Tuesday, December 17, 2024

1172 BC

Hittites vs New Kingdom Egyptians





Initially, I entertained the idea of revisiting the previous Carthage versus Rome contest. For the second staging of this scenario, a different set of rules would be employed. After rummaging around in my storage bins of familiar as well as purchased and read once or twice but never really utilized rulesets and reviewing that small number of options, some serious consideration was given to Simon Miller’s popular, dice-less and sans rulers or tape measures To The Strongest! [1] To be sure, a comparison/contrast theme had a certain level of appeal, but I wondered and worried about maintaining my own interest in an “immediate” rerun as well as drawing the attention of others who may or may not be willing to invest the required time to read or just peruse another one of my wargame reports masquerading as a blog post. 


Oddly enough, while reading and then studying a recent Tactica II brief provided by the inestimable Simon Watson, wherein a combined 6,000 points (approximately) of Ptolemaics and Seleucids did battle [2], my focus suddenly and strangely shifted to a substantially more ancient period of military history. Instead of worrying about Republican legions, the process of line relief, and how best to represent a suitable enemy for those vaunted heavy infantry armed with pilum, sword and distinctive shield, I would try my hand at what might be called chariot warfare, or an amateur’s interpretation and representation of chariot warfare. Coincidentally and fortunately, I would rely again on the cumulative and excellent body of work provided by Simon, as the gentleman supplied detailed army lists on pages L3 and L4 of the spiral-bound Tactica II rulebook. [3]


Format

It is often said that imitation is one of the sincerest forms of flattery. [4] It also seems reasonable to suggest that imitation represents a certain degree of laziness, as no original thought or work is being done. Finding the presentation or structure of Simon’s recent Ptolemaics vs Seleucids report appealing, I thought I might try to find or explore a middle ground between these two points on a spectrum by adapting it for this present project. Instead of simply copying the gentleman’s organization, I moved some things around. I also changed some of the wording in the section or sub-section titles. In a brief exchange of emails, Simon pointed out to me the importance of photos, as historical wargamers tend to be more visually oriented. [5] The veteran Tactica II enthusiast is not the first to remark upon this tradition, expectation or norm. Neither is he among the first to gently or subtly imply that my efforts in historical miniature wargaming are lacking because - for quite a long time now - I  have “marched to a different drumbeat.” Rather than recycle the “evidence” found in the writings of Simon Miller, Rick Priestley, as well as those fragments discovered in the work of other less well known examples and personalities comprising this world-wide hobby, I will simply point to my 1979 copy of Wargame Tactics by Charles Grant. It would be an interesting experiment, I think, to take this small but excellent - in my opinion - volume to a wargaming show or convention and ask a number of participants (ideally, at least 100) to read a chapter and then offer their comments, either verbally or in writing. I wonder what percentage of those volunteers/subjects would give low marks to the narratives and simple diagrams contained within each chapter of this “ancient” book? Anyway, as I have tried to explain, I am going to borrow the format of Simon’s recent work as a kind of foundation or framework for this current effort wherein I attempt to command an army of Hittites while simultaneously leading an army of New Kingdom Egyptians. (The aforementioned and figurative “drum” is a solo instrument. I have not had the pleasure or privilege of being a part of a wargaming band comprised of accomplished and veteran player-generals.) 


Terrain & Deployments

Borrowing from the terrain types listed in my ADLG (3rd Edition) rulebook as well as from my PDF copy of Triumph!, I opted to set up a few gentle hills or elevations, a couple of sand dunes, a patch of brush, a slight as well as small gully, and then an equally small oasis on my smaller tabletop. For additional description, page 64 of ADLG explains that “brush” is: “flat land covered with rocks, shrubs or small trees - and is classed as rough terrain.” Page 65 informs the interested reader/wargamer that a “gully” is: “a depression below the level of the surrounding terrain. It is also classed as rough terrain, and offers a close combat advantage to troops defending the edge of this particular terrain type.” After some searching, I was not able to find anything similar in the Triumph! rules regarding the component parts, look, or nature of an oasis. I did note that it could be small or large. I also noted that it appeared to fall under the umbrella of what is called “difficult ground.”


Anyway, Map A should provide the reader with sufficient orientation to the general appearance of this fictional battlefield. The diagram should also offer a general description of how the opposing armies were arranged for the invented engagement.  


Plans

Standing behind the Hittite host, I began to wonder about the placement of the elite chariot squadrons. (I also wondered about their numbers, especially in regard to the percentage and number of models per unit provided in the aforementioned army list.) Should these units act as a spearhead instead of a general reserve, aimed to pierce and then further damage the enemy line? Worried about the possible impact and effect of so many enemy arrows, I decided to focus my attention and effort on the Egyptian right. The major effort then, would be made with the units on my center-left and left. To be certain, I would occupy the attention of the Egyptian left as well. The large numbers of militia foot could, I suppose, be sacrificed, but I wanted to limit the amount of time these poor quality troops spent under an expected rain of enemy arrows. Yes, the battle would have to be won on the flanks . . . The left, particularly, and this effort supported by the center-left. 


