead, wounded, and routed had increased to 236 out of a possible 384. The next turn witnessed the rout of two more units of Egyptian foot, which pushed Pharaoh’s army well past its determined breaking point. A fairly hard won victory for the Hittites, then. On initial review, it seemed that this success was due more to the bad dice luck experienced by the various Egyptian division commanders. 


Evaluation

Where to begin? Well, I suppose it makes a certain amount of sense to follow the format as I attempt to offer subjective commentary and criticism. As I proceed through these various sections, I am going to try and put myself in the shoes of the interested reader and anticipate what they might think or say about the recently completed chariot contest.


The terrain was functional instead of visually appealing. With the exception of the oasis, which frustrated a handful of units from getting to grips (neither side was especially interested in becoming disordered by this combination of palm trees, undergrowth and a small spring - and therefore being at risk in any melee), the various terrain features played no significant part in this fictional scenario. However, the simple terrain did breakup the playing area and thereby added some color to an otherwise flat and featureless tabletop. 


My guess is that more than a few readers will have thoughts about how each army deployed. Based on evidence and experience, my hunch is that very few (if any) of these valued readers will take the time to share those thoughts. C’est la blogee . . . Anyway, as I suggested above, I am no expert in chariot warfare. I have read some material about it, but my resume on this particular subject is admittedly poor. [6] That lack of qualification aside, it seemed to make a certain amount of sense to position the chariots of each army on the wings. I also thought it prudent to have some chariots in reserve. 


On further reflection and review, the deployments made were based on the size of the forces drafted and the dimensions of the tabletop used. The somewhat crowded nature of the deployments could have been addressed by setting up a larger playing surface. Another option would have required the fabrication of smaller forces. Even though the paragraph on the bottom-right of page 55 in the rules states that “any size game may be played,” the recommended strength of model armies is listed as between 2,000 and 2,500 points. Looking back over the recent Ptolemaics vs Seleucids contest enjoyed by Simon and his colleagues, I see that a little more than 6,000 points were placed on their familiar tabletop. To an extent, comparisons can be made between my effort and their more traditional wargame. Here, I am thinking about the nature of the terrain as well as the arguably “wall to wall” or “edge to edge” arrangement of the various formations and units. By shrinking the base sizes provided for 25mm figures and therefore units, I was able to fit a little more than 8,000 points of Hittites and New Kingdom Egyptians on my smaller tabletop. Without question, a larger table would have given me more room to maneuver. A larger table would have also tempted me to prepare and position even more troops. It occurs to me that 10 or even 12,000 combined points of chariots and their supporting units would have been possible. Related to the decision about sizes of the opposing armies was the decision to forego traditional miniatures.


Referencing the excellent brushwork displayed by Mr. Krause’s collections (please see Note 5), I readily stipulate that if this scenario had been able to employ those 15mm figures, it would have been much more visually appealing. (I would have had to find suitable terrain to complement such miniature works of art.) I wonder though, would the experience, the playing of the game have been significantly different? Would my tactical “prowess” and dice rolling have been influenced by concerns over mishandling the carefully prepared and comparatively expensive units on the tabletop? Opinions will vary, of course, as much as talent levels and the discretionary resources one has available to support their involvement in the hobby will vary. I recall reading quite a bit about Command & Colors Ancients. Evidently, one can refight a good number of historical battles with this boxed game. From what I have been able to learn, colored wooden blocks with troop type stickers are used instead of miniatures. Cards and special dice are used as well. Further to the left on this approach or method spectrum is one explained by Professor Philip Sabin on page 247 of LOST BATTLES - Reconstructing the Great Clashes of the Ancient World. The accomplished and respected academic wrote: “All you really need to refight any of the battles in Part II is a pencil, some paper, an eraser and two dice.” Shifting from one subjective area to another, I should like to review the plans made by each commander.