Donning the colorful and impressive but awkward regalia of the Egyptian pharaoh, I weighed my options for the coming battle. The terrain was not ideal, and my numerous infantry formations were comparatively slow, but I figured that these various units would act as a largish broom and sweep away the enemy center. This effort would be assisted by frequent volleys of arrows from my trained archers. As for the flanks, well, I would try to use my more mobile chariot squadrons to delay and frustrate the enemy in these sectors. The reserve division troops would be held until needed.  


How it Played

In the interest of brevity, Map B should bring the much appreciated reader up to speed with regard to the progress of the contest through seven turns. Generally speaking, it appeared that the Hittites were better able to follow their battle plan than the Egyptians were able to carry out theirs. 


In the interest of transparency, there was some consideration of the Pharaoh conceding at this stage of the contest; the casualty-point differential at the conclusion of Turn 7 was rather significant. However, in the interest of playing until an actual conclusion had been reached, three more turns were completed. In these handful of turns, the Hittite losses grew at a fairly alarming rate, as their chariots on the left wing suffered when they engaged the elite squadron commanded by the Pharaoh, which unit smote the attackers rather hard. The Hittite light infantry archers and supporting formations in the center of the line were punished by a couple of stubborn units of Egyptian foot. (I thought it would have been nice or even historically arguable to be able to withdraw the light infantry archers behind the “sturdier” supporting light infantry formations.) Over on the Egyptian left, the warbands finally found their purpose and were able to do some additional damage, finally managing to rout some enemy militia. An accounting at the end of Turn 9 showed that the Egyptians were at 304 out of a limit of 355, while the Hittite dead, wounded, and routed had increased to 236 out of a possible 384. The next turn witnessed the rout of two more units of Egyptian foot, which pushed Pharaoh’s army well past its determined breaking point. A fairly hard won victory for the Hittites, then. On initial review, it seemed that this success was due more to the bad dice luck experienced by the various Egyptian division commanders. 


Evaluation

Where to begin? Well, I suppose it makes a certain amount of sense to follow the format as I attempt to offer subjective commentary and criticism. As I proceed through these various sections, I am going to try and put myself in the shoes of the interested reader and anticipate what they might think or say about the recently completed chariot contest.


The terrain was functional instead of visually appealing. With the exception of the oasis, which frustrated a handful of units from getting to grips (neither side was especially interested in becoming disordered by this combination of palm trees, undergrowth and a small spring - and therefore being at risk in any melee), the various terrain features played no significant part in this fictional scenario. However, the simple terrain did breakup the playing area and thereby added some color to an otherwise flat and featureless tabletop. 


My guess is that more than a few readers will have thoughts about how each army deployed. Based on evidence and experience, my hunch is that very few (if any) of these valued readers will take the time to share those thoughts. C’est la blogee . . . Anyway, as I suggested above, I am no expert in chariot warfare. I have read some material about it, but my resume on this particular subject is admittedly poor. [6] That lack of qualification aside, it seemed to make a certain amount of sense to position the chariots of each army on the wings. I also thought it prudent to have some chariots in reserve. 


On further reflection and review, the deployments made were based on the size of the forces drafted and the dimensions of the tabletop used. The somewhat crowded nature of the deployments could have been addressed by setting up a larger playing surface. Another option would have required the fabrication of smaller forces. Even though the paragraph on the bottom-right of page 55 in the rules states that “any size game may be played,” the recommended strength of model armies is listed as between 2,000 and 2,500 points. Looking back over the recent Ptolemaics vs Seleucids contest enjoyed by Simon and his colleagues, I see that a little more than 6,000 points were placed on their familiar tabletop. To an extent, comparisons can be made between my effort and their more traditional wargame. Here, I am thinking about the nature of the terrain as well as the arguably “wall to wall” or “edge to edge” arrangement of the various formations and units. By shrinking the base sizes provided for 25mm figures and therefore units, I was able to fit a little more than 8,000 points of Hittites and New Kingdom Egyptians on my smaller tabletop. Without question, a larger table would have given me more room to maneuver. A larger table would have also tempted me to prepare and position even more troops. It occurs to me that 10 or even 12,000 combined points of chariots and their supporting units would have been possible. Related to the decision about sizes of the opposing armies was the decision to forego traditional miniatures.


Referencing the excellent brushwork displayed by Mr. Krause’s collections (please see Note 5), I readily stipulate that if this scenario had been able to employ those 15mm figures, it would have been much more visually appealing. (I would have had to find suitable terrain to complement such miniature works of art.) I wonder though, would the experience, the playing of the game have been significantly different? Would my tactical “prowess” and dice rolling have been influenced by concerns over mishandling the carefully prepared and comparatively expensive units on the tabletop? Opinions will vary, of course, as much as talent levels and the discretionary resources one has available to support their involvement in the hobby will vary. I recall reading quite a bit about Command & Colors Ancients. Evidently, one can refight a good number of historical battles with this boxed game. From what I have been able to learn, colored wooden blocks with troop type stickers are used instead of miniatures. Cards and special dice are used as well. Further to the left on this approach or method spectrum is one explained by Professor Philip Sabin on page 247 of LOST BATTLES - Reconstructing the Great Clashes of the Ancient World. The accomplished and respected academic wrote: “All you really need to refight any of the battles in Part II is a pencil, some paper, an eraser and two dice.” Shifting from one subjective area to another, I should like to review the plans made by each commander.


As related above, and after reviewing the notes taken as each turn was played, it appears that the Hittites adhered to their battle plan more so than the Egyptians. The Hittite militia played more of an active role than was expected, however. Fortunately, they were able to do well enough, especially for comparatively low-quality troops. On the other side of the table, the Egyptians had trouble sticking to their plan. To the extent that their chariot squadrons were able to do so, they annoyed the enemy squadrons until they ran out of space. This confinement might have been addressed by developing some scenario rules for interpenetration with respect to chariot units. Again, setting up the larger playing surface might have helped resolve this problem or traffic jam. The advance of the Egyptian foot and archers was interrupted by the oasis on the center-left and by the hard-fighting Achaean troops on the center-right. Furthermore, terrible shooting by the interspersed archer units did little damage against the enemy units facing this main line of battle. In fact, for several turns, the Egyptian archers were out volleyed by the Hittite light infantry bowmen. 


More experienced Tactica II players will likely find fault with the lack of any chariot-runners or skirmishers in either army.  More experienced ancient wargamers will also, I imagine, wonder about the complete lack of skirmishers in this fictional contest. While their representation is not overly problematic with the adjusted basing system and the corresponding revisions to movement rates and missile ranges do not impact the playing process, the decision was made - early on - to not prepare any of this troop type for use on my tabletop. On review, it appears that skirmishers would have been useful in and around the oasis. It also appears that chariot-runners might have helped out one or both sides in the costly chariot battles that raged on both wings. I am left to wonder though, if the presence of skirmishers would have changed the generally poor luck experienced by the Egyptians, or if their presence would have altered the course of the battle. Obviously, the only way to answer or get some data on this question, is to refight the engagement with 200 or so points worth of skirmishers added to each army. On a related note, I wonder how the game would have played and what the result would have been had a different set of rules been used. At various points during the recently completed contest, I would take a few minutes or more and consider the army lists for Hittites and New Kingdom Egyptians provided with other rules. The three possible options I considered were: Hail Caesar, To The Strongest!, and Triumph! [7]


In a previous draft of this final section, I tried to incorporate some assessment ideas taken from watching a number of episodes of “The Great British Baking Show.” For those readers not familiar with this UK phenomenon, each week a certain kind of baked good is chosen, and the hopeful participants are tasked with a signature or familiar item challenge, a technical challenge, and then a culminating and related showstopper. Paul and Pru then judge these various efforts. Their compliments and criticisms are reinforced or softened by the presence of two other celebrities. At the end of each episode, one contestant is designated “star baker,” while another - not having fared well in the rounds - is sent home (usually). 


To be sure, I have no illusions that I will ever be a “star wargamer.” I have not made any concrete plans to achieve this subjective status. Indeed, I readily stipulate that I lack the artistry, certain skill sets, and the discretionary resources. [8] I should like to think that were there ever a comparable wargaming program developed and then televised, and I happened to be selected from the legions of applicants, that I would not be sent home - at least not after the first episode. I think I have or have developed a certain technical ability, a few skill sets, and have a pretty good imagination. My wargaming efforts, to continue this unusual analogy, have a certain taste, texture, and flavor. In many respects, my wargaming efforts have often been based in experimentation. Of course and understandably, this particular combination or these combinations will not appeal to everyone.


Stepping away from the oven, mixing bowls, and out of the kitchen, it seems easier to simply grade this latest effort using a rubric based on a 1-10 scale. A score of 1 would mean “very poor indeed” or even “failure,” while a mark of 10 would mean “superlative.” (In this unexpected case, I would be the recipient of a handshake from a noted wargaming celebrity.) After a short period of reflection, I think a grade of 6.5 or perhaps even 7 would be appropriate. Not the best by any means, but not a complete catastrophe, either. This subjective score indicates below-average to average work with room for improvement. I would venture that I am in good company then. I would remark that I am in a tent of some kind, which stands somewhere in the vast and colorful camp of the wargaming community.  