As related above, and after reviewing the notes taken as each turn was played, it appears that the Hittites adhered to their battle plan more so than the Egyptians. The Hittite militia played more of an active role than was expected, however. Fortunately, they were able to do well enough, especially for comparatively low-quality troops. On the other side of the table, the Egyptians had trouble sticking to their plan. To the extent that their chariot squadrons were able to do so, they annoyed the enemy squadrons until they ran out of space. This confinement might have been addressed by developing some scenario rules for interpenetration with respect to chariot units. Again, setting up the larger playing surface might have helped resolve this problem or traffic jam. The advance of the Egyptian foot and archers was interrupted by the oasis on the center-left and by the hard-fighting Achaean troops on the center-right. Furthermore, terrible shooting by the interspersed archer units did little damage against the enemy units facing this main line of battle. In fact, for several turns, the Egyptian archers were out volleyed by the Hittite light infantry bowmen. 


More experienced Tactica II players will likely find fault with the lack of any chariot-runners or skirmishers in either army.  More experienced ancient wargamers will also, I imagine, wonder about the complete lack of skirmishers in this fictional contest. While their representation is not overly problematic with the adjusted basing system and the corresponding revisions to movement rates and missile ranges do not impact the playing process, the decision was made - early on - to not prepare any of this troop type for use on my tabletop. On review, it appears that skirmishers would have been useful in and around the oasis. It also appears that chariot-runners might have helped out one or both sides in the costly chariot battles that raged on both wings. I am left to wonder though, if the presence of skirmishers would have changed the generally poor luck experienced by the Egyptians, or if their presence would have altered the course of the battle. Obviously, the only way to answer or get some data on this question, is to refight the engagement with 200 or so points worth of skirmishers added to each army. On a related note, I wonder how the game would have played and what the result would have been had a different set of rules been used. At various points during the recently completed contest, I would take a few minutes or more and consider the army lists for Hittites and New Kingdom Egyptians provided with other rules. The three possible options I considered were: Hail Caesar, To The Strongest!, and Triumph! [7]


In a previous draft of this final section, I tried to incorporate some assessment ideas taken from watching a number of episodes of “The Great British Baking Show.” For those readers not familiar with this UK phenomenon, each week a certain kind of baked good is chosen, and the hopeful participants are tasked with a signature or familiar item challenge, a technical challenge, and then a culminating and related showstopper. Paul and Pru then judge these various efforts. Their compliments and criticisms are reinforced or softened by the presence of two other celebrities. At the end of each episode, one contestant is designated “star baker,” while another - not having fared well in the rounds - is sent home (usually). 


To be sure, I have no illusions that I will ever be a “star wargamer.” I have not made any concrete plans to achieve this subjective status. Indeed, I readily stipulate that I lack the artistry, certain skill sets, and the discretionary resources. [8] I should like to think that were there ever a comparable wargaming program developed and then televised, and I happened to be selected from the legions of applicants, that I would not be sent home - at least not after the first episode. I think I have or have developed a certain technical ability, a few skill sets, and have a pretty good imagination. My wargaming efforts, to continue this unusual analogy, have a certain taste, texture, and flavor. In many respects, my wargaming efforts have often been based in experimentation. Of course and understandably, this particular combination or these combinations will not appeal to everyone.


Stepping away from the oven, mixing bowls, and out of the kitchen, it seems easier to simply grade this latest effort using a rubric based on a 1-10 scale. A score of 1 would mean “very poor indeed” or even “failure,” while a mark of 10 would mean “superlative.” (In this unexpected case, I would be the recipient of a handshake from a noted wargaming celebrity.) After a short period of reflection, I think a grade of 6.5 or perhaps even 7 would be appropriate. Not the best by any means, but not a complete catastrophe, either. This subjective score indicates below-average to average work with room for improvement. I would venture that I am in good company then. I would remark that I am in a tent of some kind, which stands somewhere in the vast and colorful camp of the wargaming community.  