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Notes

  1. As mentioned in the previous post, Simon has produced an excellent supplement about how to represent and employ a Polybian Roman army on the tabletop with his rules. From what I have read, it seems that it would be fairly easy to prepare a consular army supported by a number of auxiliary units. In fact, it occurred to me that it would be possible to replicate the largish force that I built for my Tactica II scenario. In a nod to the further development and flexibility of Simon’s rules, I noted that the updated army list (30/6/2020) provides for Roman or Latin quincunx units. At one of the suggested scales or representations, it appears that it might be possible to set up a very large scenario wherein 10, 12, or even more legions were present. This merits further exploration. possibly. On a related note or point, the much debated subject of Roman line relief or the mechanism(s) for this process was introduced to a Society of Ancients sub-forum in December of 2012. I scanned (very briefly) the approximately 20 pages of remote conversation this topic generated. From what I was able to discover, the discussion died down in mid August of 2014 and had apparently involved the consideration of several different tangents which were, not surprisingly, rather unrelated to the specific topic of the mechanism(s) of Roman line relief. One wonders what findings or progress has been made in the decade since this particular discussion fizzled out. Anyway. 
  2. Here, I am referring to and referencing (as I downloaded it and printed it out for annotation), the brief or report Simon dated 03/12/24. This engaging and explanatory narrative can be found in the dedicated Society of Ancients sub-forum (‘Games last played’). It can also be read on the Tactica II website.
  3. In addition to drawing from these army lists, I went back to the Tactica II website to copy and paste a couple of examples/scenarios/reports featuring these armies. In this calendar year, the prolific veteran of dozens if not more Tactica II wargames provided two chariot battle summaries. The first was posted in mid March, and the second account was posted in late August. His descriptions were brief but engaging. These “narratives” were supported by a handful of photographs documenting the tabletop action. 
  4. On this point, please see https://www.goodreads.com/quotes/558084-imitation-is-the-sincerest-form-of-flattery-that-mediocrity-can. 
  5. Anticipating the needs and preferences of this long-standing majority, might I recommend visiting the admirable brush work and other qualities of one Mr. Kevin Krause? Within a vast catalog of YouTube videos (see https://www.youtube.com/@thekrausecollection15mmmin53/videos), he has two wherein his New Kingdom Egyptian and Hittite 15mm armies are presented. Readers will have to scroll down for a bit to find the videos. The review of pharaoh’s army is about 13 minutes in length. The Hittite host is displayed in a clip lasting around 7 minutes. I believe that both presentations will earn high marks if not a few “ooohs” and “ahhhs” from those who invest the time.
  6. A very brief search of bins and bookcases was conducted. In the Hail Caesar rulebook, I found the “Battle of Kadesh 1274 BC” report on pages 112-119 to be  familiar and helpful. The September 2000 issue of Wargames Illustrated has a cover photo showing a set up of Sea Peoples. These 28mm figures were by Foundry and from the collection of Simon Chick. The two-wheeled and high-walled carts drawn by oxen were mounted on irregular bases. The surrounding terrain for the picture was rather attractive as well. More substantial material was found in the October 2010 (Issue 276) of WARGAMES illustrated. The theme was “The Chariot Wars - Wargaming at the Dawn of History.” A cornucopia of five articles included a sidebar on page 15, which offered tips on ‘wargaming with chariots’ as well as a quote attributed to Graeme “Henry” Henderson, Dumfries c1980. “The Battle of Megiddo, 1457 BC” on pages 44-51 was especially colorful and interesting. After some further rooting around, I reread pages 155-168 in A History of Warfare, by John Keegan.  
  7. It was interesting to note the similarities and differences between the several army lists. One list would contain a certain troop type or types, while another list would not include this formation. It might be an interesting project to attempt to refight this fictional Tactica II battle with the three different sets of rules and see how it turns out, see how it plays. It seems that adjustments and compromises would have to made in order to field comparably sized armies with either Hail Caesar, To The Strongest!, or Triumph!
  8. I recently happened across a wargaming blog wherein the hobbyist remarked upon the “wallet damage” suffered when a new project was embarked upon. This is an interesting perspective . . . to comment (or was it complain?) about being able to afford 25/28mm figures and the related materials and supplies needed to prepare, paint, and base them for what I imagine will be years of wargaming. 


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Sunday, December 1, 2024

Carthage vs Rome 

with Tactica II





Regarding the look of my 78 by 45-inch tabletop, I opted for a landscape design that could charitably be described as “hodgepodge.” For this fictional scenario featuring two familiar and great Mediterranean powers, I selected elements of Chaeronea (338 BC), Metaurus (207 BC), and Pharsalus (48 BC). To add a little more color to this admittedly unusual experiment in terrain “painting,” but being mindful so as not to complicate things, there were a couple of woods (one that was categorized as disordering, while the other was more open and less of an obstacle to the movement and meeting of troops), as well as a couple of patches of rough ground (also divided into two types). These patches being further classified as areas of scrub, which included a tree or two or three, along with a fair number of rocks and stones of varying sizes. There was also a small village. The bordering fields were cared for by the residents of this built-up area. The majority of the playing surface (no attempt was made to determine the exact percentage) was otherwise flat, featureless, and open.

Regarding the composition of the opposing forces, well, being an advocate if not aficionado of larger actions, I prepared a consular army reinforced by a praetor for the Republican Romans. These six legions, an equal mix of Roman and allied formations, were supported by a variety of auxiliary troops. I did not want to load down the model battlefield from table edge to table edge, but I did want to field a subjectively impressive force. The same reasoning or preference applied when the Carthaginian army was drafted for this fictional engagement. The Punic generals would command a polyglot force containing light and heavy cavalry, trained infantry, warbands and skirmishers from various points of origin. These component contingents were screened or supported by a small number of elephants. 


Opposing Plans

Had this been a different kind of solo wargame, I imagine that the plans of the respective commanders would have been decided by rolling dice (2d6 or 1d10) and consulting a chart or table for instructions on deployments and related battle plans. As this scenario was more of an improvised and again, fictional set-piece engagement, it seemed reasonable to develop a “strategy” based on the fairly traditional deployments. Dressed in the attire of a Roman consul (figuratively of course, though I should like to think that I would look fairly distinguished, experienced, and important, etc.), it was discussed in the council that the main effort would be made on our left and center-left, using the numerous cavalry units in conjunction with the full weight of the consular legions. Changing quickly and carefully out of this classical panoply into the simpler but no less indicative-of-rank garb of the Carthaginian commander, I thought that we would press on the wings. These moves would not be aimed toward envelopment, however. The Numidians would “shoot and scoot” instead of engaging in melee. As these flank actions developed, the mass of Celts would surge forward to crash into and hopefully, through the legionary line. The Spanish, allies, and Libyans would form the second wave of this attack. The comparatively poor quality foot on my left would hold the attention of the enemy, but advance no further. 


A Map-based Summary of the Action

Instead of my usual palaver, I thought I might try a type of visual narrative by reporting on the  stages of this fictional contest with a few simple diagrams. While the available caption space did not prohibit a detailed description of the tabletop action, the condensed or selective story of how the battle developed should, I hope, prove sufficient.  


Comments & Critique

To be certain and to reiterate, the look of my tabletop was more functional than eye-catching or fantastic. It would be quite a stretch to compare this miniature battlefield to the much more visually appealing representations found here https://olicanalad.blogspot.com/search/label/Second%20Punic%20War%20Campaign and here https://bigredbat.blogspot.com/search/label/Operation%20Zama, just to reference two examples. That much admitted and that much aside, the selective combination of three historical battlefields into one fictional landscape served its purpose, and a fairly satisfying if also rather bloody solo engagement was managed. Some license was taken with the listed terrain types or features presented in the Tactica II rules, but I do not believe that this adjustment or tinkering negatively impacted the proceedings. In order to fit the assorted terrain features on my tabletop, I reduced their recommended 25/28mm footprint by 50 percent. A similar process was followed when it came to preparing the two armies and their various formations for the fictional battle. 


Based on my rough calculations, the frontage required for the “sample Republican army deployment” diagram found on page 68 of the spiral-bound rulebook works out to around 110 centimeters or 43 inches in 25/28mm scale. Curiously, the skirmishers arranged in front of this suggested consular deployment have a frontage of 156 centimeters or 61 inches. It appears then, that at least five to six feet of tabletop would be needed in order to comfortably fit four legions, their cavalry, and their skirmishing troops. Restricting my efforts to the legion “problem” for the moment, a 50 percent reduction in suggested basing dimensions allows this same formation to be placed on a frontage of approximately 55 centimeters or a little less than 22 inches. In making and pursuing this modification or compromise, much of the traditional visual splendor can be or is lost, but the functionality, simplicity and within-budget costs are maintained. In subjective summary, a game can still be played. The models are markedly different, but the suspension of disbelief or the capacity for imagination are exercised a little more. 


Initially and indeed, throughout the first half of the recent solo project, there was some concern about the imbalance between the two orders of battle. The Carthaginians had an advantage of almost 80 more massed unit figures and an even greater number of points (around 1,500 more). As the battle continued and as it turned out, these advantages did not guarantee an easy win or even a major victory. Both armies were battered and broken after 11 turns of play. Instead of declaring it a draw, and there are strong arguments to be made for this decision, the battle was classified as a pyrrhic victory for the Carthaginians. (One imagines that two or three months will be spent reviewing how things might have gone better for the Punic generals and their heterogenous force.) This parenthetical offers something like a transition so that the opposing plans may be briefly reviewed. 


On reflection, it appears that the Romans were more reactive than active. Their main idea to strike with their left wing cavalry and to use the consular legions in tandem did not really come to fruition. The Celts and additional foot units were able to gain the temple hill first and so, to a large extent, dictate the terms or tempo of the battle in this general sector of the table. The light cavalry of the Numidian contingent was not really able to “shoot and scoot” as hoped, but they did tie up the enemy allied units and by sacrificing themselves in several chaotic melees, prevent any enemy cavalry from gaining the flank or rear of friendly infantry. From the Carthaginian point of view, pressure by mounted elements could only be made on the one flank. This attempt ran right into opposing cavalry, and the various resulting melees went back and forth for the length of the battle. On neither side was any exposed enemy flank able to be turned or rolled up. 

In slight contrast, the infantry struggle or struggles seemed to follow the respective plans, more or less. The clash between the Celts and the combined Hastati/Principes formations of the several legions seemed realistic and or historical enough. However and speaking as/for the Roman consul, I should have liked the pila volleys to have had more of an impact. The resiliency of the legions was also demonstrated. Even though it was not represented on my tabletop, I did wonder what the terrain in this hotly contested area might look like, littered with all those dead and wounded Celts, Romans, allies, Spanish, and so on. I also wondered, briefly, if I should have drafted a scenario or house rule to address such evolving battlefield conditions. (Here, I was recalling commentary about the state of the field at Zama, before the final clash of the opposing lines of heavy infantry.) And this parenthetical provides me something resembling a transition to a section on how the solo game played, or what modifications, problems, or additional tinkering I contemplated and or encountered. 


This recent effort adds another few pages or hours of experience with regard to the use of the Tactica II rules. (A cursory check of previous blog entries suggests that I have completed around six wargames or wargaming experiments with or on these rules.) Some of the following then, may be redundant. I would hope, however, that if any more experienced Tactica II players read this post, they will make the time to offer constructive remarks and or provide some answers. (Based on what I have observed on the dedicated Tactica II Forum as well as on what I have heard about from other sources, the amount of feedback and or interaction regarding Tactica II matters and material has been very low if there has been any at all.) Anyway, here goes. 