_____________________________


Notes

  1. As mentioned in the previous post, Simon has produced an excellent supplement about how to represent and employ a Polybian Roman army on the tabletop with his rules. From what I have read, it seems that it would be fairly easy to prepare a consular army supported by a number of auxiliary units. In fact, it occurred to me that it would be possible to replicate the largish force that I built for my Tactica II scenario. In a nod to the further development and flexibility of Simon’s rules, I noted that the updated army list (30/6/2020) provides for Roman or Latin quincunx units. At one of the suggested scales or representations, it appears that it might be possible to set up a very large scenario wherein 10, 12, or even more legions were present. This merits further exploration. possibly. On a related note or point, the much debated subject of Roman line relief or the mechanism(s) for this process was introduced to a Society of Ancients sub-forum in December of 2012. I scanned (very briefly) the approximately 20 pages of remote conversation this topic generated. From what I was able to discover, the discussion died down in mid August of 2014 and had apparently involved the consideration of several different tangents which were, not surprisingly, rather unrelated to the specific topic of the mechanism(s) of Roman line relief. One wonders what findings or progress has been made in the decade since this particular discussion fizzled out. Anyway. 
  2. Here, I am referring to and referencing (as I downloaded it and printed it out for annotation), the brief or report Simon dated 03/12/24. This engaging and explanatory narrative can be found in the dedicated Society of Ancients sub-forum (‘Games last played’). It can also be read on the Tactica II website.
  3. In addition to drawing from these army lists, I went back to the Tactica II website to copy and paste a couple of examples/scenarios/reports featuring these armies. In this calendar year, the prolific veteran of dozens if not more Tactica II wargames provided two chariot battle summaries. The first was posted in mid March, and the second account was posted in late August. His descriptions were brief but engaging. These “narratives” were supported by a handful of photographs documenting the tabletop action. 
  4. On this point, please see https://www.goodreads.com/quotes/558084-imitation-is-the-sincerest-form-of-flattery-that-mediocrity-can. 
  5. Anticipating the needs and preferences of this long-standing majority, might I recommend visiting the admirable brush work and other qualities of one Mr. Kevin Krause? Within a vast catalog of YouTube videos (see https://www.youtube.com/@thekrausecollection15mmmin53/videos), he has two wherein his New Kingdom Egyptian and Hittite 15mm armies are presented. Readers will have to scroll down for a bit to find the videos. The review of pharaoh’s army is about 13 minutes in length. The Hittite host is displayed in a clip lasting around 7 minutes. I believe that both presentations will earn high marks if not a few “ooohs” and “ahhhs” from those who invest the time.
  6. A very brief search of bins and bookcases was conducted. In the Hail Caesar rulebook, I found the “Battle of Kadesh 1274 BC” report on pages 112-119 to be  familiar and helpful. The September 2000 issue of Wargames Illustrated has a cover photo showing a set up of Sea Peoples. These 28mm figures were by Foundry and from the collection of Simon Chick. The two-wheeled and high-walled carts drawn by oxen were mounted on irregular bases. The surrounding terrain for the picture was rather attractive as well. More substantial material was found in the October 2010 (Issue 276) of WARGAMES illustrated. The theme was “The Chariot Wars - Wargaming at the Dawn of History.” A cornucopia of five articles included a sidebar on page 15, which offered tips on ‘wargaming with chariots’ as well as a quote attributed to Graeme “Henry” Henderson, Dumfries c1980. “The Battle of Megiddo, 1457 BC” on pages 44-51 was especially colorful and interesting. After some further rooting around, I reread pages 155-168 in A History of Warfare, by John Keegan.  
  7. It was interesting to note the similarities and differences between the several army lists. One list would contain a certain troop type or types, while another list would not include this formation. It might be an interesting project to attempt to refight this fictional Tactica II battle with the three different sets of rules and see how it turns out, see how it plays. It seems that adjustments and compromises would have to made in order to field comparably sized armies with either Hail Caesar, To The Strongest!, or Triumph!
  8. I recently happened across a wargaming blog wherein the hobbyist remarked upon the “wallet damage” suffered when a new project was embarked upon. This is an interesting perspective . . . to comment (or was it complain?) about being able to afford 25/28mm figures and the related materials and supplies needed to prepare, paint, and base them for what I imagine will be years of wargaming. 


___________________________________