While I think there is much to be said for the missile rules found in Tactica II (especially the possibility of “missile halts”), I find the sequence of play to be a little odd. Ironically and coincidentally, I cut my ancient wargaming teeth with Armati, another set of rules from the prolific, respected and talented Arty Conliffe. Personally, I think having missile fire before movement makes more sense. This change in sequence would impact movement and plans more. It would also make remembering to remove “missile halt” markers and other aids to playing the game simpler, at least in my opinion. While I am on the subject of the sequence of play, I think there is much to be said for the army initiative values found in the Armati army lists. In the fictional Second Punic War battle just finished, the Romans won the move option five times, while the Carthaginians held the initiative for six turns. (The melee direction determination was divided evenly during the ten turns when there was physical contact between opposing units.) This “back and forth” or sharing seems practicable enough for game play, but it does not strike me as very historical. I rather like the idea of one side gaining and holding initiative until the other side is able to wrestle it back or it is lost by some silly (or not carefully planned) mistake on the part of the current owner. To continue. 


During one turn of this fictional solo wargame, a unit of Allied horse failed to roll against pursuit and was subsequently advanced a full move into contact with a nearby unit of Numidian light cavalry. This took place on the Roman left flank, as the provided color diagrams will or should have informed. Given the difference in weight and fighting ability of the opposing cavalry units, it seemed odd to me that the Numidians would simply stand around and wait to be hit by the pursuing enemy horsemen. It seemed to me that they would have evaded instead. However, as the skirmish/evade sub-phase of the move sequence had already been completed, there was nothing that the “frozen” Numidian cavalry could do. I wondered about this. After the turn was finished and notes had been recorded, I took some additional time to review the retreat & reform rule(s) for heavy cavalry, wondering if something similar might be developed for light cavalry in this kind of situation. I also wondered if I was crossing that recognizable line of “adding too much chrome” or “making the rules too involved”? 


Later in the action and on this same flank, the strength of the Numidian light cavalry division was very much depleted. I wondered about divisional integrity and morale at this point. I asked myself how long would these light and made-for-skirmishing cavalry hang around when faced with heavier and more numerous enemy horse? Understanding that the army breakpoint rules are based on the status of the “whole” as opposed to the condition of the “part(s),” I set this particular question aside for another day.  


On another turn, I found it somewhat unusual that a small unit of massed elephants would be able to inflict quite a bit of damage against an enemy unit of light infantry. I understood that light infantry could throw javelins at the elephants, but given the very small difference between range and movement rate and again, given the way the turn is structured, it seemed that this might be a fairly rare occurrence on a Tactica II tabletop. The FV (fighting values) of the two unit types were also noted. Elephants, regardless of their size or breed, are twice as hard to kill as light infantry (FV 5-6 vs FV 3-6). Ironically, I found myself recalling and then turning to the Armati rules, where Section 7.5.1a mentioned the “historical vulnerability of elephants to enemy light troops,” and has the elephant unit “using its special FV when engaged with enemy lights, while lights would use their regular FV.” I wondered about the possibility of drafting an amendment to Tactica II based on this process from another set of rules. 


As a third example or instance of rule revision/adjustment consideration, in a much later turn of the contest, a unit of Illyrian light infantry found itself between a rock and a hard place. In this specific case, the rock was a formation of veteran Libyan heavy infantry armed with spears, and the hard place was a friendly formation of allied foot armed with various. Earlier, the Illyrians had evaded the Libyans, but were now dealing with a confined space and having to decide if they wanted to about-face in order to face almost certain destruction or keep moving towards the friendly line, knowing that it would not really offer any kind of safe harbor. It occurred to me that the light infantry should be able to “dissolve” in this kind of circumstance and pass through the friendly formations of more capable foot. It also occurred to me that this situation was similar to that facing the Numidian cavalry in an earlier turn. The practical sequence seemed plausible, but there was a risk of “adding that chrome” to the sub-phases of an established game move sequence and therefore, an associated risk of complicating the flow of the turn. 


To be sure, these described “episodes” did not detract from the overall engagement and enjoyment of the solo wargame. However, they did provide grounds for further thinking, experimentation, and perhaps additional fictional contests set during the long and difficult years of the Second Punic War. On the whole and in summary, I think the contest went fairly well. Admittedly, it was more of a map exercise than a “proper wargame,” but it did serve as something of a creative outlet, and it did hold my attention for those available hours that could be dedicated to its play, completion, and preparation for a blog post.   


With regard to actually finishing the solo contest, I should like to mention that this fictional battle was the result of a previous attempt that did not go so very well. In brief, this failure saw the same tabletop host a total of 15 Marian legions in addition to numerous auxiliary troop types for a based very loosely on Pharsalus scenario. However and unfortunately, the interaction of dozens of Marian legion cohorts proved too problematic for one brain and two hands. Lesson learned . . . Perhaps. Anyway, at the end of Turn 10 of this much more successful engagement, an accounting was made. The Romans and their allies had suffered the loss of 254 massed unit figures. Their army general was safe, even though he was within javelin range of some intense fighting. The Carthaginians had absorbed 338 casualties. The Celtic casaulties represented 47 percent of this bloody tally. The next turn saw 150 more figures fall on the fictional field. The Romans lost 90, while the Carthaginians suffered another 60 massed unit figure kills. Reviewing the “Tie-Breakers” paragraph on page 55 of the rulebook and doing some quick math(s), it was determined that the Romans had lost 111 percent of their army’s determined breakpoint, while the Carthaginians had lost 103 percent of theirs. Arguably a draw, but as related previously, I opted to label it a pyrrhic victory for the polyglot force containing warbands and elephants. 


Finally, a few sentences about some of the source material (not an exhaustive list to be sure) that was referenced before and during this project. In no particular order, I read the relevant pages of Warfare in the Classical World. Chapters 11 and 12 in Professor Philip Sabin’s LOST BATTLES Reconstructing the Great Clashes of the Ancient World, were also quite helpful. On the topic of terrain, especially in large battles, I relied upon Professor Goldsworthy’s explanation or statement found on page 133 of THE ROMAN ARMY AT WAR 100 BC—AD 200. This phoenix-like project was also supported by reading various sections of Lazenby’s Hannibal’s War - A military history of the Second Punic War.







Appendix 1 - Orders of Battle


The Roman Army

Left Wing - 

Division A - 

04 units of 24 Allied HC, 8 x 3, FV 4-6, MG, javelins [96 / 480 points]

Division B - 

02 units of Allied HC, 8 x 2, FV 4-6, Vet, javelins [32 / 192 points]

02 units of Allied HC, 9 x 2, FV 4-6, Vet, javelins [36 / 216 points]


Consular Army 

Allied Legion A

01 unit of Velites [SI], 12 x 1, SkFV 5-6, Vet, javelins [12 / 24 points] 

01 unit of Hastati/Principes [FT], 12 x 2, FV 5-6, MG, pila & swords [24 / 168 points]

01 unit of Triarii [FT], 12 x 1, FV 5-6, Vet, spears [12 / 84 points]

Roman Legion XII

01 unit of Velites [SI], 12 x 1, SkFV 5-6, Vet, javelins [12 / 24 points] 

01 unit of Hastati/Principes [FT], 12 x 2, FV 5-6, Vet, pila & swords [24 / 192 points]

01 unit of Triarii [FT], 12 x 1, FV 5-6, Vet, spears [12 / 84 points]

Roman Legion V

01 unit of Velites [SI], 12 x 1, SkFV 5-6, Vet, javelins [12 / 24 points] 

01 unit of Hastati/Principes [FT], 12 x 2, FV 5-6, Vet, pila & swords [24 / 192 points]

01 unit of Triarii [FT], 12 x 1, FV 5-6, El, spears [12 / 96 points]

Allied Legion B

01 unit of Velites [SI], 12 x 1, SkFV 5-6, Vet, javelins [12 / 24 points] 

01 unit of Hastati/Principes [FT], 12 x 2, FV 5-6, Vet, pila & swords [24 / 192 points]

01 unit of Triarii [FT], 12 x 1, FV 5-6, Vet, spears [12 / 84 points]


Center-Right 

Allied Contingent - 

02 units of 18 Illyrians [LI], 9 x 2, FV 3-6, Vet, javelins/various [36 / 144 points] 

02 units of 36 Italian allies [FT], 12 x 3, FV 4-6, Vet, various [72 / 432 points]

01 unit of 36 Italian allies [FT], 12 x 3, FV 4-6, MG, various [36 / 180 points]


Praetor 

Roman Legion XV

01 unit of Velites [SI], 12 x 1, SkFV 5-6, MG, javelins [12 / 12 points] 

01 unit of Hastati/Principes [FT], 12 x 2, FV 5-6, MG, pila & swords [24 / 168 points]

01 unit of Triarii [FT], 12 x 1, FV 5-6, Vet, spears [12 / 84 points]

Allied Legion F

01 unit of Velites [SI], 12 x 1, SkFV 5-6, MG, javelins [12 / 12 points] 

01 unit of Hastati/Principes [FT], 12 x 2, FV 5-6, MG, pila & swords [24 / 168 points]

01 unit of Triarii [FT], 12 x 1, FV 5-6, Vet, spears [12 / 84 points]


Right Wing 

Mixed Cavalry - 

01 unit of 16 Gallic HC, 8 x 2, FV 4-6, Vet, various [16 / 96 points]

01 unit of 16 Spanish HC, 8 x 2, FV 4-6, Vet, javelins [16 / 112 points]

01 unit of 24 Roman HC, 8 x 3, FV 4-6, MG, javelins [24 / 120 points]

01 unit of 12 Tarantine LC, 6 x 2, FV 3-6, Vet, javelins [12 / 48 points]

Roman Horse - 

02 units of 16 Roman HC, 8 x 2, FV 4-6, Vet, javelins [32 / 192 points]

01 unit of 18 Roman HC, 9 x 2, FV 4-6, Vet, javelins [18 / 108 points]

01 unit of 12 Illyrian LC, 6 x 2, FV 3-6, Vet, javelins [12 / 48 points]


By the Numbers . . .

Light Cavalry - 024

Heavy Cavalry - 270

Light Infantry - 36

Allied Foot - 108

Allied Legion Infantry - 108

Roman Legion Infantry - 108

Velites - 72


Total Massed Unit Figures - 618

Calculated Army Breakpoint - 309

Total Army Value - 3,472 points


Notes:

  1. To supplement the army list provided on page L12 of the Tactica II rulebook, I turned to several sources. In no particular order of preference, these included Simon Miller’s PDF article, “The Polybian Roman Army in To the Strongest!” (Please see  https://www.scribd.com/document/726980350/Polybian-Romans.) Book 2 (500 BC to 476 AD) of the D.B.M. Army Lists was also helpful. I also studied the appropriated army lists found in the Hail Caesar Biblical & Classical Supplement as well as the information provided in the extensive army list catalog included with the L’Art de la Guerre rules, 3rd Edition.  
  2. Strict adherence to the troop type percentages was not followed in the building of this army. For example, in a friendly or normal game, Allied Heavy Cavalry should account for between 02 and 05 percent of the total Roman strength. If my math is/maths are correct, then my model Allied horse units accounted for 26.5 percent of the massed unit figures of this fictional army. In terms of points, these horsemen represented 25.5 percent of the total. 
  3. With regard to command and control, each division was assigned a commander. As per the rules, these are simply “markers,” used primarily to determine a unit’s ability to move. The Roman Consul was not identified by name, but he was classified as a “basic” Army General. This meant he would confer a +1 morale modifier when attached to units. If he elected to participate in a melee, he would add 2d6 to the violent proceedings. The value of this anonymous Consul was set at 20 figures against the determined breakpoint of the army.


____________________________________


The Carthaginian Army

Left Wing - 

Division 8 - 

03 units of 48 Allied (Spanish, Campanians, etc.) HC, 8 x 2, FV 4-6, Vet, javelins [48 / 336 points]

01 unit of 24 Allied (Greeks) HC, 8 x 3, FV 4-6, MG, javelins [24 / 120 points]

Division 7 - 

03 units of 54 Allied (Poeni, Spanish, etc.) HC, 9 x 2, FV 5-6, Vet, javelins [54 / 378 points]

SCREEN of 03 Elephants, FV 5-6, Vet, various [12 / 90 points]


The Main Line of Battle [left to right]

Allied Division 6

04 units of Allies (various) FT, 9 x 4, FV 4-6, MG, various [144 / 720 points] 

01 unit of Allies SI, 10 x 1, FV 5-6, Vet, javelins [10 / 20 points]

01 unit of 03 Elephants (Massed), FV 5-6, Vet, various [12 / 90 points]

Libyan Division 5

03 units of Libyans FT, 8 x 3, FV 5-6, Vet, spears [72 / 504 points]

01 unit of Moorish SI, 10 x 1, SkFV 5-6, Vet, javelins [10 / 20 points]

01 unit of Balearic SI, 10 x 1, SkFV 4-6, Vet, slings [10 / 30 points]

Allied Division 4

03 units of Allies (various) FT, 10 x 3, FV 4-6, Vet, various [90 / 540 points] 

01 unit of Numidian SI, 10 x 1, FV 5-6, Vet, javelins [10 / 20 points]

01 unit of Allies SI, 10 x 1, FV 5-6, Vet, javelins [10 / 20 points]

Division 3 - Celts 

04 units of WB (Imp), 10 x 4, FV 4-6, Vet, various [160 / 1,040 points]

01 unit of Celtic SI, 10 x 1, SkFV 5-6, Vet, javelins [10 / 20 points]

01 unit of Balearic SI, 10 x 1, SkFV 4-6, Vet, slings [10 / 30 points]

Division 2

03 units of Spanish Scutarii FT, 12 x 2, FV 4-6, Vet, “pila”/swords [72 / 576 points]

02 units of Spanish Caetrati SI, 10 x 1, SkFV 5-6, Vet, javelins [20 / 40 points]


Right Wing 

Numidian Division

06 units of 72 Numidian LC, 6 x 2, FV 3-6, Vet, javelins [72 / 288 points]

SCREEN of 03 Elephants, FV 5-6, Vet, various [12 / 90 points]


By the Numbers . . .

Light Cavalry - 72

Heavy Cavalry (all types) - 126

Libyans - 72

Celts - 160

Spanish - 72

Allies - 234

Skirmishers - 90

Elephants - 09


Total Massed Unit Figures - 772

Calculated Army Breakpoint - 386

Total Army Value - 4,972 points


Notes:

  1. The same sources consulted for more information and variation in troop types were used in drafting this fictional order of battle. 
  2. As with the drafting and development of the Roman army, there was no strict adherence to the troop type percentages when assembling this Carthaginian force. 
  3. In addition to the “marker” Division Commanders for this host of Carthaginians, there were two general offices present on the tabletop. The Army General was designated as a “Follow Me!” Leader, and so, had a +2 modifier in certain situations. He was also given 4d6 to contribute to any melees he joined. His value was 30 figures. The sub-general for this heterogenous army had a +1 modifier, would add 2d6 in melees, and was worth 18 figures.